'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

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A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map

Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions

Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.

Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch


- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.

Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Gondor Faction Preview updated

Gondor Faction Preview updated

6 years ago News 3 comments

Many Gondorian units were completely reworked and improved.

Mordor Faction Preview Released

Mordor Faction Preview Released

6 years ago News 4 comments

We have released our fifth faction preview, the latest one released is Mordor.

Dwarves Faction Preview Released

Dwarves Faction Preview Released

6 years ago News 1 comment

We have released our fourth faction preview, the latest one released is Dwarves. You can see all our previews in our forums here at Mod DB or at our home...

Harad Faction Preview Released

Harad Faction Preview Released

7 years ago News 13 comments

We have released our third faction preview, the latest one released is Harad. You can see all our previews in our forums here at Moddb or at our home...

RSS feed Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

3 years ago Patch 480 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

4 years ago Full Version 427 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

4 years ago Full Version 234 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

5 years ago Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

5 years ago Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

5 years ago Full Version 250 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (12580 - 12590 of 14,533)
getarplaya Apr 3 2010 says:

do i have to download all of these

+1 vote     reply to comment
getarplaya Apr 4 2010 replied:

as in all the patches or can i just download the latest patch

+1 vote     reply to comment
Celtichighlander101 Apr 4 2010 replied:

yes, otherwise some of the content like the redone Dale will not be there.

+1 vote     reply to comment
Commissar_Delta Apr 3 2010 says:

in the 1.5 will the Orc siege towers look more Orc-ish?

+1 vote     reply to comment
Ilsamir_Lord Apr 2 2010 says:

A small technical question, has the mod team added a culture for purposes of the music? I've been looking at descr_sounds_music.txt and see an entry for Gondor. The other factions are all just repurposed from pre-existing cultures (i.e. Greeks - Elves, Southern Europeans - Dwarves etc.)

I guess what I'm saying is, is it possible to add a culture to then set up more specific music?

+1 vote     reply to comment
Celtichighlander101 Apr 2 2010 replied:

There are always ways to do, ie if you have the ability you could create your own music for these races and cultures. Now I think what you really want answered is can the creative team put in more specific music for the elves and the dwarves, if we want to stay tried and true to the lore of LOTR then that falls in the lines of copyright and all the problems it produces. So I hope this helped.

+1 vote     reply to comment
smashybashy Apr 3 2010 replied:

Technically someone could compose completly new music that just happens to sound like the lotr themes

+1 vote     reply to comment
Ilsamir_Lord Apr 3 2010 replied:

Well, the mod already uses copyrighted music (and a lot of other copyrighted material).

What I'm actually asking is a modding question - Is it possible to add new cultures to the game so that the music can be differentiated? If you haven't modded for M2 (and not many people seem to) you probably won't know what I mean :3!

+1 vote     reply to comment
Legolose Apr 2 2010 says:

@ Johnossi - Its a know problem go here Twcenter.net follow the instuctions and it will work ...

@ alesduma - The 1.4 patch fixed the hud problem if your still having that problem then you probly need to do a total uninstall and reinstall by following my instuction on my blog here Moddb.com ...

@ Trailhog205 - If they sold it that would have kinda defeated the purpose of modding dont you think, I mean the point of modding is to show your work off and not to make money, at least most modders I know do it for the work and not the money ...

@ tha_haax - hmm not sure "Dont play Mordor that much" why dont you go here Twcenter.net and see if someone can help you, not sure but I do believe then next fraction heir is normally the one who has the highest command, not for sure though..

Ok I hoped I helped you all, so till next time ;)

+1 vote     reply to comment
loler Apr 4 2010 replied:

hey anybody that could help every time i try to install it, before it even starts downloading it says:

mods \Third_Age\data\fmv \event\first_crusade.bik: this file contains invalid data. (error 11FD)

of course im knew to this downloading **** and havnt the first clue on what it means. anyways i go there but there is no first_crusade.bik in that file so idk what to do and it says stuff similar to that on all the other parts of it so ya im clueless. this mod looks so awesome and if anyone could help me it would make me the happiest man on earth

+1 vote     reply to comment
tha_haax Apr 2 2010 says:

guys i got a problem with mordors faction leader...

when i attacked as harad, then mordor was my ally, and the witch king got an army to reinforce my own... (we played 2 player and invaded minas tirith) and then the witch king and his bodyguards charged 2 regiments og spearmen, and then the wich king died...

anyway i expected that the heir, Ji Indür dawndeath, would replace him, but instead some random ugly orc general became faction leader... after i made suicide with him, another orc replaced the leader post...

so can u guys help me get a nazgul leader of the faction??

+1 vote     reply to comment
Hero_of_Middle_Earth Apr 2 2010 replied:

theres a sub mod if i remember right that will let you choose your faction heir if that is what you want look under sub mods if no find ask me and ill look 4 it for you

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms
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Release date
Released 2009
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2527 votes submitted.

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Ratings closed.

Highest Rated (107 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010 by X4VI3R

Lowest Rated (16 agree) 1/10

LOTR is crap..........

Jan 9 2011 by Greek_hoplite

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