'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

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The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

102 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map

Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions

Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.

Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch


- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.

Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 435 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 395 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 213 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 248 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (12580 - 12590 of 14,308)
Laureasairon Mar 4 2010, 1:21pm says:

When's 1.5 patch going to be available for download? (approximatley?

+2 votes     reply to comment
przemo-dodo Mar 4 2010, 12:07pm says:

When i'm playing mordor campagin and i have all buldings on max level and i can't make troll cage.
There is no option to do that.
When i will be able to build it?
This is depend from numbers of turn or citys?

+1 vote     reply to comment
Tomziom Mar 4 2010, 1:45pm replied:

It's depend of numbers of turns.

+1 vote     reply to comment
blitzkreigboy26 Mar 4 2010, 11:58am says:

Hello, i have not played the mod yet... but can the urak-ai form the "Testudo" formation like the romans could in Rome: Total War??? That alone will make me buy the game and download the mod :)And if they cannot, that is a must in the next patch:)

+1 vote     reply to comment
Tomziom Mar 5 2010, 12:31pm replied:

J bought Medieval II for this mod xD

+1 vote     reply to comment
IronXZ Mar 4 2010, 9:21am says:

Just a question : is there a way to install this mod on the Steam version of Kingdoms?????

+1 vote     reply to comment
Legolose Mar 4 2010, 7:38am says:

@ DistortedTruth - Its hard coded in M2TW but what I do is just double click behind the unit you want to charge and the whole unit will slame into them then once that happens just right click the the unit you just slmed into and then they will start to attack normal.

@ avione - Its no be theing about that ;) as for who is working on this mod.. Well that would be King King and the TATW Team if you want to leave suggestions on the next patch just go here Twcenter.net Hope this helps.

+1 vote     reply to comment
^avioane^ Mar 4 2010, 8:46am replied:

thank you again , you are really a nice person :)
have a nice day

+1 vote     reply to comment
DistortedTruth Mar 3 2010, 10:27pm says:

Why is it that when I attack a group, only the front line attacks? It makes the rush in very anti climactic. Is there any way that I can make all my units attack the entire group of enemies?

+1 vote     reply to comment
Legolose Mar 3 2010, 6:16pm says:

@ DistortedTruth - The only way to play this mod online is in hotseat mode if you want to know how just go here and ask them how to get started Twcenter.net

@ Coleyman - They "DID" take out the merchants ..So there are none in the game.

@ avioane - Its like DistortedTruth said I pretty sure the mod didnt cause your computer to crash, I have been on here since the release of the mod in April of last year and never heard anyone say "there cpu is broke because of this mod" so I would think about putting the blame elsewhere..

@ maxenthus - No there right where they need to be, that is why they are so expensive and take forever to build.

@ jfarley - They probly will be twicked with a little but not by much, there is a certain way to fighting trolls and other large monsters,if you do it right then they should fall without taking many deaths, for instance make sure you use ballistas for one, that will drop a troll quick, as for your second question, dont think eagles will be in this mod but if you are playing the High Elfs and you are able to get to Fangore forest after the 30th turn then you should be able to recruite as mercenary units, one unit will spawn every 30 turns or so.

Ok guys hoped this answered all your questions, if you need more help just leave me a message on my profile here Moddb.com or here Twcenter.net

+1 vote     reply to comment
^avioane^ Mar 3 2010, 9:03pm replied:

i dont say that my pc is broken ..HIM SAY : delta289 ~!! i play the mod for a week and nothing happen` to me , i just ask to be sure :)
thank you for you`re time and for answer of our question
p.s do u know who is workin of this mod ? who is workin of patch 1.5? i post some comments where i explain what they shound change , thank you again !

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
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Release Date
Released Apr 27, 2009
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2461 votes submitted.

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Ratings closed.

Highest Rated (102 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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