'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

103 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 455 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 414 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 219 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 250 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (12410 - 12420 of 14,433)
Numanor
Numanor Apr 13 2010, 8:25am says:

I think that there should be some sort of crusade for the good factions to counter the invasion, (as rohan did rush to save minas tirith), something like 'call to arms' that gives them double movement

+3 votes     reply to comment
francisva
francisva Apr 14 2010, 5:30am replied:

I agree with Numanor, there should be a "crusade" option for the good factions too. what about The Black Gate, Dol Guldur, Isenguard, Barad Dur and Moria. The Evil Factions should have more too, like Minas Tirith, Osgiliath and so on...
Awesome mod so far guys, keep up the good work.

+1 vote     reply to comment
lolyjoly
lolyjoly Apr 15 2010, 3:34am replied:

yea, and gandalf should be the leader of the good ones, so when sauron says to the evil factions attack idk helms deep, gandalf says to all good factions to rush up there and to defend the castle, u should even have the option to enter the castle with ur army so when its a siedge battle u can fight from within the castle, not show like reinforsments and enter the battleground in the far corner.

+1 vote     reply to comment
Legolose
Legolose Apr 15 2010, 9:57am replied:

But Gandalf was never a leader of any fraction just an advisor.... Remember this mod is heavy lore so its trying to stay as close to the books as possiable...

+1 vote     reply to comment
Death_Blade
Death_Blade Apr 15 2010, 3:33pm replied:

ya but still other armies could enter the castles.... it would be fun if you could enter an allied castle to aid them when needed

0 votes     reply to comment
CanadianCanuck4
CanadianCanuck4 Apr 12 2010, 7:34pm says:

I am very excited for this new patch, especially the Fellowship part of it. Could we possibly get more info on how this feature will work?
Thanks

+1 vote     reply to comment
Legolose
Legolose Apr 13 2010, 2:52pm replied:

They are very tight lipped about the Fellowship part of the patch so there has been no word on it....

+1 vote     reply to comment
Death_Blade
Death_Blade Apr 12 2010, 4:00pm says:

Btw the Arnor units look AMAZING, I can't wait until it comes out, they will be my new faves, pls make sure to make them STRONG kthx :)))

+2 votes     reply to comment
przemo-dodo
przemo-dodo Apr 12 2010, 12:36pm says:

But why they can't add any new pictures?
With them, waiting will be less painful

+1 vote     reply to comment
Legolose
Legolose Apr 12 2010, 1:28pm replied:

Because there working on the mod and dont have time to put screen shots up ;) if you want to see screen shots then go here Twcenter.net its the full Preview of Eriador & Arnor...

Enjoy...

+1 vote     reply to comment
D3@DM4N
D3@DM4N Apr 12 2010, 12:49am says:

Hey lego umm I'm still having the retarded AI problem when I'm being attacked in a castle

+1 vote     reply to comment
Legolose
Legolose Apr 12 2010, 1:19pm replied:

I think what problem your having is hardcoded and cannot be fix but you can go here Twcenter.net and ask and see if anyone can help you...

+1 vote     reply to comment
Death_Blade
Death_Blade Apr 11 2010, 6:34pm says:

legolose you DO HAVE To change folder names sometimes (mostly for steam)

+1 vote     reply to comment
Legolose
Legolose Apr 12 2010, 1:24pm replied:

This is there instuctions on how to get Steam to work...

Steam users have had problems starting the mod, but there's a simple way to make the mod work with Steam:

1)- Install the mod as instructed.

2)- Open Steam/Steamapps/Common/Medieval II Total War/mods. There you will find all your installed Kingdoms campaigns as well as the Third_Age modfolder.

3)- Edit the name of one of the Kingdoms folders (americas, brittannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.

4)- Change the name of the Third_Age folder to the former name of the Kingdoms folder you just edited. For example, if you edited the americas folder, the Third_Age folder should be named americas.

5)- Select the appropriate campaign from the steam menu. If you renamed the Third_Age folder to americas, select the americas campaign. If you named it crusades, select the crusades campaign, and so on.

8)- Steam will now launch the mod.

Enjoy Third Age: Total War!

+1 vote     reply to comment
Death_Blade
Death_Blade Apr 12 2010, 3:49pm replied:

I personally had to switch names >_>

+1 vote     reply to comment
Legolose
Legolose Apr 12 2010, 1:17pm replied:

Maybe so, but if you read at the end of my last post " Now this what I'm talking about is for the store bought vertion "NOT" the Steam vertion... " Then I,m "NOT" refering to the Steam Vertion only the store bought cd ;)

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 2009
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Community Rating

Average

9.7

2496 votes submitted.

You Say

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Ratings closed.

Highest Rated (105 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (16 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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Theme
War
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