The Walking Dead Battlefront is being developed by Phobos and other talented modders as an expansion mod for Star Wars Battlefront (v1.2 PC 2004)
TWDBF features a Campaign for singleplayer and multiplayer based on the show. Other custom modes such as Deathmatch and Capture The Flag are also being added. Currently there are 25 members on The Walking Dead Battlefront Group. To join, create an account on SWBFModders.com and post on The Walking Dead Battlefront Mod Board.

As of January 4th 2017 v0.91 is available to download on ModDB as an Early Access demo build for alpha testing.
v0.94 can be downloaded as of May 3rd 2017

Also be sure to check out Night Of The Living Dead Battlefront Mod

NOTLD

As of June 2017, the previous domains twd.fcsite.ml & twd.swbfgamers.com are no longer operational and have been deleted by their domain hosts, due to their opposition towards my projects. Official websites for The Walking Dead Battlefront include the following domains: TWD.SWBFModders.com & ModDB.com

Currently there are plans for at least 7 seasons of the mod, ~50 missions and ~40 unique characters, along with several generic unit classes such as bandits and zombies. The first 2 seasons are 6 levels, and every season thereafter is 8 levels each. Every two seasons the mod is being released on ModDB as the next version of TWD Battlefront Mod, which contains all the previous seasons (and bugfixes if needed). The Walking Dead Battlefront v2.0 would feature the first 4 seasons. This mod is much different to stock SWBF and plays like it's own Walking Dead video game. Each level of the campaign features a mission briefing and voiceover. Cutscenes from the show and comic are included in between missions, along with mod cutscenes filmed using in-game characters. Not every character can be included due to lack of player models, Carl and Michonne are excluded from the mod. About the tank in season 1 that Rick finds abandoned in the streets of Atlanta: In the mod, Sergeant Tyreese Williams (nicknamed "T-Dog") is the tank driver, the only survivor of his platoon. He is armed with an M40 sniper rifle, Beretta M9 handgun, Dynamite, and a Hammer. Glenn is a tuxedo-wearing limosuine driver. Andrea is a samurai who uses the katana, since Michonne can't be featured yet. Dr. Edwin Jenner is also a main character who uses an M4A1 carbine and shaolin monk spade. The mod has several differences compared to the show including changes to storyline, locations, weapons, and character deaths.

This mod is designed to support USB controller autoaim by default, though it can be disabled by server hosts. Existing mod maps for SWBF will be featured, as well as brand new custom maps based on the show, such as the Farm, Prison, Terminus, etc. One of the biggest differences is that Alexandria is never seen, instead the group settles at Terminus which is located on the coast. Ideas are combined from The Walking Dead Comics and Fear The Walking Dead TV Series, along with an Atlantic Oil Rig storyline featured in Season 5. More ideas are included from Z Nation such as Radioactive Blasters and Zombie Dogs, which are capable of running fast, tactical aggression, and jumping towards prey. This mod features a diversity of zombies such as the classic Romero Walkers, Runners, Blasters, Bloaters, Z-Dogs, Brutes and other Armored Zeds. The Whisperer War from the comics is also being included, whether or not the show gets to that storyline.

Season 5 of TWD Battlefront is planned to include a story arc and custom mod map for an oil rig at sea, which is not seen in the comic or show. In the mod, the location and design of Terminus is altered - it is a shipping yard on the Atlantic coast with a lighthouse nearby. On the show the first few episodes of Season 5 were amazing, but the quality declined somewhat after the Terminus arc concluded. Grady Memorial Hospital and Alexandria are story arcs not included in the mod, instead Terminus is settled, and in Season 5B a convoy is sent to explore the oil rig after radio contact is made with a mysterious inhabitant.

