Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

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2.2 Announcement Projectile Changes Assault Frigate Retexture
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3 comments by .Corey. on Feb 16th, 2015

After the recent server failure, we finally have our forums back up and running. We ask that, since they're back, you please first post/check for bug reports for Ascendancy in this thread before posting them here, since in ModDB's comments.

Click on the fancy picture to go to the forums

There should be an update on some of the direction for ICW 2.2 (and maybe related news for Ascendancy) as well as an overview of Ascendancy patch 0.95 soon.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 48 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 34 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 44 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (2850 - 2860 of 4,877)
LOLROFL
LOLROFL Jul 23 2012, 11:23pm says:

Will the Pentastar Alignment have both it's SSD heros in all eras its in.

+1 vote     reply to comment
.Corey. Creator
.Corey. Jul 24 2012, 8:49am replied:

The Pentastar Alignment canonically supported Thrawn (for the most part) in what is era 2, and completely joined Palpatine in era 3. While we can't represent this merging in any sort of fair or balanced way in the mod and the PA will remain a seperate entity througout all 5 eras of the progressive GC, it means that all of the GCs it starts in take place in era 1 and will therefore have both Kaine and Jerec with their superships. Since the progressive GCs all start in era one as well, they'll stay until they die.

+1 vote   reply to comment
JC123
JC123 Jul 24 2012, 5:28pm replied:

That's a nice boost.

+1 vote     reply to comment
MrPerson
MrPerson Jul 23 2012, 6:30pm says:

continuing form below comment, I just wish that the orbital construction stuff was behind the golan platforms so they dont destroy all your shipyards then go for the golan platforms. saves money that way

+1 vote     reply to comment
Bisszy4ever
Bisszy4ever Jul 21 2012, 10:31pm says:

Hey Thrawn's Revenge team have you guys ever thought about the Bellator-class dreadnought sorry if someone has asked you or something.

+1 vote     reply to comment
.Corey. Creator
.Corey. Jul 21 2012, 10:47pm replied:

There's no canon stats for it, and the gap between the ISD and SSD is pretty satisfactorily filled by the Praetor II

+3 votes   reply to comment
Bisszy4ever
Bisszy4ever Jul 21 2012, 11:21pm replied:

Yeah true the Praetor II looks awesome btw and there was only 1 picture in The Essential Guide To Warfare 2012 so yeah anyway thanks for the quick reply .Corey. :).

+1 vote     reply to comment
Grizzly256
Grizzly256 Jul 22 2012, 6:24am replied:

Bisszy4ever has got a point though, the work of Ansel Hsiao is truely something else, it would be awesome if you could incorporate his designs into your mods.

I would also like to say, i tried this mods, then ACM2.4 and finally FOCalliance 4.6B and outa all of them, this one is the best, both gameplay wise and graphicly. One gripe i would have is hardpoints need to be reviewed, more variety in units for ground and space and, bring back space stations and have them work with the Golan platforms. Also, some space maps, like Kuat, fondor, etc, need more structures.

+2 votes     reply to comment
.Corey. Creator
.Corey. Jul 22 2012, 8:34am replied:

As for Hardpoints, they were generally based around a system where every ten real weapons became one hardpoint in previous versions, with a few exceptions. In 2.0 the system has become universdally applied, with the change that it's now each weapon becomes one pulse from a hardpoint. They are completely accurate to the best available information.

More variety of units: As shown on the unit lists, we've added 3 land units to the IR, 2 to the Empire of the Hand and four to the New Republic in 2.0, however adding more would be pretty much impossible unless we did more variations for them between eras because the build bar on ground for both the Remnant and New Republic is 100% full. There are mods that get around that with a submenu system, but I've frankly always found that annoying to deal with, and it wouldn't work with the era system (there would be conflicting script calls to lock and unlock the units). In space we've added a few more units to each side, but we've already covered the vast majority of the well-documented units in SW Canon. There's 28 IR space units, and 28 NR space units. The Empire of the Hand has 17, since theirs have to be designed as we go, and that actually tends to allow us to fill the roles more efficiently, even if the unit creation process takes much longer.

For re-implementing space stations, there's really no reason whatsoever to do it. They were in Empire at War (And nowhere else in canon) to serve as ship creation and defense facilities. With shipyards creating ships, and Golans as defense units, space stations would be entirely redundant.

As for putting more space secondary structures, this has the problem that you can only see two slots from the galactic map. We have a script that would list the present structures in the tooltip for the planet where the pointless planet abilities used to be, however we still have to test it to see if it has an impact on GC performance.

+3 votes   reply to comment
.Corey. Creator
.Corey. Jul 22 2012, 8:24am replied:

The only designs we're using from the set of canonized Ansel Hsaio models in the Essential Guide to Warfare are the Praetor II and the Endurance. For one thing, the book came out within almost a month of us finishing the pre-beta phase for 2.0, which means any more would have constitutted a significant delay, and would require reworking a lot of what we've already done. As the Imperial Remnant unit lists already have 28 units, in order to put more in we would have to cut some, depending on the era. There's an additional problem with using his work in that a lot of it is just a name, a picture and a length with no real information on armament or even general function. For the Assertor, all we know is it's 15,000 meters. For the Allegiance, all we know is it's 2200 meters. We considered it as a stop-gap between the ISDs and the Executor for them, but the 4800 meter Praetor II served that function better. The Secutor is also 2200 meters, so if the only information we have on each ship is their picture and the same length of 2200 meters, there's some issues in implementation.

+2 votes   reply to comment
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Platform
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Official Page
Thrawnsrevenge.com
Release Date
Released Aug 31, 2010
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Highest Rated (48 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

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Real Time Strategy
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Fantasy
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Single & Multiplayer
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