Thievious is a idtech4 multiplayer coop total conversion about two thieves in the medieval age experiencing adventures together in a dark and mysterious world...
Thievious: an idtech4 multiplayer coop fantasy medieval age total conversion, Work In Progress Update 2
Posted by Oneofthe8devilz on Apr 4th, 2010
Thievious Work In Progress Update 2
Founder & Project Lead: oneofthe8devilz
Technical Assistance: simulation
Feature Progress:
- Implemented Sikkpin's Codebase and post processing shaders
- Implemented Codebase features of FMJ
- Implemented OpenCoop Codebase
- player torches now correctly softshadow for everyone over the network
- Implemented SDK based client side light-shadow-flickering
- Added "Magic Gem Mace" flashlight replacement
Thievious: idtech4 coop multiplayer network test
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Thievious: Castle Walkthrough
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Thievious: Unified Light & Shadowing
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Thievious: softshadowed torches & network synced AI
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Thievious: Magic Gem Mace
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Watch the video here
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Amazing work here.
Great lighting effects and atmosphere; can't wait to play the full release.
looks great guys \o/.. i like the theme :)
I love the lighting and soft shadows, it looks very nice.
The only thing i'm missing are good looking textures, everything looks low res and no detail at all.
Looks great, nice texture, nice idea, way to go!
So I guess you'll change the flashlight into a lantern later?
It's too much bloom and the light it too "bloomy" for my taste. The depth of field is a bit extreme too. Looks like your camera needs glasses. I think it has to do with the transition between the crisp still image and the extreme motion blur. The middle between what you've got now would look good, I think.
Lookin' good. Lookin' REALLY good. :)
Love the lighting, great work.
I see that you have all the new graphicall modifications made by the community included, (HDR, depth of field and softshadows)are they working well in ATI and Nvidia cards?
I believe this is using Sikkpin's HDR shader, which I had issues running on my ATI Radeon 5850. Basically when I enabled HDR the game turned into a giant white blob. Not sure about nVidia cards.
Since I'm bringing this up, is there any chance this will be optimized for ATI cards? It's disappointing not being able to run these nice shader effects when my system runs Doom 3 fine.
Nice, but bloom looks horrific, you can have too much of a good thing right?
Normally, I would agree with you, but I really like the way it is used in this project.