Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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2.2 Announcement Projectile Changes Assault Frigate Retexture
Blog RSS Feed Report abuse Latest News: Thrawn's Revenge: Unification

2 comments by .Corey. on Jan 28th, 2015

This news post covers information for both mods, but there have been several questions about what's happening with ICW2.2 so we'll start there. We've had a few bits and pieces available to test on our forums for a while now, however our focus has been on finishing the first release of Ascendancy. With that coming next friday, I'll move back to splitting more equally between the two as we accumulate feedback and make decisions for the future versions of Ascendancy. There have been other causes for delays, most prominently that my copy of the program needed to rig for Empire at War (necessary for adding the new PA and EotH units, as well as any Original Trilogy era content for that GC) was screwed up by Windows Update in a way that seems fairly insoluble without reformatting this computer which I don't really want to do, so I've managed to make other arrangements which should at least function as a workaround.

2.2 Announcement

Secondly, the main prompt for this post, is the decision to have a minor rebranding of Ascendancy. Ascendancy has been officially renamed to Thrawn's Revenge II: Ascendancy. This may seem pretty trivial, but it's meant to address a few things which have come up rather frequently. It makes it easier for people searching for the mod to find it. It used to be a little odd that every outlet for Star Wars: Ascendancy was called Thrawn's Revenge. Our site, forums, facebook page, youtube channel and twitter all just said Thrawn's Revenge, which has made it a bit more challenging for new people to find information and made Ascendancy seem tacked on as opposed to being in the same "series." With the new name change, this should hopefully be resolved.

End of the Beginning

The other reason for this change has to do with content. Before, Ascendancy and Imperial Civil War were essentially perceived as two parallel mods that just happened to be made by the same team, when in reality Ascendancy is, if not the sequel, then as close as that term can possibly come, which should again help with people who are new to the mods, or are coming to one mod from the other. While there are a few differences in what's included, notwithstanding the obvious changes from the fact that they're based on different games, the content being covered in each is heavily based on and influenced by the other, and Ascendancy is essentially an extension of what we wanted to do in Imperial Civil War in what we honestly felt was a more suitable engine. So, hopefully that clears up the divide between the two mods and explains a bit; if you're waiting for ICW2.2 we hope you'll give our initial work on Ascendancy a try, and if you're waiting for for Ascendancy we hope you'll enjoy ICW2.1 in the meantime.

Finally, I want to reaffirm that Ascendancy is still scheduled for the first release on Friday, February 6th.
Until then we've been posting our test games
on youtube, which we've all been enjoying and getting pretty good feedback on, so it seems likely we'll continue doing that for previews as we add new content for both mods.

As ever, we're always looking for ways to improve, so if you have any feedback, suggestions or requests for Thrawn's Revenge (either one) feel free to let us know.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 45 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 32 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 44 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (2850 - 2860 of 4,813)
godroyah Jul 15 2012, 12:45am says:

I was curious if there were any plans to look over the behavior for Eoth ground units while they move as a group. Tanks and walkers for the NR and Remnant still move in formation fine, which I assume is just a part of the code that was carried over from the original game. Eoth units seem to have a hard time navigating the playing space though when moving as a group, and don't form the coherent formations that NR and Remnant ground forces do, which makes them difficult to manuever en-masse.

+1 vote     reply to comment
woodiedude18 Jul 14 2012, 5:58pm says:

Does General Rieekan have much importance, in the mod (in your opinions)? :)

+1 vote     reply to comment
.Corey. Creator
.Corey. Jul 15 2012, 4:49am replied:

So little importance that he isn't even in it. After Endor Rieekan was a major player in NR intelligence, a role we already have Airen Cracken in.

+1 vote   reply to comment
kyle_katarn67 Jul 16 2012, 2:53am replied:

Hmm what about Crix madine or jan dodonna? Then theres kyp durron or kam solusar

+1 vote     reply to comment
woodiedude18 Jul 15 2012, 1:29pm replied:

Ah :) I was just randomly reading about him.

Just in case, nobody has reported it, the civilians on Duro (1.3) didn't fire at the enemy. (It's most likely already been sorted, but just remembered) :)
I hope I can help out in future versions man :)

+1 vote     reply to comment
Lazy_Dane Jul 14 2012, 5:33pm says:

In the Art of War full, I killed the first Imperial Leader (trapped her with an Ion cannon on-planet), advanced to Era 2... But I swear no new Imperial leader stepped up. And the AI pretty much stopped attacking me. Anyone know anything about this?

+1 vote     reply to comment
godroyah Jul 15 2012, 12:41am replied:

If anything, I have had the opposite problem. After take out Isard (same tactic), the Imperial leaders just start throwing themselves at me. Its sad; I almost can't kill them off quickly enough. The only one who presents a challenge after Isard is Palpatine, and you just have to wait til he lands on a planet to do away with him. All this means for me though is that the AI remain aggressive throughout, never had a problem with them ceasing hostilities.

+1 vote     reply to comment
MawDrallin Jul 14 2012, 4:49pm says:

I have yet another question. One of the things I noticed while playing the mod a minute ago, has there been any change in the Y-wings Ion Cannon ability? I turned it on and targeted a Star Destroyer with it, yet it didn't seem like anything happened to the ship.

+5 votes     reply to comment
godroyah Jul 15 2012, 12:42am replied:

I was curious about that myself. It activates, but then doesn't do anything.

+1 vote     reply to comment
woodiedude18 Jul 14 2012, 3:06pm says:

Oh sorry mate :)

wow :D Sorry for asking irritating things man.. I know you get enough of it on here lol :) xxxx

+1 vote     reply to comment
.Corey. Creator
.Corey. Jul 14 2012, 4:37pm replied:

It's not irritating, you can all ask whatever you like.

+2 votes   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Sep 1, 2010
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838 votes submitted.

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Highest Rated (47 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
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