The Wild Wind is a multiplayer modification of Mount & Blade Warband that takes place in the United States in the year 1890. It takes inspiration from such games as Minecraft and Garry's mod, and even other Warband mods like Persistent World. There is no real winning objective; the only goal is to become rich and powerful through the means of your choosing. You can choose to build up a village, to run a store and sell items and supplies to other players, to hunt down criminals and collect the bounties placed on their heads, or even to become the criminal and live life outside the law. There are many new features which have never been seen in any other Mount & Blade Warband multiplayer modifications to this date, including a menu from which you can select props to build, item crafting, and an inventory system that updates in real-time.

Image RSS Feed Latest Screens
v0.18 Longarms v0.18 Handguns Tomahawk
Blog RSS Feed Report abuse Latest News: The new gameplay direction

10 comments by Shredzorz on Mar 14th, 2012

Right, so at the risk of alienating the current Wild Wind playerbase and failing to attract any new players, I've decided to significantly change the mod's core gameplay.

You may have already noticed that this mod never really had any goals or objectives. Right now the only thing to do is walk around and be bored. To be honest, since the beginning of development The Wild Wind has been more of a collection of cool scripts and features than an actual mod. I've never known what I wanted TWW to be. I've always just been more like, "Hey, this is a cool idea that no one's really implemented before, so let's do it." There's no "design", just (buggy) features. Well that's going to change now. I know what I want to do and, unlike ever before, I know how to do it. What I have in mind is more of a strategy game with a focus on teamwork, as well as individual accomplishments.

I think the building system is the heart of the mod. However, it is also probably the worst part. The degree of freedom and customization is welcome, but building anything significant is painful. The solution I have in mind is to keep what we've got now, but build upon it by adding in whole building models that you can choose from to create, as well as many more small props. These "prefab" buildings will take time to construct and will benefit from multiple teammates working together to build them more quickly. To spread the workload throughout the team, instead of just one person, gathering resources will now add them to your team's stockpile, rather than your inventory. As a bonus for you efforts, you will also receive a small gold reward for gathering resources. Thus building things will require team effort, as opposed to being confined to each individual. This means that everyone will be able to use up the team resources, which may lead to some problems with griefing, but I will implement things to keep that under control.

Another much maligned aspect of the mod is crafting. To fix this, I think I will remove it completely. Honestly, crafting items is boring. Instead, items such as guns and clothing will be bought from special buildings constructed by the players and will cost the player gold, in addition to costing the team small amounts of metal/wood/cloth. Tools and plants will continue to be purchased through the "buy menu", but things such as weapons, horses and clothes will require a suitable building. Constructing more than one of a certain building will drive the cost down of the items purchased from all buildings of the type. The cost in gold should be enough to stop anyone from being able to suck the team dry of resources by buying huge amounts of items.

Originally, my idea was going to be to have two human teams competing against each other. But that seemed like it would still be a bit boring. Instead, there will be infrequent (but sudden) Native American invasions. These attacks will be unpredictable and will require the whole team to pull together to fight them off. Spawning will be restricted during the attack, and failure to defend your team against the invaders will result in something bad (that I haven't really thought much about yet [maybe some buildings will be destroyed or something]).

Add in some bugfixes and other minor features and you've got yourself v0.18. I hope everyone thinks these ideas will be positive changes. As I said before, I'm just hoping to give the mod more of an objective, so that it's less boring to play. If you agree or disagree with the new direction which The Wild Wind is taking, let me know by posting in this thread.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Wild Wind v0.17

Wild Wind v0.17

Dec 20, 2011 Full Version 8 comments

This is the latest alpha release of the Wild Wind.

Post comment Comments  (60 - 70 of 211)
Stefanice
Stefanice Jun 29 2012, 7:44am says:

could you make a single player version?

+5 votes     reply to comment
Elder344
Elder344 Jun 30 2012, 3:45am replied: Online

YEAH! please do!

+2 votes     reply to comment
jumpman971
jumpman971 Jun 30 2012, 11:55am replied:

Yeah, it would be great!

+2 votes     reply to comment
acesim
acesim Jun 30 2012, 9:11pm replied:

yeah!

+2 votes     reply to comment
RaloufDeTrogna
RaloufDeTrogna Jul 6 2012, 2:41pm replied:

Its apparent that this must be done!

+2 votes     reply to comment
lklleb
lklleb Jun 27 2012, 7:37pm says:

the mod are awesome

+2 votes     reply to comment
lklleb
lklleb Jun 27 2012, 7:36pm says:

this mod have a single player version ?

+3 votes     reply to comment
Moneyman12167
Moneyman12167 Jun 23 2012, 10:04pm says:

"Just to let everyone know, I'm not dead and neither is this mod. In fact, work has again picked up on The Wild Wind v0.18, and it should be ready for release within a matter of weeks.

Oh, and it's gonna be pretty awesome." ~ Shredzorz

More info here: Forums.taleworlds.com

+5 votes     reply to comment
stinkytaco
stinkytaco Jun 23 2012, 11:04pm replied:

You make me happy, i want to bear your children.

+4 votes     reply to comment
killsoty123
killsoty123 Jun 14 2012, 8:48pm says:

It is a verry interesting idea for a mod but building should be easyer instead of making planks puttuing em together and making giant missmatches of things and i rarely ever see any sers and when i do find one the moderatersand admins and such are abusive and just end up killing off everyone

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this mod Profile
Icon
Mount & Blade: Warband Icon
Platform
Windows
Developed By
Shredzorz
Contact
Send Message
Release Date
Released Oct 10, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

7.8

92 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 9/10

Need More Maps And Bots

Mar 15 2012, 6:12am by soldat1500

Lowest Rated (2 agree) 3/10

id rate it higher if it gave a tutorial idk what to do at all if anyone can explain please do ive taken down trees but i get nothing the most ive done besides beat trees down with my fist is fill a bucket with water and id like single player as well

Aug 18 2012, 10:23pm by kreos69

Style
Genre
Role Playing
Theme
History
Players
Multiplayer
Statistics
Rank
3,707 of 19,524
Last Update
9 months ago
Watchers
442 members
Files
1
News
3
Reviews
17