Thievious is a idtech4 multiplayer coop total conversion about two thieves in the medieval age experiencing adventures together in a dark and mysterious world...

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Thievious: an idtech4 multiplayer coop fantasy medieval age total conversion, Work In Progress Update 2

Posted by Oneofthe8devilz on Apr 4th, 2010

Thievious Work In Progress Update 2

Founder & Project Lead: oneofthe8devilz
Technical Assistance: simulation

Feature Progress:
- Implemented Sikkpin's Codebase and post processing shaders
- Implemented Codebase features of FMJ
- Implemented OpenCoop Codebase
- player torches now correctly softshadow for everyone over the network
- Implemented SDK based client side light-shadow-flickering
- Added "Magic Gem Mace" flashlight replacement

           

Screenshots & Movies

 

        Thievious: idtech4 coop multiplayer network test
       
        Watch the video here

        Thievious: Castle Walkthrough
       
        Watch the video here

        Thievious: Unified Light & Shadowing
       
        Watch the video here

        Thievious: softshadowed torches & network synced AI
        
        Watch the video here

        Thievious: Magic Gem Mace
        
        Watch the video here

"You shalt know thy enemies well, for they wield not the hammer,
and forest dwellers be they." -From the Book of the Master Builder

---

Comments
MitchellS
MitchellS Apr 4 2010, 9:17pm says:

Amazing work here.

+1 vote     reply to comment
Scriabin
Scriabin Apr 4 2010, 10:34pm says:

Great lighting effects and atmosphere; can't wait to play the full release.

+1 vote     reply to comment
razorb
razorb Apr 4 2010, 11:41pm says:

looks great guys \o/.. i like the theme :)

+2 votes     reply to comment
NeoAlmost
NeoAlmost Apr 5 2010, 12:32am says:

I love the lighting and soft shadows, it looks very nice.

+2 votes     reply to comment
SneakySoft
SneakySoft Apr 5 2010, 4:45am says:

The only thing i'm missing are good looking textures, everything looks low res and no detail at all.

-2 votes     reply to comment
Replic_nl
Replic_nl Apr 5 2010, 7:59am says:

Looks great, nice texture, nice idea, way to go!

+1 vote     reply to comment
SinKing
SinKing Apr 5 2010, 8:36am says:

So I guess you'll change the flashlight into a lantern later?

It's too much bloom and the light it too "bloomy" for my taste. The depth of field is a bit extreme too. Looks like your camera needs glasses. I think it has to do with the transition between the crisp still image and the extreme motion blur. The middle between what you've got now would look good, I think.

+1 vote     reply to comment
Robotico_Red
Robotico_Red Apr 5 2010, 11:18am says:

Lookin' good. Lookin' REALLY good. :)

+2 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Apr 5 2010, 12:46pm says:

Love the lighting, great work.

+2 votes     reply to comment
Argoon
Argoon Apr 5 2010, 1:24pm says:

I see that you have all the new graphicall modifications made by the community included, (HDR, depth of field and softshadows)are they working well in ATI and Nvidia cards?

+1 vote     reply to comment
Snarboo
Snarboo Apr 5 2010, 3:08pm replied:

I believe this is using Sikkpin's HDR shader, which I had issues running on my ATI Radeon 5850. Basically when I enabled HDR the game turned into a giant white blob. Not sure about nVidia cards.

Since I'm bringing this up, is there any chance this will be optimized for ATI cards? It's disappointing not being able to run these nice shader effects when my system runs Doom 3 fine.

+1 vote     reply to comment
secretimbecile
secretimbecile Apr 6 2010, 2:18pm says:

Nice, but bloom looks horrific, you can have too much of a good thing right?

+1 vote     reply to comment
MrChocolateBear
MrChocolateBear May 11 2010, 4:18pm replied:

Normally, I would agree with you, but I really like the way it is used in this project.

+1 vote     reply to comment
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