This mod is currently in development, by a team of 5. Our working title is "The Warp". This is a conversion of Fallout3, to a warhammer universe, complete with a new world and storyline.

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Update 1st October 2009 The worldspace is taking some time getting perfect, which is still holding up trailer production, but we have a few more things for y'all to see.......

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Update 1st October 2009

The worldspace is taking some time getting perfect, which is still holding up trailer production, but we have a few more things for y'all to see.

First up, Squigs! Everyone's favourite red balls of teeth and anger are now in everyone's favourite game. Continuing our trend they are both comical and somewhat more realistic and less comic-y, suitable for a serious RPG like WARP. And they are hilarious!

And we have some new terrain for ya - tabletop spikeballs! I'm sure we all remember these as the staple of 40k desert terrain, a bit of polystyrene, some toothpicks, goblin green and blood red, and there ya go, a new forrest with no need for flock. Expect more TT inspired scenery soon.

Finally, our thorough approach shown off in some new perk icons. Dont those perk names make you salivate too? Our scripting genius is making them all come to life, and they are all far more interactive and involving than the paltry stat boosts that FO3 offered us.

And there will be over 40 of them to pick and choose from, with multiple levels of each.

Honestly the worldspace is almost done, so more updates soon.

SMZ

ps our other folks are working on some pretty cool projects too. Hold your breath, I dare ya.

pps i should add the summary is horribly out of date, I dont have access to change it, and our team is probably 15-20 strong now.

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chris_sloany
chris_sloany - - 2,830 comments

cant wait to see the trailer!!

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kinesis916
kinesis916 - - 739 comments

Breath held.... Turning blue....

Sounds great. I shall watch out for the trailer with eagerness.

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SoulmanZ Author
SoulmanZ - - 39 comments

cheers guys. the trailer requires the worldspace, because without the final worldspace we cant make the final navmesh. Without the navmesh the orks all behave like they did on the previous version of the worldspace and run through mountains, which is silly

Give us a week, two at the outside, and sexy trailers galore

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raidergeo34
raidergeo34 - - 44 comments

cool guys, good work with this mod, i cant wait for a trailer.. :D

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