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Blog RSS Feed Report abuse Latest News: Sven Co-op 4.7 for Half-Life RELEASED!

23 comments by SvenViking on Dec 25th, 2012

I don't know why we so often end up releasing on Christmas. We don't usually plan it that way... or at least, not at first.
In any case, Santa Garg is here again, bearing gifts! As you play, please spare a thought for Santa Garg's many enslaved minions, whose forced labour makes these releases possible.

News post by AdamR and Nih:

We've finally finished testing Sven Co-op 4.7, and now it's time for the rest of you to have a go. Spread the word!
In this release you are going to be seeing fewer crashes, fewer bugs, a decent amount of new features, and a new map.
Some of the more notable changes include:

  • New map: Quarter. In this map, the players must prevent a base from being overrun by enemies. Failing to defend an area forces the players to retreat further back into new areas.
  • Improved sentence handling: NPC's now use more sentences, mappers can specify their own sentences, and other improvements
  • Linux server binary now included
  • New console command called "stuck" allows players to get unstuck
  • Using the grenade warning automatically makes friendly NPC's seek cover
  • Spawn points are now randomly selected with no spawn fragging
  • On-line donor lookup: An online donor list now lets donors receive their bonus features without having to wait for the next release
  • trigger_load is now able to load data from other maps' save files, improving the ability to create map series where events in one map affect what happens in other maps.
  • New High-Definition remakes of HLDM player models
  • Bug fixed that prevented players from falling down when using the grapplegun.

and much more! Check out the Full Changelog, here!

(If you're able to provide permanent mirrors for the files, please e-mail the links to or post them in this forum thread. Thanks!)

While downloading, why not check out the Manual?
Coming soon: The Sven Co-op Wiki!
Server ops: When running a 4.7 dedicated server, you must add "-num_edicts 3072" to your HLDS commandline or Launch Options.

4.7 has taken quite some time, probably more than it really should have, but we can assure you that we are not running out of Steam. Quite the opposite in fact. The next version, 5.0, is going to be a major stepping stone for the mod, and there are some very exciting improvements to the mod in the works. Keep in touch, as there's going to be some more info on the next version soon (in Sven Co-op time).

Remember, to play Sven Co-op you need to own Half-Life (NOT HL:Source). To play Opposing Force maps in Sven Co-op, you need to own Opposing Force. Both are currently on special.

Some screen shots from the latest map, Quarter:

Post comment Comments  (60 - 66 of 66)
amckern Mar 25 2003 says:

me watches, me waits, me plays (soon)

me wants thco, asap!


+1 vote     reply to comment
MasterChopChop Nov 30 2002 says:

Thanks Commando! Damn, keep up the good work!

+1 vote     reply to comment
azzDB Nov 30 2002 says:

Awesome stuff, I run the They Hunger mod on modDB, will link to this ;)

+1 vote     reply to comment
Krehlmar Nov 29 2002 says:

i 0wned Sven coop totally! 1 of the FUNNIEST mods ever! so dam fun that map, forgot name but anywayz u go in a cave and suddently it goes black... then your hear a snake voice sayind "Yoooouuuu shall nooot leeaaave ussssss" And then suddently light but lower than before and MILLIONS OF MONSTERS! like 5 grunts (alien) and 25 slaves,about 25 zombies to, 25 humen grunts,2 big mommas, and 1 garg... you think you die but me and mah palls (they are relly good 2) we were 9 people (2 of em my friends) CHAOS! Nades guns and guts! what more u need!? It was so damm fun with hearing the sounds and such! nades! death! Guts blowing everywere (humens attack aliens and vice verse) making it so damm funny!

Hope coop will be as good! You alreddy got beta testers riahgt? :(

+1 vote     reply to comment
Commando Nov 29 2002 says:

Major problems with doing a conversion are:

* The code. We can't have backtracking with Halflife in multiplayer, which means levels have to be redesigned. We also have to merge They Hunger and Sven Coop code together.

*Level design. Things are easily to design around one person, but with multiple people you can do things such as forming towers to climb over walls, have people in the wrong place at the wrong time etc... We have to remake things to keep the players where we want them to be.

There are several other things we have to deal with, but just these two require a large amount of time and a lot of effort to do.

+1 vote     reply to comment
MasterChopChop Nov 29 2002 says:

I've been looking forward for co-op of this for a long *** time and when i heard about it i jumped to my feet! Keep up the good work Sven Coop Team! Also, question, why is it so hard to convert things to co-op? just thought id ask.

+1 vote     reply to comment
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