'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

98 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 405 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 358 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 198 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 247 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (11850 - 11860 of 14,028)
ram-one
ram-one May 3 2010, 11:06pm says:

this is directed at legolose only because i think he's the most informed, looking at the new arnorian units and all i get jealous for the other factions, any chance of a rework of all factions as far as more and reskinned units? because the new anor units are shockingly good and the other factions need this kind of attention

+1 vote     reply to comment
Legolose
Legolose May 4 2010, 12:45pm replied:

I'm not sure but I do beleive that some might "at least thats the rumor" but most of the fractions where done by the same person "KK" and I do beleive he is pretty busy and wont have the time to redo them, as for the other fractions done by someone else "Harad" I think he is not with the team anymore and I personaly dont think they need reworking...

+1 vote     reply to comment
gazette777
gazette777 May 3 2010, 2:56pm says:

gollum that should be the new evil team xD

+1 vote     reply to comment
Rero
Rero May 3 2010, 12:09pm says:

what about taking some new images like the arnor units and post them up then maybe people will stop asking when 1.5=2.0 gonna come out

+2 votes     reply to comment
Death_Blade
Death_Blade May 3 2010, 9:37pm replied:

look it up at twcenter.net>_>

+1 vote     reply to comment
Legolose
Legolose May 3 2010, 3:26pm replied:

There are no new ones as of today... Sorry

+1 vote     reply to comment
Legolose
Legolose May 3 2010, 11:17am says:

Now where it says "soldier Varangian_Guard, 60, 0, 1" the 60 means the number of men basicaly 60=150 men total so if you raised it to 70 then it should be around 190 men if you go over 250 men then you will get a CTD everytime so you have to mess with it till you get what you want or you can just go here Twcenter.net and ask someone to make you a new one or give you a copy of the vanilla vertion file... Or just do a total uninstall & reinstall it... This is why we always say if you donot know what your doing then dont mess with those files or you will mess your game up or at least ask someone what to do before you start messing with it... Maybe next you might ask...

@ gazette777 - One just read the above text and it will let you know what will be in the next patch also one thing they didnt have on here yet, there will also have a new Evil Nothern Fraction "Name still not know for sure" up around Angmar...

So I hoped I helped everyone...

+1 vote     reply to comment
jak1
jak1 May 3 2010, 11:54am replied:

Thanks for helping but I only reduced the number of units in each faction's elite archer squad. I don't think that's a problem is it?

And it's not a CTD, it just reverts back to the menu screen. The game is still working and responsive.

+1 vote     reply to comment
Legolose
Legolose May 3 2010, 3:25pm replied:

Hmm, maybe ask for help here there pretty good about finding a solution to problems Twcenter.net

+1 vote     reply to comment
Legolose
Legolose May 3 2010, 11:15am says:

@ Urdnot_Wrex - Thanks sometimes I think I,m just typing to be typing LOL...

@ jak1 - What you did was messed with the export_descr_unit file and tried to make units have too many men just drop it back down to where it was or raise it a little, if you went over the max of unit men then you will get a CTD and the number is not the number of men to be exact if it says
example:
;########################## GONDOR #############################
type Axemen of Lossarnach
dictionary Axemen_of_Lossarnach ; Axemen of Lossarnach
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Varangian_Guard, 60, 0, 1

go to the my second post ...

+1 vote     reply to comment
gazette777
gazette777 May 2 2010, 11:02pm says:

i was just asking if u new what the patch would likely have on it not when it'll come out ....

+2 votes     reply to comment
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Icon
Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 27, 2009
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Community Rating

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9.7

2400 votes submitted.

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Ratings closed.

Highest Rated (100 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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Theme
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