'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

103 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 455 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 414 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 219 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 250 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (12970 - 12980 of 14,429)
Celtichighlander101
Celtichighlander101 Jan 19 2010, 6:25pm says:

You know I would think if you can make the Settlement indicators (meaning the little cites on the map) actually look like LOTR lore then you would be able to make custom made settlements. This must be like the third time that I have asked but if anyone knows what program they use im going to start trying to make these maps.BTW patch 1.4 was a disappointment, but hey you have to take what you get.

+1 vote     reply to comment
UkrainaGuy1111
UkrainaGuy1111 Jan 22 2010, 1:21pm replied:

Dude if you visited the website they say theire working on all the custom settlements, helms deep etc.

0 votes     reply to comment
O.G.JhonnyZero007X
O.G.JhonnyZero007X Jan 18 2010, 7:34pm says:

yO got a problem with The Kingdoms1.05 Patch,seems it fails to update the program correctly.:(

+1 vote     reply to comment
TTocsic
TTocsic Jan 18 2010, 11:49am says:

so... Is it just me, or was it real.
Because, the last time I checked on this mod witch has been so dearly to me (about one moth ago, because of AC2 en MW2), there were many promises made, like patch 1.4 would have a total rework of eriador...
WHERE THE ... IS IT?! Come on, I helped you guys with the mapping.
Greets

+1 vote     reply to comment
Lesser
Lesser Jan 18 2010, 1:30am says:

so whats going 2 be in 1.5 lol dragons and spiders

+1 vote     reply to comment
Laureasairon
Laureasairon Jan 16 2010, 3:48am says:

I agree that Eriador should have more heavyily armoured units.... and it would be nice if the name was changed to Arnor, but ofc, Dunedain make only like 15% of the population.... but their units are weak, even though you can win against dwarves... but harad is a bit more challenging if you're Eriador player

+1 vote     reply to comment
tezz
tezz Jan 17 2010, 8:29pm replied:

yer but i thought the point is to have all diffrent factions, if you gave them armour theyd just be a mirror image of gondor, eriador seemed to me the type of army you spam with cheap units and rely on archers to skirmish

+1 vote     reply to comment
PendragonV
PendragonV Jan 15 2010, 9:36pm says:

Does anyone use Total War Centre.com, if so how do you get around when you can't log on?

+1 vote     reply to comment
nimrod123
nimrod123 Jan 20 2010, 5:58am replied:

do you mean the forum @ www.twcenter.net, if you do look at the top, mouse over the title "forums" and then select which total war game. this takes you to a sub menu from then on it explains itself.

the web address for the third age forum is: Twcenter.net

+1 vote     reply to comment
Pawel856
Pawel856 Jan 15 2010, 12:19pm says:

I wish to play battles online in TATW. Does any1 now any Hamachi channels do do so? If yes please post them please?

+1 vote     reply to comment
PendragonV
PendragonV Jan 15 2010, 9:34pm replied:

Don't think you need Hamachi channels, if you can log on to multiplayer lobby in kingdoms then you should be able to play TATW.

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 2009
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Community Rating

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9.7

2495 votes submitted.

You Say

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Ratings closed.

Highest Rated (105 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (16 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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