The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.

Review RSS Feed DragonNOR says
9 DragonNOR

Aug 26th, 2011 1 person agrees 0 people don't

Great level design, great atmosphere, great writing and great voice acting. I just wish it was longer :)

Epecb says
10 Epecb

Aug 6th, 2011 1 person agrees 0 people don't

Pure awesomeness!

Tanshaydar says
10 Tanshaydar

Jul 18th, 2011 3 people agree 2 people don't

This story... I... Gray...
This is an astonishing emotional Lovecraft story not written by Lovecraft at all. This is what I want to see in games, movies and all. This is art.

I don't really like Crysis nor CryEngine; however this game made me love it. The power and visuals of the engine have never been beautiful like this. Aesthetic feeling of the mod feels like it's not really a CryEngine at all.

First of all, I'm madly in love with Lovecraft stories and Lovecraftian horror. So anything with even a little Lovecraft theme for me is like a flame in the dark for a moth. I should confess, after reading The Shadow Over Innsmouth, I kept looking mirrors for two weeks. I am afraid of deep oceans too.

Worry of Newport is a game that takes you into an alien world we all know: human nature. Alien creatures, twisted thoughts, desire for power, longing...

I'd like to review all aspects of the game one by one, but every aspect of the game is just for one thing: supporting the story. Level designs, ocean and forest views, flashbacks are all good to watch and play, but once you immerse yourself, they're just one more step to your final confrontation. Though, I must say you will not only travel Newport island, but also see African forests and deserts. All of them well designed, partly open to exploring, detailed. There is one church part that looks like an engine advertisement. Really cool. Also color design of the game is so atmospheric and gloomy that people not being immersed should check themselves.

I'd like to mention that protagonist's voice sounds like it is from heaven. Once he starts to talk, you are completely paralyzed.

Finally, my computer is not a hight end one, but optimizations to the engine is astonishing and I managed to play the mod without a flaw. Therefore, if not for the design, storytelling or art of the visuals; this work deserves big praise just for the technical aspects.

My personal nominate for the Mod of the Year.

Starkiller2356 says
10 Starkiller2356

Jun 22nd, 2011 2 people agree 1 person doesn't

I don't care much for the horror genre but this mod made me rethink that! I loved the environment and the well told story. Probably one of the best crysis mods available!

ytres says
10 ytres

Jun 21st, 2011 2 people agree 1 person doesn't

******* win.

kyle7412 says
10 kyle7412

Jun 14th, 2011 1 person agrees 0 people don't

Bugs aside, this mod is fantastic. I saw this on a post on OCN and I'm a huge fan of games that require intelligence and that generally look interesting. I've only beaten part 1 so far but man, I could see it being a full game and I would definitely buy it.

I have a simple suggestion:

The ability to go back on pages on books. I accidentally skipped a page while I was reading and sadly found that I couldn't go back :(

Anyways I can't wait to play part 2, the game has scared me pretty badly so far. Great job to all the people who put their time in to make this awesome mod.

cody4783 says
10 cody4783

Jun 12th, 2011 1 person agrees 0 people don't

With the release of TWoN Part 2, it seems as good of a time as ever to leave with some thoughts.

I'm not an expert reviewer by any means--in fact, this is a first for me. So I won't promise a thought-felt review, but I will leave you with my recommendation.

The Worry Of Newport is a highly immersive, interactive story, with an eery setting following the dark background of a small island colony.

Take this from someone who typically drops Horror games at the first sight of tension. TWoN drew me in with a brilliantly written story, amazing production quality, beautiful level design, and a highly polished gameplay experience.

Part 1 of this mod started off presenting the player with bits and pieces of a mysterious past of the Newport Colony, leaving much for the player to question. Part 2 puts all those pieces in line, and brings a conclusion to the evil that has been brought upon the colony. Driving home the story in a tense and emotional narrative that will have you cringing at the smallest sounds, and sympathizing with tortured past of the Newport Colony.

Refraining from spoiling anything for future players; I want it to be said that if you're in any way interested in mysterious story themes, or even just want to see some highly polished Crysis mod development, you're doing yourself a great injustice by NOT downloading this mod. It is one of the best story-driven experiences I've played in recent times, rivaling that of standalone games you'd normally have to pay for.

It has provided me with around 3-4 hours of immersive story telling, and I hope that more people get to experience this superb mod.

Panzert says
10 Panzert

Jun 10th, 2011 5 people agree 4 people don't

MOTY

KaiMan32 says
9 KaiMan32

May 21st, 2011 1 person agrees 0 people don't

Very interesting mod. Looking forward to the second part.

LegendaryPunk says
8 LegendaryPunk

Feb 24th, 2011 1 person agrees 0 people don't
This review may contain spoilers

The Worry of Newport (Part 1) is a creative and fun Crysis mod that does a good job of presenting the player with an interactive narrative experience. Steady pacing and excellent voice acting made it feel as if I was literally "playing a book."

I really dig the overall atmosphere; you did a great job crafting the environment to match the mood established by the story. The docks and village don't simply feel empty - they feel deserted; there was life here before, but SOMETHING happened to drive people away. I really liked your use of lanterns, which fit perfectly with the atmosphere while at the same time providing guidance.

Mystery stories can be tricky because there is a fine line between leading the reader on vs. leaving them frustrated because they don't understand what is happening. You do a very good job of giving out just enough information to answer one question while posing another.

I also liked the little touches sprinkled throughout the island, which made exploring for clues rewarding. Reading a note about the person who killed "something" he was supposed to be guarding, then finding the axe next to the cages on the dock. A bloody trail leading off the beaten path to a dead body. Climbing a ladder to the top of a tree to find a chair with bullet casings on the floor. I love it when developers put little touches into their maps knowing that most people won't see everything - makes playing through multiple times fun because there's always the chance to find something new.

Overall I think you did a very good job of walking the player through a story. I am definitely looking forward to Part 2!

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