'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

101 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 434 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 389 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 212 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 248 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (11730 - 11740 of 14,264)
tha_haax
tha_haax Jun 10 2010, 6:32am says:

@ Ratsko96 the guys are working really hard on it, but the hard thing is not to make the cities or castles, its making them fit into the campaign without the game crashing. This is a mod, based on Medieval 2 total war, and that means that they have to follow its rules. So if something is hardcoded, then theres nothing to do about it... and trust me that kindda stuff is real hard to do, and they got tons of fans waiting on the release ;)

Btw nice pictures cant wait ;D

+1 vote     reply to comment
borislav73
borislav73 Jun 10 2010, 7:39am replied:

can't they make it just as historical battle? It would be enough to me

+2 votes     reply to comment
Legolose
Legolose Jun 10 2010, 12:32pm replied:

Yes Historical battles will be included in the 2.0 just read above everything that is said at the top of the page will be included.

+1 vote     reply to comment
TTocsic
TTocsic Jun 10 2010, 7:35am replied:

So true...

+1 vote     reply to comment
ram-one
ram-one Jun 10 2010, 12:22am says:

soooo close....

+1 vote     reply to comment
Rero
Rero Jun 9 2010, 5:19pm says:

i got a suggestion
what about make that bowstring thing to all of the factions, because it do look very nice when the archers pull the bowstrings back.

+1 vote     reply to comment
rastko96
rastko96 Jun 9 2010, 4:02pm says:

Tvclips.info here is a Minas Tirith battle preview,i dont know who made it,but its minas tirith the real way it looks !

+1 vote     reply to comment
Stormraven40
Stormraven40 Jun 9 2010, 5:36pm replied:

That is just a game video for LOTR Conquest. The video maker just added the Third Age text.

+1 vote     reply to comment
Rero
Rero Jun 9 2010, 5:13pm replied:

dont take it the wrong way but that looks like a really nice dream...
but still just a dream...

+1 vote     reply to comment
borislav73
borislav73 Jun 9 2010, 1:01pm says:

will city like minas tirith, helms deep etc. look the same as in movie? Are there some pictures of them?

+1 vote     reply to comment
TTocsic
TTocsic Jun 9 2010, 2:41pm replied:

Sadly, no. I do know though that there are a lot of modders, like me, working on it. On the campaign map, the city's DO look like in the movies. However, as soon as they are attacked, the battlemap will have a normal looking settlement, depending on what the campaignmap says.
However, they did manage to give Mordors Castles the dark look with no buildings from the Teutonic Order of the M2:TW Kingdoms expansions.

No promises, but we ARE trying, maybe something for patch 2.1, or more like patch 3.0.

Hope that helpes

+1 vote     reply to comment
rastko96
rastko96 Jun 9 2010, 2:51pm replied:

what a hell?? you are saying that the Helms Deep and Minas tirith wont look like in moviee???!?? about a month ago i heard that the patch 2.0 wont be realesed until every piece of Helms Deep and Minas tirith are not done

+1 vote     reply to comment
Legolose
Legolose Jun 9 2010, 7:35pm replied:

Bud its just not possiable as we stand now to implement custom campaign battlemap into the mod at this time like TTocsic said maybe in later patches but as for the 2.0...No...

And as for what you heard, you heard wrong and whoever told you was "NOT" from the team and was misinformed, trust me when I say its not going to be in it at this time...

Now there will be Custom Battles with pre-determand units such as Helms Deep & Minith Tirith and such but that is as close as we can get right now....

+1 vote     reply to comment
rastko96
rastko96 Jun 10 2010, 4:24pm replied:

ye its enough,,however i dont play campaing,i prefer playing custom battles,so MInas Tirith and Helms Deep are enough in Historical Battles,but i hope that there ll be in campaing too

+1 vote     reply to comment
Death_Blade
Death_Blade Jun 9 2010, 3:09pm replied:

-_- Maybe he is not from the modding team cuz I know they promised that.. lynch the troll !!! :D

+1 vote     reply to comment
rastko96
rastko96 Jun 9 2010, 3:14pm replied:

ok if there wont be MInas Tirith and Helms Deep like in movie,,then what a hell is this ??? Img88.imageshack.us

+1 vote     reply to comment
Humbugger2537
Humbugger2537 Jun 9 2010, 7:11pm replied:

That looks nothing more than a model to me...
I agree that if the cities all looked like in the movies, it would be great... but it's really hard to make and requires some impressive skills to do it.

+1 vote     reply to comment
rastko96
rastko96 Jun 9 2010, 3:15pm replied:

or this ??http://a75.ac-images.myspacecdn.com/images01/106/l_81659aad382b5c397e6cf51a05c5345a.jpg

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
TW_King_Kong
Contact
Send Message
Official Page
Twcenter.net
Release Date
Released Apr 27, 2009
Mod Watch
Track this mod
Share
Community Rating

Average

9.7

2453 votes submitted.

You Say

-

Ratings closed.

Highest Rated (102 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Embed Buttons

Promote Third Age - Total War on your homepage or blog by selecting a button and using the embed code provided (more).

Third Age - Total War Third Age - Total War
Third Age - Total War
Statistics
Last Update
3 months ago
Watchers
3,805 members
Files
11
News
5
Features
9
Reviews
450