Thievious Work In Progress Update 1
Founder & Project Lead: oneofthe8devilz
Technical Assistance: simulation
Here are the latest screenshots and videos of our latest Thievious network coop test footage.....
Castle Bridge Video Footage
Castle Video Walkthrough
Unified Light & Shadowing
based on the darkmod project or completely own stuff? looks cool by the way
What about blurred shadows?
Do you use anti-aliasing on them after that?
Or its Gaussian blur?
Or its just me and they're as ugly and dull as DooM 3 stencil shadows?
I love how my comment got downrated for asking technical questions.
"Or its just me and they're as ugly and dull as DooM 3 stencil shadows?"
^is not a technical question, I would imagine that unnecessary statement is what you were downrated for, anyway, I find it funny that you get butthurt by having a few thumbs down, it's not like it really matters as long as it doesn't get buried.
I personally even prefer Doom3's stencil shadows for games like this, they have a special feel that you can't even get in reality.
Also, since it says doom3 mod on the page itself, I'd like to see you implement an entirely new shadow system into a doom3 mod, gogo!
"stencil shadows for games like this, they have a special feel that you can't even get in reality"
Well if you can't, I advise you to get a pair of new shiny glasses.
Or take a flashlight and go into pitch black room. Like restroom.
Blurred shadows are MUST for light sources like sun, open fire or torches(Like in this mod).
"I'd like to see you implement an entirely new shadow system into a doom3 mod"
Well, mister. Thats the point of the video. They've implemented new system.
You don't like to read or just trolling?
looks good guys :) always was a fan of theif! ;D +track!
It looks real great with the only exception of that bloom filter (or whatever it is bluring and overburning the light so much).
study up on medieval armor, this hood and cloak crap has got to stop.