'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

102 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 446 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 406 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 218 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 250 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (13130 - 13140 of 14,381)
Arnorian
Arnorian Dec 12 2009, 10:38pm says:

I bet the balrog is like 50 ga-zillion gold coins!!!!

WAIT........ is it only recrutable in moria by the orcs of the misty mountain.....all evil factions????......(query)????

+1 vote     reply to comment
Tomziom
Tomziom Dec 13 2009, 11:44am replied:

Create more fractions like Orcs from the mount Gundabad or simply Angmar, Arnor. I have an idea to the new unit: wargs without riders.

+1 vote     reply to comment
berserk74
berserk74 Dec 14 2009, 12:16am replied:

I agree. Dwarf could been two different faction east and west. There are plenty of land for two. Reguardless, this is a good mod.

+1 vote     reply to comment
plumo
plumo Dec 12 2009, 10:54am says:

New patch 1.4 preview on twcenter!

Twcenter.net

+1 vote     reply to comment
Amagusa
Amagusa Dec 12 2009, 10:14am says:

When will the mode 1.4 come out, I look forward to anymore. Did our valuable producer King Kong mention about a date?

+1 vote     reply to comment
Mada234boyroblox
Mada234boyroblox Dec 11 2009, 4:56pm says:

does anyone know where i can get Historical Battles for the mod Like the Battle of the Last Alliance or the Pelanor Fields or Helms Deep?

+1 vote     reply to comment
Scott913
Scott913 Dec 11 2009, 4:51pm says:

Mod is even better when used with castles :D. Just curious but at this point are any other factions planned?

+1 vote     reply to comment
PolishPimp
PolishPimp Dec 11 2009, 2:54pm says:

Okay I was able to get Third Age working by following the steps on Twcenter.net, but for some reason I cant get the patches to work. I placed them in my:
C:\Program Files\Steam\steamapps\common\medieval ii total war
and installed them, but when I play the game they dont seem to work.

+1 vote     reply to comment
Legolose
Legolose Dec 11 2009, 7:29am says:

@ Eduardoasian28
You have to change the EDU.txt, find the EDU.Txt "export_descr_unit.txt" which should be somewhere in here "C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\data\export_descr_unit.txt and look for the unit you wish to change and look for the area that says Soldier and next to that should be the name of the unit and then the size that is what you need to change but be careful if you make it to large you will get a crash to desktop so I would make a copy of it before messing with it.and the number is not the number of exact men in that unit for instance if you look up type Snaga Archers
dictionary Snaga_Archers ; Snaga Archers, Peasant Militia
category infantry
class skirmish
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier snaga_archers, 100, 0, 0.5

it says snaga_archers are 100 in unit that means that there are 250 orcs in that unit and that is the max you can go with units so that cannot be raised any higher, what I did was just messed around till you get the size you like but again make sure you back the EDU.txt up before you start to mess with anything...Hope this Helps....

+1 vote     reply to comment
Eduardoaslan28
Eduardoaslan28 Dec 12 2009, 10:33am replied:

i didnt talk about that my original mtw2 game the grand campaign all units have numbers of 150... how can i get it back to normal number of units size

+1 vote     reply to comment
Urukhai_Pikeman
Urukhai_Pikeman Dec 11 2009, 7:54am replied:

do you have any info about 1.4 patch?

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 2009
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Community Rating

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9.7

2483 votes submitted.

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Ratings closed.

Highest Rated (104 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (16 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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Real Time Strategy
Theme
War
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Single & Multiplayer
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