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Blog RSS Feed Report abuse Latest News: Sven Co-op 4.7 for Half-Life RELEASED!

23 comments by SvenViking on Dec 25th, 2012

I don't know why we so often end up releasing on Christmas. We don't usually plan it that way... or at least, not at first.
In any case, Santa Garg is here again, bearing gifts! As you play, please spare a thought for Santa Garg's many enslaved minions, whose forced labour makes these releases possible. 
-Sven

News post by AdamR and Nih:



We've finally finished testing Sven Co-op 4.7, and now it's time for the rest of you to have a go. Spread the word!
In this release you are going to be seeing fewer crashes, fewer bugs, a decent amount of new features, and a new map.
Some of the more notable changes include:

  • New map: Quarter. In this map, the players must prevent a base from being overrun by enemies. Failing to defend an area forces the players to retreat further back into new areas.
  • Improved sentence handling: NPC's now use more sentences, mappers can specify their own sentences, and other improvements
  • Linux server binary now included
  • New console command called "stuck" allows players to get unstuck
  • Using the grenade warning automatically makes friendly NPC's seek cover
  • Spawn points are now randomly selected with no spawn fragging
  • On-line donor lookup: An online donor list now lets donors receive their bonus features without having to wait for the next release
  • trigger_load is now able to load data from other maps' save files, improving the ability to create map series where events in one map affect what happens in other maps.
  • New High-Definition remakes of HLDM player models
  • Bug fixed that prevented players from falling down when using the grapplegun.

and much more! Check out the Full Changelog, here!

(If you're able to provide permanent mirrors for the files, please e-mail the links to mirrors@svencoop.com or post them in this forum thread. Thanks!)

While downloading, why not check out the Manual?
Coming soon: The Sven Co-op Wiki!
Server ops: When running a 4.7 dedicated server, you must add "-num_edicts 3072" to your HLDS commandline or Launch Options.

4.7 has taken quite some time, probably more than it really should have, but we can assure you that we are not running out of Steam. Quite the opposite in fact. The next version, 5.0, is going to be a major stepping stone for the mod, and there are some very exciting improvements to the mod in the works. Keep in touch, as there's going to be some more info on the next version soon (in Sven Co-op time).

Remember, to play Sven Co-op you need to own Half-Life (NOT HL:Source). To play Opposing Force maps in Sven Co-op, you need to own Opposing Force. Both are currently on special.

Some screen shots from the latest map, Quarter:

Post comment Comments  (50 - 60 of 69)
Chunky
Chunky Jun 20 2005, 11:43am says:

dead :(

+1 vote     reply to comment
Wahlqvist
Wahlqvist Feb 12 2006, 6:05am says:

when is it ready for download?

+1 vote     reply to comment
Thrillseeker
Thrillseeker Jan 14 2005, 5:51am says:

on the svencoop forum it says it would be released after svencoop 3.5

+1 vote     reply to comment
MarcosMOD
MarcosMOD Jan 8 2005, 1:31pm says:

Erm, is this dead or am i elvis presley? last update 2003 ...

+1 vote     reply to comment
FuryThoR
FuryThoR Oct 19 2004, 12:35pm says:

I this mod going to be eternity project ?

Anyway I would say that TH was fun as single although zombies were stupid from time to time.

+1 vote     reply to comment
randomsin
randomsin Jul 14 2004, 1:22pm says:

Don't make it so it takes like 3 clips to kill anything in the game like it does in sven coop.

Double or triple the threat!

+1 vote     reply to comment
Handshakes
Handshakes Mar 6 2004, 1:51pm says:

I wonder if They Hunger will still be spooky and scary when translated to cooperative. I just don't think it will be. Cooperative mode has a light-hearted and funny kind of "air" to it, ya know?

+1 vote     reply to comment
RedSlug
RedSlug Jan 26 2004, 2:47pm says:

Mmmh, brain

+1 vote     reply to comment
Quackzilla
Quackzilla Sep 9 2003, 4:04pm says:

reduce the amount of ammo in ep 2&3

+1 vote     reply to comment
XenaToR
XenaToR Aug 1 2003, 6:25pm says:

Nice to hear that there will be some coop possibility to They Hunger although only annoing thing was that goverment soldiers were too hostile againgst the player, what was nasty at some points, also some buzzles wii definetly be easier to solve when 2 or more players playing.

Also i hope that developers notice these point.

There should be bit more ammo at some points. At very begining
And one really nasty point. It took quite some time in 3 rd act to locate route out of hospital. And Some puzzles were far too difficult, like in act 2. And Act 3 was too much repeating the same.

+1 vote     reply to comment
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