'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

98 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 409 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 362 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 200 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 247 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (11310 - 11320 of 14,051)
borislav73
borislav73 Jun 18 2010, 10:37am says:

will I have to remove old TATW before instaling TATV 2.0?

+1 vote     reply to comment
Legolose
Legolose Jun 18 2010, 11:09am replied:

@borislav73 - No it will overright everything...

@eni - You probly need to put the 1.4.1 Bugfixer in and see it that helps it at all, here is the link : Twcenter.net if that doesnt fix it then more than likely you will probly have to do a total uninstall and then reinstall everything again... Sorry...

+2 votes     reply to comment
eni_
eni_ Jun 18 2010, 11:29am replied:

No need to apologise mate, bugs is bugs. I expect to have to deal with them from mods haha. I only get annoyed when I have to fix games that I paid for.

Everything works perfectly other than this problem, flipping amazing mod.

+1 vote     reply to comment
Rero
Rero Jun 18 2010, 10:38am replied:

no 2.0 overwrites everything

+1 vote     reply to comment
Soldier_of_Piece
Soldier_of_Piece Jun 18 2010, 9:28am says:

''I saw it in my dreams...it was coming only for one purpose...to destroy our world...it was coming up with darkness and a strange, cold air that was taking your breath.i could see a little gold thing that was shining all the more.it was so strange beutifull and at the same time so cruel!i was so excited from its simplicity that i lost my control...i saw..i saw...him..he talked to me through steel and fire..he was praying on my mind!!!and then...a white light..came and sent away the darkness..'' SUDDENLY i am wakin up!! ''oh the patch 2.0'' i said and run to my computer!! oh no it doesn't realesed yet...

+2 votes     reply to comment
Death_Blade
Death_Blade Jun 18 2010, 2:39pm replied:

Q_Q

+1 vote     reply to comment
Rero
Rero Jun 18 2010, 9:44am replied:

awwww

+1 vote     reply to comment
eni_
eni_ Jun 18 2010, 8:55am says:

I've been having a problem; the game crashes with the error message 'Medieval II had an unspecified error and shut down'. This always happens when going from Turn 9 to Turn 10. It has happened twice so far (playing as different factions (Silvan Elves & Gondor)).

I am running on Patch 1.4
I have been using extensive cheats, see list of cheats below.
All the patches for Medieval II and Kingdoms are up to date.
I haven't been seeing any other issues whatsoever in the game.

Cheat list:
process_cq
give_trait
remove_trait
create_unit
add_money
and
toggle_fow

If anyone could tell me why it's crashing at all, that'd be a great help, and if anyone knows a way of stopping it from crashing then... I may have to love you forever.

Peace, eni.

+1 vote     reply to comment
Rero
Rero Jun 18 2010, 9:11am replied:

hmm i made a cheating eriador campaign that runs smoothly.
not using remove_trait and create unit.

i think that it is create unit that **** things up. test without it if u want to cheat

no offense

+1 vote     reply to comment
Osephine
Osephine Jun 18 2010, 8:14am says:

hey, erm, I've done the campaign a few times now I'm doing a cheat campaign, can anyone tell me why the build cheeat don't work on settlements with 2 names?

0 votes     reply to comment
eni_
eni_ Jun 18 2010, 8:59am replied:

When using process_cq with settlements with two names, you have to use speech marks, like so:
process_cq "Dol Amroth".
Some of the settlements in the game have special characters and the like, so I suggest changing the name of those settlements to exactly the same thing but use standard rather than special or accented character.

+1 vote     reply to comment
Gimlee
Gimlee Jun 18 2010, 5:05pm replied:

If the settlement has two words in its name like minas tirith just use the region name. instead of process_cq "Minis Tirith" use process_cq "Anorien" worked for me. And I think the create_unit cheat screws it up.

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 27, 2009
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Community Rating

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9.7

2403 votes submitted.

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Ratings closed.

Highest Rated (100 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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Theme
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