This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.
Shader 3.0 in Thief 3? Even many next-gen games in 2012 and even today do not have shadows like thief 3. Putting shader 3.0 in it will make it even more impressive! Good luck!
trying bud, thanks for the support.