Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

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Blue_Fyre
Blue_Fyre - - 713 comments

holy nutballs, that is basically an entire new game! looking forward to the 2.2 full release!

and even a bunch of only small change can make a big difference

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Jeroenimo
Jeroenimo - - 6,765 comments

Very high production values, good to see.

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ThatOneBullet
ThatOneBullet - - 243 comments

So are those headers just GCs that you can't launch? Because that's pretty clever.

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

That was my understanding

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.Corey. Author
.Corey. - - 3,735 comments

Pretty much. I'd been thinking of how to arrange the GCs for a while, then was like "oh, wait, I'm an idiot."

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

lol. that's actually really funny

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

oh, it's beautiful...

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Alex_06
Alex_06 - - 1,126 comments

Minor powers?

Could that mean more factions?

Like...Black Sun? Zann Consortium? Mandalorians? Hutt Cartel? Trade Federation or a Renewed Droid Army of Sorts?

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Newgamemodder
Newgamemodder - - 100 comments

Ok corey, the thing i was going to suggest on the stream is:

Since greater maldrood has some clone wars ships, why not give them a republic skinned victory star destroyer?

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Description

We've always tried to cover as much of the feeling of the post-Endor galaxy, as well as we could. Sometimes, though, especially for new players, it's hard to know exactly what you're getting yourself into. In 2.2, with 20+ playable campaigns and 8 playable factions, this is especially true. With documentation being one of our goals for 2.2, we're trying to find ways to provide as much useful information to players, in the most convenient way possible.

This is a relatively minor change, but will hopefully help people get into the mod. First, we've sectioned off the GC selection list into three primary categories (plus the tutorial); multi-era, being the main "grand campaigns" of the mod, single-conflict, being those GCs related to a single war or military campaign, and Infinities, being extra game modes like From the Ground Up and Survival, or flavour scenarios like Empires at War, not based on any canon storyline. This should make it easier to find the kinds of GCs you're looking for.

The second part of the change is the faction dropdown list being sorted into faction types: first, the major galactic powers, second the Imperial Warlords, and the third minor powers category, which may give an idea of what a potential 2.3 could focus on...

Again, not a huge change, but this should hopefully help people not get hopelessly stranded in a sea of drop down lists and scroll bars.