'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

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The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

98 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map

Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions

Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.

Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch


- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.

Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 409 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 362 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 200 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 247 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (11730 - 11740 of 14,054)
Legolose May 22 2010, 12:17pm says:

@ rastko96 - Thats weird, I attacked Moria and the Balrog was there with a large army of Goblins and I was playing as the Silvan Elves and used my achers to stand back and fired on the Balrog, then charged from all sides with 4 units of my spearmen and the Balrog went down quick, with a few deaths though. Now none of my units were elite or anything just basic Elven archers and Spearmen, I think its all in the tactics you use... Try some custom battles and try using diffrent units and diffrent tactics against Trolls & Balrog and see if you can fine a good tactic to take them down, thats what I did...

Hope This Helps...

+2 votes     reply to comment
rastko96 May 22 2010, 3:15pm replied:

ye,but u didnt understand what did i talk about,but nvm,however thanks for help :)

+1 vote     reply to comment
Death_Blade May 21 2010, 6:52pm says:

well june is in 10 days so in 2-3 weeks (possible) the new awesome update shall be finally ours !!! wooooooooo

+2 votes     reply to comment
Legolose May 22 2010, 12:36pm replied:

Right !!! Can't Wait !!!

+2 votes     reply to comment
Chezzlor May 21 2010, 9:52am says:

Hey Legolese, please forgive this question that may have been asked far too many times and may have an obvious answer you have previously mentioned. However...

With the historic battles implemented (or soon will be) have you successfully created identical sieges such as the helms deep fort? From my understanding creating unique cities and castles is extremely time consuming and complex.

Or are you using the current maps from patch 1.4?

0 votes     reply to comment
Legolose May 22 2010, 12:07pm replied:

Yes, for the custom Battles like Helms Deep, I have played one and it looks split image of Helms Deep they did a great job on it, Its pretty easy to do custom Battle maps for "single battles" but its very hard to implent them into "campaign battles" that why it hasn't been done yet, but as for the custom battles they look just like what you seen in the movies trust me ;)

+1 vote     reply to comment
rastko96 May 22 2010, 3:16pm replied:

thats really nice,but can i download a Helms Deep to play like historical battle? or i must wait version 2.0??

+1 vote     reply to comment
Legolose May 22 2010, 12:44pm replied:

Let me just clear up on what I said in my last comment, Custom battle maps for campaign games are "VERY" hard to implent and yet haven't been figured out how to put them in without problems "As what Delta64 has already stated" but for Historical Battles such as Helms Deep, it looks and feel just like the movie so these will be added to the 2.0 patch which is what they stated above...

+1 vote     reply to comment
Delta64 May 21 2010, 3:44pm replied:

Here is a list of all things to be included in patch 1.5 :

1. Re-skin of Eriador (Faction)

2. The ability to restore the Kingdom of Arnor (which in simplistic terms probably means that, after completing a series of objectives, you will be given the option to control the new Faction.

3. A Historical Campaign that follows the main trilogy.

4. Reconstructions of places such as Minas Tirith, Helms Deep, and Isengard to extremely precise detail plus recreations of the battles associated with each respective area and coding them so that when you are playing the Historical and Main Campaigns that you play the Helms Deep map instead of a randomly generated one.

Keep in mind that 4. is located in the 13th ring of Development Hell and is the main reason why this Update is taking so long.

Luckily enough Legolose has informed us all that the projected release date is sometime in June so not too much longer!

+3 votes     reply to comment
Celtichighlander101 May 21 2010, 5:36pm replied:

I don't think they have the custom cities down yet. I truly wish they did because im getting tired of seeing my elven cities as just the same bland, vanilla cities from TWM2.

+1 vote     reply to comment
Delta64 May 22 2010, 2:53pm replied:

That's what I was meant when I said it was in the 13th ring of Development Hell XD

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
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Release Date
Released Apr 27, 2009
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2406 votes submitted.

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Ratings closed.

Highest Rated (100 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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