'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

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A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Gondor Faction Preview updated

Gondor Faction Preview updated

News 4 comments

Many Gondorian units were completely reworked and improved.

Mordor Faction Preview Released

Mordor Faction Preview Released

News 4 comments

We have released our fifth faction preview, the latest one released is Mordor.

Dwarves Faction Preview Released

Dwarves Faction Preview Released

News 1 comment

We have released our fourth faction preview, the latest one released is Dwarves. You can see all our previews in our forums here at Mod DB or at our home...

Harad Faction Preview Released

Harad Faction Preview Released

News 14 comments

We have released our third faction preview, the latest one released is Harad. You can see all our previews in our forums here at Moddb or at our home...

RSS feed Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Patch 516 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Full Version 465 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Full Version 260 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Patch 298 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Full Version 165 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Full Version 251 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (11310 - 11320 of 14,820)
Lilgobby12
Lilgobby12

Ya no real release date was given im starting to get impatient with this as well however posting every 5mins about wanting it to come out isint going to help it along either..neither will them check the mod page commenting to people and post updates if they hardly have anything

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WookieLast
WookieLast

Every time someone asks why something isn't released, a small kitten gets clubbed to death by a baby seal. In guess the cat population, along with the seals are just about extinct.

But seriously, they don't *have* to do anything. They could simply ditch the mod if they wish. Maybe, just maybe something came up that stops them from releasing on deadline. A full conversion mod such as this ain't no cake walk to make.

I would rather wait a bit longer for a good, finished mod then get it released on time with major bugs. Judging from the sheer quality of this mod in that past releases, it'll be worth waiting for.

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konstar
konstar

I dont understand why 2.0 is still not there. They told that it will come in june. Now its july and there is no new releasedate or something. Nobody gives informations about 2.0, why the hell is it like that? I have to play this mod but I do not want to start a new campaign without 2.0!

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Van_louis
Van_louis

Actually a release date was never given, and now you know why, so people wouldn't get angry and frustrated. The time availability, motivation and possible problems that might surface fluctuates so giving an accurate release date is next to impossible when it comes to modding.

The june date was just an educated guess meant to appease people but IMO it achieves just the opposite.

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konstar
konstar

okay.. thank u! so i gotta wait ...

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Humbugger2537
Humbugger2537

Veeeeeeeeryy impressive. I like :)

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Förster44
Förster44

Well you crazy mass-comment-posters,
now I can't find my own comment-question about Minas Tirith in the campaign :-S
So what about the promised epic battles when there will be no Minas Tirith?

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Van_louis
Van_louis

A custom settlement during the campaign? probably not, unless KK wants to keep it secret. The mentioned battles will probably be fought in the existing settlements.

But there is a possibility they'll include the minas tirith historical battle:
Img96.imageshack.us
Img638.imageshack.us

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Commissar_Delta
Commissar_Delta

i just started the dwarven campain and i was wondering, why do the dwarven women have beards??

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Rero
Rero

there are no dwarf women they just pop up from holes in the ground

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Klidus
Klidus

Interesting... =/

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mathinator
mathinator

because in the movie (two towers) gimli say against eyowen(or something) that people think there are no dwarf women and dwarfs just pup out of the ground aragon whispers against eyowen "it's because of the beards" :p

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Neokz
Neokz

not just in the movies, but also in the books :)

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Humbugger2537
Humbugger2537

nothing wrong with bearded ladies... apart from it's kinda wrong. I see them all the time, here there everyday. :P

Reply Good karma Bad karma+2 votes
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Medieval II: Total War: Kingdoms
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9.7

2595 votes submitted.

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Highest Rated (111 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010 by X4VI3R

Lowest Rated (17 agree) 1/10

LOTR is crap..........

Jan 9 2011 by Greek_hoplite

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