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Blog RSS Feed Report abuse Latest News: Sven Co-op 4.7 for Half-Life RELEASED!

23 comments by SvenViking on Dec 25th, 2012

I don't know why we so often end up releasing on Christmas. We don't usually plan it that way... or at least, not at first.
In any case, Santa Garg is here again, bearing gifts! As you play, please spare a thought for Santa Garg's many enslaved minions, whose forced labour makes these releases possible. 
-Sven

News post by AdamR and Nih:



We've finally finished testing Sven Co-op 4.7, and now it's time for the rest of you to have a go. Spread the word!
In this release you are going to be seeing fewer crashes, fewer bugs, a decent amount of new features, and a new map.
Some of the more notable changes include:

  • New map: Quarter. In this map, the players must prevent a base from being overrun by enemies. Failing to defend an area forces the players to retreat further back into new areas.
  • Improved sentence handling: NPC's now use more sentences, mappers can specify their own sentences, and other improvements
  • Linux server binary now included
  • New console command called "stuck" allows players to get unstuck
  • Using the grenade warning automatically makes friendly NPC's seek cover
  • Spawn points are now randomly selected with no spawn fragging
  • On-line donor lookup: An online donor list now lets donors receive their bonus features without having to wait for the next release
  • trigger_load is now able to load data from other maps' save files, improving the ability to create map series where events in one map affect what happens in other maps.
  • New High-Definition remakes of HLDM player models
  • Bug fixed that prevented players from falling down when using the grapplegun.

and much more! Check out the Full Changelog, here!

(If you're able to provide permanent mirrors for the files, please e-mail the links to mirrors@svencoop.com or post them in this forum thread. Thanks!)

While downloading, why not check out the Manual?
Coming soon: The Sven Co-op Wiki!
Server ops: When running a 4.7 dedicated server, you must add "-num_edicts 3072" to your HLDS commandline or Launch Options.

4.7 has taken quite some time, probably more than it really should have, but we can assure you that we are not running out of Steam. Quite the opposite in fact. The next version, 5.0, is going to be a major stepping stone for the mod, and there are some very exciting improvements to the mod in the works. Keep in touch, as there's going to be some more info on the next version soon (in Sven Co-op time).

Remember, to play Sven Co-op you need to own Half-Life (NOT HL:Source). To play Opposing Force maps in Sven Co-op, you need to own Opposing Force. Both are currently on special.

Some screen shots from the latest map, Quarter:

Post comment Comments  (20 - 30 of 69)
stealthpredator
stealthpredator Mar 7 2009, 3:21am says:

when i wont to enter a server it just load and starting loading again please reply

+1 vote     reply to comment
ZANTA_CLAWS
ZANTA_CLAWS Aug 28 2009, 7:22pm replied:

Replied, your welcome.

-1 votes     reply to comment
scorpionus
scorpionus Jan 19 2009, 4:00pm says:

BTW why is file appearing as an unknown? D; just started downloading...

+1 vote     reply to comment
l3lack
l3lack Jan 16 2009, 1:07pm says:

does anyone plays they hunger coop?

+1 vote     reply to comment
Kentaro
Kentaro Jan 14 2009, 9:42am says:

Can you make Half-Life 1 Co-op ?

0 votes     reply to comment
heavyweaponsguy153
heavyweaponsguy153 May 19 2009, 7:25pm replied:

there is one

+1 vote     reply to comment
_0
_0 Jan 4 2009, 4:49pm says:

this is awesome, in the sven coop one, the only problem is the train, but i know that is just the lag

+1 vote     reply to comment
Rosend
Rosend Nov 22 2008, 7:27pm says:

Pretty awesome map improvements.

+1 vote     reply to comment
EasyPickins
EasyPickins Nov 23 2008, 2:50pm replied:

Did they keep the .map files though? I thought the SVEN team must have been given those at least.
.map -> Old Hammer -> .rmf -> New Hammer

+1 vote     reply to comment
Swaggletooth
Swaggletooth Nov 24 2008, 6:14am replied:

No I think the Sven team are just using BSPedit to add a few props in. You could try contacting the They Hunger team directly, but I'm pretty sure that they deleted all their own source files :(

The only thing I could otherwise think of would be to decompile the BSPs, but it would take you a while to fix up the errors you would get doing that.
The game code is pretty simple, most monsters are clones of the code for monster_zombie / monster_headcrab, and the weapons are pretty simply coded. IMHO I would love to see the TH maps ported to use your HOE monsters and weapons, that would pwn!

+1 vote     reply to comment
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