This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.

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Guest
Guest - - 689,290 comments

Shader 3.0 in Thief 3? Even many next-gen games in 2012 and even today do not have shadows like thief 3. Putting shader 3.0 in it will make it even more impressive! Good luck!

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

trying bud, thanks for the support.

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