'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

101 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 427 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 385 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 208 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 248 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (13550 - 13560 of 14,222)
sabertooth456
sabertooth456 May 29 2009, 7:24pm says:

great mod but when i attack minas morgul they have about 3 things of infantry then the next turn they have a full army other then that very great game

+1 vote     reply to comment
White-Stripe
White-Stripe May 27 2009, 1:41pm says:

Is it only for me that www.twcenter.net is down for almost 5 days now? I always get a Timeout (firefox3) when i try to connect to the page. Dammit and i would really like to go on working on the german translation... any help for me?

+1 vote     reply to comment
chickdan
chickdan May 28 2009, 7:55pm replied:

If Twcenter.net was down it is back up now.

+1 vote     reply to comment
Hooilander
Hooilander May 28 2009, 1:33pm replied:

Do you want to make a german version?

+1 vote     reply to comment
LeBons83
LeBons83 May 26 2009, 11:09pm says:

Uhm,... to Mr. King Kong.

Would you please reworked the "Dale and Eriador names", and also "Proper aging generals" so that it would be compatible to your TATW v1.1.

I have re-edit names.txt, descr_names.txt, descr_strat.txt and campaign_script.txt by myself, but I still found crash on the first starting campaign. We need your help, maybe you can put it on to the hotfix #2 on the later days. We will wait. thank you:)

+1 vote     reply to comment
Arena_Baller
Arena_Baller May 26 2009, 7:29pm says:

I like how you guys did minas tirith you know its not like the movie but it has the levels of the city and that helped me strategically defend it cant wait to see what the helms deep looks like. I also cant wait will it looks like the movie. this mod is so awesome!

+1 vote     reply to comment
WartyX
WartyX May 26 2009, 3:53pm says:

Very disappointed; I downloaded all 1.5 GB of this mod to find I needed Kingdoms. I'm not criticising the fact that it uses the expansion, I'm sure the extra features much benefited the mod. What I am complaining about is the fact that almost everywhere, Third Age is referred to as 'a total conversion modification for Medieval II: Total War' with no mention of Kingdoms. I suggest you make this considerably clearer.

+2 votes     reply to comment
Grimjowl
Grimjowl May 27 2009, 5:49pm replied:

Yeh i had the same problem as WartyX, it would have been nice if you could have mentioned it was for 'Kingdoms' insteed of just 'Medieval 2' espicially after i had to spend 2 hours downloading all the damn files to find out i cant use them! So now i have to go out and find a copy of Kingdoms, seeing the only ones ive ever found are in duel packs of both game!
So thanks for the "Brillient" info.

Other than that it looks brillient gd job.

+1 vote     reply to comment
LeBons83
LeBons83 May 26 2009, 9:14am says:

The next TATW updates should be compatible with "Dale & Eriador Reworked Names" and "Proper Aging Generals" submod... we hope so...

ps : who put those silly names for Dale and Eriador Generals and family anyway?

+1 vote     reply to comment
L-yes
L-yes May 25 2009, 7:36pm says:

Excellent mod. Any tolkien fan should buy MTW2 just to play this mod. It is probably the best middle earth game out there and I've played many. That said I hope that glitches with the core game can be fixed and that the computer doesn't have to resort to cheating in the future.

I was playing as Mordor and had built up an impressive handful of armies and conquered most of the surrounding territory including the Osgiliaths while concentrating on defeating Gondor and staving off the Sylvan elves in the north. Sauron had called an invasion of Gondor. I sent my strongest army to conquer a territory on the coast, far away from my core empire. A tactic I employee had me sacking the town, executing the populace, selling the buildings and abandoning it back to Gondor then pulling my heir's army back to the frontier employing this scorched earth policy along the way on any vulnerable settlements or castles.

This should be a decisive campaign against this faction/enemy.

I had put together a 3rd and fourth army on my western front with the intention of taking Minis Tirith. Heirs army has reeked havoc in their heartland but hasn't made it back to Mordor territory yet. My main force got to the gates and was attacked by a Gondorian army and the garrison sallied. My army defeated Gondors combined forces and took Minis Tirith. The defeated gondor armies split in two which I moved to attack with the second army I had following in cleanup position.

When I engaged the first remnant force it retreated. The second retreated and I pursued and caught it. When the engagement menu comes up out of nowhere there is a 3500 man Gondorian army in the fight with these two remnant forces.

What the hell?

The game cheats which is unfortunate. I had damaged Gondorian production to the point that this army was improbable if not impossible not to mention it spawned out of thin air.

+1 vote     reply to comment
Legolose
Legolose May 26 2009, 7:04am replied:

Its the scripting, what I normaly do is, if it says that the settlement will give up in 4 turns then on the 3rd turn I attack it ... Go here Twcenter.net I think they might have fixed the scripting problem, not for sure though..If you can't find anything just ask for help someone will help you out ;)

+2 votes     reply to comment
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Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 27, 2009
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Community Rating

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9.7

2442 votes submitted.

You Say

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Ratings closed.

Highest Rated (101 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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