'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

103 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map

Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions

Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.

Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch


- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.

Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 459 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 417 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 223 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 250 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (12740 - 12750 of 14,446)
DistortedTruth Mar 2 2010 says:

Okay I got everything to run smoothly. I had to change my shader version down to Version 1...for some ODD reason. But anyway, this mod is the best I've ever played. I'm already addicted. Love it! Can't wait until 1.5.

On a side note, does anyone know where I can find good starting out tips for the game?

+1 vote     reply to comment
DistortedTruth Mar 2 2010 replied:

Can anyone give tips on starting out? Early economic game to be exact. I have a problem with funds.

+1 vote     reply to comment
ram-one Mar 2 2010 replied:

you just gotta sit and do nothin for awhile no recruitment, build basic economy buildings and sit on your funds

+1 vote     reply to comment
DistortedTruth Mar 3 2010 replied:

I've been doing that, but I still look around the map and see the AI moving armies and on Very Easy I come in last still :(. Sigh.

+1 vote     reply to comment
DistortedTruth Mar 3 2010 replied:

Yeah, I found something shortly after posting that said to build up farms. Though I'm still really bad with the military, lol. I wish this mod worked online so someone could help me and work with me.

+1 vote     reply to comment
maxentus Mar 2 2010 says:

I love this mod it's grate. Just one thing: Trolls, Ballrogs and Mumakils, are whay overpowerd.

+2 votes     reply to comment
jfarley30 Mar 3 2010 replied:

I agree! I think archer units should have a fighting chance. I play as High Elves and I can't recruit ents so it sucks. I think that attack damage of archer units should be raised. Also, the trolls are way to fast, they have the speed of horses!!!

+1 vote     reply to comment
Numanor Mar 3 2010 replied:

mulakai and trolls aren't because they are massive beasts but i would say that balrogs are,

+2 votes     reply to comment
jfarley30 Mar 2 2010 says:

Any update on make the High elven archers stronger (higher attack damage) in the 1.5 version? Those trolls take FOREVER to kill. And I'm sure the Balrog and Mummakil are insanely difficult to kill. How does one compensate for Dark faction advantages (trolls, Mummakil, Balrog, etc.)? Please make the High Elven archer units better so they have a fighting chance. For example, will you add Ents and eagles to the side factions?

Feel free to leave a response in my profile inbox at jfarley30.

+1 vote     reply to comment
samino8 Mar 2 2010 replied:

well, i had no trouble killing normal trolls:P. but not even a single balrog died at moria, and i had full army of archers...
so i had to make the computer win for me.ents is like the normal trolls and can take down a full orc army. trolls and ents quite equal, no problem there just that u only can recruit 10 trees and verry many trolls!!. and adding eagles would be like to add nazguls. and i dont think its possible to have a flying unit even if it would have been awsome. in the 1.5 i would like ents trolls and so on be hard. but a full and good army should atleast be able to win against plated trolls and those elephatnts.

+2 votes     reply to comment
DistortedTruth Mar 2 2010 says:

HELP! I have trouble running the game at High settings. Yes, I know it's a demanding game, but I've checked two websites that both said I'd be able to run it with no problem. I surpass the recommended settings for everything. Here are my settings. I get a lag problem though when I'm in battle. Help!

Recommended: Pentium 4/Athlon XP
You Have: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz

CPU Speed
Recommended: 2.4 GHz
You Have: 2.19 GHz Performance Rated at: 3.6135 GHz

Recommended: 1 GB
You Have: 3.0 GB

Recommended: English version of Microsoft Windows 2000/XP.
You Have: Microsoft Windows Vista Home Premium Edition Service Pack 2 (build 6002), 32-bit

Video Card
Recommended: 100% compatible DirectX 9.0c 256 MB Hardware Accelerated video card with Shader 2 support and the latest drivers (NVIDIA GeForce 6800+
You Have: GeForce 8600M GT

Features: Recommended attributes of your Video Card
Required You Have
Video RAM 256 MB 1.5 GB
3D Yes Yes
Hardware T&L Yes Yes
Pixel Shader version 2.0 4.0
Vertex Shader version 2.0 4.0

DirectX version
Recommended: 9.0c
You Have: 10.0

Sound Card
Recommended: Yes
You Have: SigmaTel High Definition Audio CODEC

Free Disk Space
Recommended: 11.0 Gigs of uncompressed free hard disk space
You Have: 80.8 GB

Recommended: 8x Speed DVD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
You Have: TEAC DVD+-RW DVW28SLC ATA Device

+1 vote     reply to comment
jotim Mar 2 2010 says:

is there any news on 1.5? =)

+2 votes     reply to comment
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Medieval II: Total War: Kingdoms Icon
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Release Date
Released Apr 2009
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2503 votes submitted.

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Ratings closed.

Highest Rated (106 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010 by X4VI3R

Lowest Rated (16 agree) 1/10

LOTR is crap..........

Jan 9 2011 by Greek_hoplite

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