Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. If you own the Steam version of EaW, you will have to complete extra steps to run the mod after installation. Please see the manual for these steps.

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Media RSS Feed Report media [BETA] Imperial Civil War Patch 2.15 Released (view original)
[BETA] Imperial Civil War Patch 2.15 Released
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oOXyroxOo May 29 2014, 2:47pm says:

cool, good job

+3 votes     reply to comment
GrandAdmiralLelach May 29 2014, 3:04pm says:

"Because of the fix to the selection bug, we have re-enabled AI on the Galactic map for all factions in the progressive GCs, including minor factions. If this causes problems, we may have to revert this change in the next patch."

Yesssssssssss, my thanks to the creators of the unfreezing tool and to the ICW team for taking advantage of it.
Now off to the Art of War :) :)

+4 votes     reply to comment
MrPerson May 29 2014, 4:47pm replied:

so wait, now the 4th main faction plus the minor factions will all work now?

+1 vote     reply to comment
.Corey. Author Online
.Corey. May 29 2014, 4:55pm replied:

Yes, unless this brings up other issues. I only did it in the progressive ones for the moment, however.

+1 vote   reply to comment
MrPerson May 29 2014, 5:01pm replied:

wow that's cool! what do you mean by progressive ones though? You mean the main 4?

+1 vote     reply to comment
.Corey. Author Online
.Corey. May 29 2014, 5:16pm replied:

The ones that progress through different eras, yeah.

+1 vote   reply to comment
atWarMadara May 29 2014, 7:07pm replied:

Re-enabled AI? What does that mean?

+1 vote     reply to comment
.Corey. Author Online
.Corey. May 29 2014, 8:18pm replied:

Galactic AI. They would be active in tactical battles, but not on the galactic level, like Pirates were in EaW (pre-FoC). Now we've given them back the galactic A, so they should move on through the galaxy as well.

+1 vote   reply to comment
MrPerson May 29 2014, 8:59pm replied:

I thought that was hardcoded? How did you manage to get around that?

+1 vote     reply to comment
.Corey. Author Online
.Corey. May 29 2014, 9:11pm replied:

It's neither hardcoded nor difficult, you just need to give them AI. One of the older versions had it on release I think (1.3?) but we removed it when the selection bug became too much of an issue.

+1 vote   reply to comment
MrPerson May 29 2014, 10:07pm replied:

huh, could have sworn when pentastar was released and people were wondering why they were not doing anything one of you guys said that the game could only have 2 active AIs at the time and it could not be changed.

Or it was just a figment of my imagination screwing with me.

+1 vote     reply to comment
Wookienator May 29 2014, 4:11pm says:

Awesome News :)

+1 vote     reply to comment
BarfingOgres May 29 2014, 9:04pm says:

Fantastic guys! I'm looking forward to this!

+1 vote     reply to comment
rumiks May 30 2014, 7:11am says:

great job corey it works very nicely already tried it great job man thank you

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We've released a beta for the upcoming patch for ICW on our forums for testing before we do the full release. It can be downloaded from our forums at the following link. Please report any bugs, as that is the point of a beta.

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May 29th, 2014
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