A World War 1 full conversion mod for Command And Conquer: Generals. Based on trench warfare, and upgrading is per-unit/building, not global. I am planning on units having realistic armor, weapons, and speed, such as seen in the mod Vietnam: Glory Obscured. Some of the art and programming is (used with permission) from the long abandoned mod, The Great Trench War. Currently, it is only me and a couple others working on the mod, and we have yet to get someone who can skin. Any help with skinning, and effects making is welcome. Please PM me if you want to help.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Trenches
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
SWEsof
SWEsof - - 169 comments

are they built in trenches? (that work) Like coh?

Reply Good karma Bad karma+1 vote
Rrtaya_Tsamsiyu Author
Rrtaya_Tsamsiyu - - 244 comments

they aren't built into the ground, because (as far as i know) there is not a way to do that in Generals or ZH. But they are made to look that way. they will work the same as when you garrison infantry in a regular civilian building (when the building dies the infantry die).

Reply Good karma+1 vote
do_i_ob
do_i_ob - - 529 comments

They look great. But I like that little Northern trench the most!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

These show all the trenches that will currently be in the game, without skins. these may be edited a little more later. i am planning on the trenches being able to glitch through one another on the ends in order to seemingly build trenches onto other trenches.

In order to have infantry disappear when there isn't anyone in the trench on Generals, i've made sub objects (the infantry you see) that only appear when the trench is garrisoned. Although Zero Hour supports having real infantry appear in a building, i will probley use the same thing, as the ZH version is already very buggy.