The Wild Wind is a multiplayer modification of Mount & Blade Warband that takes place in the United States in the year 1890. It takes inspiration from such games as Minecraft and Garry's mod, and even other Warband mods like Persistent World. There is no real winning objective; the only goal is to become rich and powerful through the means of your choosing. You can choose to build up a village, to run a store and sell items and supplies to other players, to hunt down criminals and collect the bounties placed on their heads, or even to become the criminal and live life outside the law. There are many new features which have never been seen in any other Mount & Blade Warband multiplayer modifications to this date, including a menu from which you can select props to build, item crafting, and an inventory system that updates in real-time.

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v0.18 Longarms v0.18 Handguns Tomahawk
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10 comments by Shredzorz on Mar 14th, 2012

Right, so at the risk of alienating the current Wild Wind playerbase and failing to attract any new players, I've decided to significantly change the mod's core gameplay.

You may have already noticed that this mod never really had any goals or objectives. Right now the only thing to do is walk around and be bored. To be honest, since the beginning of development The Wild Wind has been more of a collection of cool scripts and features than an actual mod. I've never known what I wanted TWW to be. I've always just been more like, "Hey, this is a cool idea that no one's really implemented before, so let's do it." There's no "design", just (buggy) features. Well that's going to change now. I know what I want to do and, unlike ever before, I know how to do it. What I have in mind is more of a strategy game with a focus on teamwork, as well as individual accomplishments.

I think the building system is the heart of the mod. However, it is also probably the worst part. The degree of freedom and customization is welcome, but building anything significant is painful. The solution I have in mind is to keep what we've got now, but build upon it by adding in whole building models that you can choose from to create, as well as many more small props. These "prefab" buildings will take time to construct and will benefit from multiple teammates working together to build them more quickly. To spread the workload throughout the team, instead of just one person, gathering resources will now add them to your team's stockpile, rather than your inventory. As a bonus for you efforts, you will also receive a small gold reward for gathering resources. Thus building things will require team effort, as opposed to being confined to each individual. This means that everyone will be able to use up the team resources, which may lead to some problems with griefing, but I will implement things to keep that under control.

Another much maligned aspect of the mod is crafting. To fix this, I think I will remove it completely. Honestly, crafting items is boring. Instead, items such as guns and clothing will be bought from special buildings constructed by the players and will cost the player gold, in addition to costing the team small amounts of metal/wood/cloth. Tools and plants will continue to be purchased through the "buy menu", but things such as weapons, horses and clothes will require a suitable building. Constructing more than one of a certain building will drive the cost down of the items purchased from all buildings of the type. The cost in gold should be enough to stop anyone from being able to suck the team dry of resources by buying huge amounts of items.

Originally, my idea was going to be to have two human teams competing against each other. But that seemed like it would still be a bit boring. Instead, there will be infrequent (but sudden) Native American invasions. These attacks will be unpredictable and will require the whole team to pull together to fight them off. Spawning will be restricted during the attack, and failure to defend your team against the invaders will result in something bad (that I haven't really thought much about yet [maybe some buildings will be destroyed or something]).

Add in some bugfixes and other minor features and you've got yourself v0.18. I hope everyone thinks these ideas will be positive changes. As I said before, I'm just hoping to give the mod more of an objective, so that it's less boring to play. If you agree or disagree with the new direction which The Wild Wind is taking, let me know by posting in this thread.

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Wild Wind v0.17

Wild Wind v0.17

Dec 20, 2011 Full Version 15 comments

This is the latest alpha release of the Wild Wind.

Post comment Comments  (60 - 70 of 249)
Vincent_Valintine Feb 9 2013, 9:27am says:

ive tried over and over again but its messed up and i cant make guns or use forge that i spend hours to build

+1 vote     reply to comment
felmansil Feb 7 2013, 10:44am says:

it's just multyplayer?

+2 votes     reply to comment
KrazyKilla51 Jan 27 2013, 8:01pm says:

im hosting a match right now come and play!

+2 votes     reply to comment
seyer180 Jan 5 2013, 7:59am says:

you should make an singleplayer for this mod, it would be great

+5 votes     reply to comment
ronf3576 Feb 17 2013, 6:53am replied:

I agree completely

+2 votes     reply to comment
ceeking Jan 15 2013, 3:22am replied:

their kinda is singleplayeer but no campaing, and i play it multiplayer! join me right now if u want, please teach me how to craft

+3 votes     reply to comment
Guest Jan 4 2013, 12:14am says:

Hey Shredzorz, I read your latest news post and am really liking the new direction you're taking your mod in. All of your ideas sound great! I Especially like the random Native American attacks. It will make it fun when playing alone or with just a few friends, not to mention it will help the mod grow by letting people have additional fun while they wait for more players to join a server.


+5 votes     reply to comment
parade Jan 1 2013, 7:12am says:

Is this mod dead?

+3 votes     reply to comment
Moneyman12167 Jan 19 2013, 11:24pm replied:

Nope, its still being worked on its just going slow. also this mod is not called TWW anymore its called Western Craft v1.
more info here

+2 votes     reply to comment
morefieryox Dec 30 2012, 6:54am says:

How can I play this game with my friend??Is there any server for this mod?

+3 votes     reply to comment
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Release Date
Released Oct 10, 2011
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112 votes submitted.

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Highest Rated (8 agree) 9/10

Need More Maps And Bots

Mar 15 2012, 6:12am by soldat1500

Lowest Rated (3 agree) 3/10

id rate it higher if it gave a tutorial idk what to do at all if anyone can explain please do ive taken down trees but i get nothing the most ive done besides beat trees down with my fist is fill a bucket with water and id like single player as well

Aug 18 2012, 10:23pm by kreos69

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