Too scared to play the original on your own? This might be your chance.. (More coming soon)

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If you've donated to the mod at any time, you should automatically receive the in-game bonus features in the Steam version of Sven Co-op. If you don't see them after trying on a couple of different servers, please send me your Steam ID (e.g. STEAM_0:1:23456) together with the real name and e-mail address you used when donating so we can identify the donation.

After installing the game, Sven Co-op's SDK and Dedicated Server will be available under Tools in your Steam Library (use the dropdown at the right of the Search box). For information on how to set up your own dedicated server, check the "Running a Server" section of the game manual. You will need to forward port 27015 (TCP/UDP) to run any server.

To disable Survival Mode, add the following line to your server.cfg and/or listenserver.cfg file:
as_command survival_enabled 0

Known issues:

  • If your mouse isn't working correctly in the main menu, or the game window is too big and extends off the edge of the screen:
    • Navigate to your \Steam\steamapps\common\Sven Co-op\ folder
    • Right-click svencoop.exe and choose Properties
    • Switch to the Compatibility tab
    • Enable the checkbox for "Disable display scaling on high DPI settings"
    • Click OK
    Hopefully this won't be necessary in future versions.
  • With the massive influx of players following the release, a few servers have been somewhat overloaded. It appears Windows servers are currently more stable than Linux servers. We'll investigate this further.
  • Metamod is currently not compatible with Sven Co-op 5.0 servers. We're working on updating it, but for now do not attempt to use it.
  • Apparently the Install_OpFor_Support and Install_bshift_Support scripts in the Steam\steamapps\common\Sven Co-op\svencoop folder aren't working for some people. Make sure you have Opposing Force or Blue Shift fully installed and working on Steam before running the scripts. If they still don't work, let us know the details on the forums.
  • Do not change the Renderer to "Software" in Video settings. Leave it set to "OpenGL". If you change it accidentally, try closing and loading the game once or twice and you should see a popup allowing you to click OK to reset your video settings.

Sven Co-op's 17th Anniversary, Imminent Steam Game Release!

Sven Co-op's 17th Anniversary, Imminent Steam Game Release!

News 17 comments

On this day in 1999, two months after the release of Half-Life, I posted the first public version of the Sven Co-op mod to the Atomic Half-Life fan site...

Sven Co-op 4.7 for Half-Life RELEASED!

Sven Co-op 4.7 for Half-Life RELEASED!

News 23 comments

We've finally finished testing Sven Co-op 4.7, and now it's time for the rest of you to have a go. Spread the word! In this release you are going to be...

Last call for 4.7 donations, Amazon Kindle

Last call for 4.7 donations, Amazon Kindle

News 1 comment

We've been planning to add an auto-updating system for donation bonuses, but due to some technical issues it may not be possible in time for the impending...

Sven Co-op 4.6 & They Hunger Co-op Ep2 Released!!

Sven Co-op 4.6 & They Hunger Co-op Ep2 Released!!

News 16 comments

Sven Co-op 4.6 has been released, featuring They Hunger Co-op Episode 2, improved HLSP and OpFor support, HL: Uplink co-op, a new monster, new maps, and...

Post comment Comments  (30 - 40 of 68)
EasyPickins
EasyPickins

I really want to port They Hunger to the Source engine like I did for Heart of Evil. Now if only I could get my hands on the sources...

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Swaggletooth
Swaggletooth

They didn't keep the RMF files I'm afraid :/

If you want to port another great mod to Source, you should port ETC2 ;)

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EasyPickins
EasyPickins

Did they keep the .map files though? I thought the SVEN team must have been given those at least.
.map -> Old Hammer -> .rmf -> New Hammer

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Swaggletooth
Swaggletooth

No I think the Sven team are just using BSPedit to add a few props in. You could try contacting the They Hunger team directly, but I'm pretty sure that they deleted all their own source files :(

The only thing I could otherwise think of would be to decompile the BSPs, but it would take you a while to fix up the errors you would get doing that.
The game code is pretty simple, most monsters are clones of the code for monster_zombie / monster_headcrab, and the weapons are pretty simply coded. IMHO I would love to see the TH maps ported to use your HOE monsters and weapons, that would pwn!

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donkeysAREkillers
donkeysAREkillers

ill like a co-op version but its not scary enuf

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4NiM4T0R
4NiM4T0R

Fantastic! O_O
Its so awesome no bugs, wery detal.
Respect!

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R3536
R3536

Great, I can't wait till this SC 4.0 map pack is released. Because I saw in the old news archives that 4.0 can play Opposing Force, Blue Shift and other mod's maps.

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Xylemon
Xylemon

(buried)

O No, It Doesn't Look good.

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*CyberNinja*
*CyberNinja*

You dont think it looks good? It looks ******* great you *******... So much for 'The cool Gman' you should definetly rename your account you retard... seriously this is looking GREAT.

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NoobSaibot
NoobSaibot

What you don't like different opinions nazi? It does look good though.

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Sanjuaro
Sanjuaro

I hope this gets finished soon. :<

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mckrs
mckrs

When is it going to be released? Also, can I contact the project leader (using IM, not mails)? Thanks!

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