The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.
Again sorry for what is happening ... Excelent mod btw, it's strange at the beginning (no action), but the atmosphere is really great !
Overall great besides for a few bugs.
Outstanding. This mod really reminded me of Amnesia and how the game play took place. The narrations were clear and crisp. I thought they were a bit tedious when the narrations say tell you to go another way. On the other hand, this mod was full of suspense. It had me on the edge of my seat at times. I really felt into character, I had gotten scared numerous times when things just 'happen' all of sudden. In the end, AMAZING mod. You need stop reading this and go play now! You will not disappointed!!
Note: There are major spoilers in here (2nd paragraph onwards).
Before I say anything, the Crysis engine itself causes most of this mod's flaws. Some advice before playing: Take it slow and don't try to break things. Much like the genre, the mod is quite fragile.
Despite being rather user-unfriendly, it is a very good mod. Starting with the story (also the SPOILERS!), I predicted the character of Gray right from the winter flashback. Many things factored into this, and it really spoiled the game for me.
After some discussion, I now realise this is a Lovecraftian story with the past/future being the main focus. In this regard, it has been very well done. Lovecraftian storytelling is hard to pick up on and follow unprepared, and you really have to know it is coming.
This is quite a linear mod, and with the small team and short development time (already quite amazing) it isn't unexpected. This mod is still a major step above most horror games, and the masters - Frictional Games - have had a long time to perfect making a game feel more non-linear than it is. As they have stated in one of their blog posts, the player really has to scare themselves, or at least think they did...
The overall atmosphere and visuals are great. With a few odd or unnatural looking things here and there, it's not too intrusive. The music is excellent, but lack of ambient sound or music, the silence in some parts is distracting. At worst, it further spoils the monster house part after the narrator has given it away already. That part of the mod suffers from its linearity, but that is not to say it is ruined. The parts with the camera on rails are also quite disconnecting.
There are a few bugs or weird things here and there. The intro went out of sync slightly which happens to the richest (Portal2), and the arm coming up at the end was kinda weird.
Now that I've hit the character limit: Definately worth playing. If this was longer and more polished, I could even see it being on steam.
This is what games should strive to be.
I'd love to talk about everything, but 2000 character limit is kind of...limiting. So I'll just hit the big points.
Alright, let's start with the good things. The reasons you should play this.
First, the story and writing. It is a rare occasion when the story is a the driving force in an interactive experience. By delivering the story through narrated memories, you will be driven at just the right pace. Sometimes you will be slightly ahead, finding your own way, and other times the narration will pull you through.
The second best aspect of Newport is the actual visual design and environments. It is not only visually impressive, but also visually helpful. In a way, the lighting compliments the story, and moves you forward. The use of orange light in contrast to the dark grey world is simple yet effective. You will have a hard time getting lost and confused while navigating your way through the world.
Now for the one bad thing, which isn't really that bad considering this is a mod, and you should play it anyway if you own Crysis.
The creatures. For a moment I caught a glimpse of one of the creatures lurking near some distant trees. What I saw was only a blur, and really actually kind of frightening when combined with the sound of their howling. Unfortunately, when they were fully revealed I was a bit let down, seeing as they were just Crysis aliens.
Now, this is a mod, and I understand the difficulty in designing, modelling, rigging, and animating a custom creature. I would have knocked off a point and given this a 9/10. However, This is a mod, and given what was there to work with, I think the result turned out really nice, even if they were just Crysis aliens.
I give this a full 10/10. It's not perfect, and you can nitpick a few things, but there is rarely such a high quality mod that people put real effort into. This is fully deserving of a playthrough. So stop reading this and play it now.
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