'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

98 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 409 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 362 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 200 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 247 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (12020 - 12030 of 14,054)
Deatheater697
Deatheater697 Apr 15 2010, 12:52pm says:

does anyone know if the 1.5 patch is going to be save compatible??? and approximately when is it going to be published?

+1 vote     reply to comment
survivor23
survivor23 Apr 15 2010, 1:12pm replied:

no one knows when it will be released however i place my bets on that it will be released when its done

+2 votes     reply to comment
Deatheater697
Deatheater697 Apr 15 2010, 4:06pm replied:

the thing i care most is if it is going to be save compatible with 1.4...cause i want to start a campaigne and dont want to restart it when 1.5 is released...

+1 vote     reply to comment
Legolose
Legolose Apr 16 2010, 8:57am replied:

No it will "NOT" be save compatable, because there will be so many major changes...

+1 vote     reply to comment
Deatheater697
Deatheater697 Apr 16 2010, 10:33am replied:

thx a lot for the answer!

+1 vote     reply to comment
Death_Blade
Death_Blade Apr 15 2010, 9:34pm replied:

im waiting for 1.5 to come out and IDC if its compatible cuz i would want to start from begining to experience the new stuff... and im not rly going to play 1.4 till 1.5 comes out.. 1.4 became boring since i did all there is to do... 1.5 haz the awesome kingdom of arnor which id love to try :D

+1 vote     reply to comment
Wragorth
Wragorth Apr 13 2010, 6:37pm says:

Oh no worries now!
a fella in the forums prefered that i should delete the battle.sd , which actually helped, awesome!

+1 vote     reply to comment
Wragorth
Wragorth Apr 13 2010, 6:30pm says:

Just downloaded it and got it up running, looks sweet!
- but still something bothers me.. When im in battle mode, the HUD and mini map (and so on) are ALL white, nothing in that panel shows!
Help me please, I'd really apreciate it.

+1 vote     reply to comment
Legolose
Legolose Apr 14 2010, 12:18pm replied:

If you have installed the patches then the white hud problem should have been fixed, anyway just go here and ask for help Twcenter.net

+1 vote     reply to comment
przemo-dodo
przemo-dodo Apr 13 2010, 2:39pm says:

survivor23 what are you talkin'g about?
Where is this mision?

+1 vote     reply to comment
Legolose
Legolose Apr 13 2010, 2:51pm replied:

It was when you attack Moria it will show a movie that you have waken the Balrog and he will join the amy in Moria so when you attack that round you will end up fighting the Balrog....

+2 votes     reply to comment
survivor23
survivor23 Apr 13 2010, 2:32pm says:

this mod is great.

i remember the first time i laid siege to moria. i was playing as the dwarves and was on a mission to reclaim our lost home and suddenly a video pops up and says that an attack on the gates of moria has awakened some balrogs who were living in the darkest and deepest areas within the ancient city. in the battle i used half my army just to take them down :P

+1 vote     reply to comment
Numanor
Numanor Apr 13 2010, 8:25am says:

I think that there should be some sort of crusade for the good factions to counter the invasion, (as rohan did rush to save minas tirith), something like 'call to arms' that gives them double movement

+3 votes     reply to comment
francisva
francisva Apr 14 2010, 5:30am replied:

I agree with Numanor, there should be a "crusade" option for the good factions too. what about The Black Gate, Dol Guldur, Isenguard, Barad Dur and Moria. The Evil Factions should have more too, like Minas Tirith, Osgiliath and so on...
Awesome mod so far guys, keep up the good work.

+1 vote     reply to comment
lolyjoly
lolyjoly Apr 15 2010, 3:34am replied:

yea, and gandalf should be the leader of the good ones, so when sauron says to the evil factions attack idk helms deep, gandalf says to all good factions to rush up there and to defend the castle, u should even have the option to enter the castle with ur army so when its a siedge battle u can fight from within the castle, not show like reinforsments and enter the battleground in the far corner.

+1 vote     reply to comment
Legolose
Legolose Apr 15 2010, 9:57am replied:

But Gandalf was never a leader of any fraction just an advisor.... Remember this mod is heavy lore so its trying to stay as close to the books as possiable...

+1 vote     reply to comment
Death_Blade
Death_Blade Apr 15 2010, 3:33pm replied:

ya but still other armies could enter the castles.... it would be fun if you could enter an allied castle to aid them when needed

0 votes     reply to comment
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Icon
Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 27, 2009
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Community Rating

Average

9.7

2406 votes submitted.

You Say

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Ratings closed.

Highest Rated (100 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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Theme
War
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