TWD Battlefront Dev Team
Lead Developer - Phobos
Mappers/Modelers - Bamdur, Ginev, RepublicCommando, Sereja, Snake, Tirpider
Skinners - 411Remnant, Phobos, Sereja, Unit 33
Donators - Led, Phobos
Lead Beta Tester & Reviewer - TheGangstarTY
Beta Testers - [FC]Elite, {PLA}gdh92, AkiiVox, Anyder, CommanderHazard, Helios, Led

http://fcbf.tk/TWD/MISC/twdd.png

Featuring 6 Unique Game Modes!
This mod adds several new gameplay modes to SWBF1 for a variety of replay value. Currently Deathmatch and TDM are only supported in SP, though support for MP could be added in a future patch using era script mods.
Apocalypse Campaign - The main mode featuring playable missions from the TV series. Includes non-canon special zombies such as brutes, bloaters, runners, and Z dogs. In singleplayer, maps are beaten progressively and certain bonuses can be unlocked. In multiplayer, maps can be played out of order as chosen by the server host, up to 24 maps per session.
Capture The Flag - Ideas for CTF mode are being tested, one-flag mode should be possible using a new workaround idea, though it might not function exactly as SWBF2 and only on a limited number of maps.
Deathmatch - Every player and AI fights for themselves on randomized stock maps, with the main factions being randomized TWD characters and bandits. Zombies are featured on stock maps with native support.
Team Deathmatch - Combat on a randomized stock map, with randomized main factions and native factions, such as survivors vs zombies, bandits vs zombies, survivors vs bandits, etc.
Infected Mercy - Everyone in your group has been bitten by zombies and infected with the virus. All your friends have already died and become zombies; they must be given a final mercy shot before either you turn into a zombie or kill yourself. You're on a timer and only have five minutes before dying from infection and blood loss. Additional injuries from zombies reduce your lifespan even further.
Undead Assault - Survive 10 increasingly difficult waves of undead siege on iconic maps such as The Farm, Prison, Woodbury, and Terminus. This is the hardest mode and can only be featured for a few maps.

The Atlanta 13 = Rick, Shane, Morgan, Glenn, Andrea, T-Dog/Tyreese, Merle, Daryl, Lori, Dale, Jim, Carol, Dr. Jenner
Season 1 of the mod introduces 13 playable main characters. Most of them won't survive the entire campaign. In the comics there are currently only 4 Original Atlanteans still alive, and in the show there are 5. The Walking Dead Battlefront is about as different to the show as the show is to the comic, so it features both iconic similarities and unique remixes to The Walking Dead storyline.

7 Main Zombie Types
Shambler - Slower than walkers and extremely rotted, they use mostly smell to detect prey (high radar)
Walker - The most common type of zombie. Faster than shamblers but slower than runners, they use sound to hunt humans (medium radar)
Runner - Much faster than walkers, freshly turned sprinting zombies that rely on sight to find their next meal (low radar)
Brutes - Armored zombies such as police, SWAT, military, and chainmail zombies. These have helmets and other types of body armor for enhanced protection.
Each type of brute has a walker and runner variant, all of which sometimes drop ammo when killed. The chainmail brutes have highest HP, cop brutes have the lowest.
Crawler - Slowest zombies of all, these have no legs, they crawl silently and often sneak around to hidden sniper locations, able to pull enemies down to the ground. Cop crawlers sometimes drop ammo.
Bloater - Faster than crawlers but slower than shamblers, Bloaters have the highest HP of all zombies, though they are 2x weaker to fire and explosive damage.
These zombies can vomit toxic bile at players from a short distance for instant kills. They also explode when killed, releasing deadly fumes.
Z Dog - These are the fastest zombies of all and have slightly more health than Z cops. They can also jump around the map and move in unpredictable patterns to avoid being shot at. Zombified canines can smell players from anywhere (max radar) and are considered extremely dangerous, they should be killed on sight. Due to the dog model being unrigged, currently they are not animated, and appear to hover and float around the map.

Weapons Featured in TWD Battlefront
Melee: I.imgur.com
Bows: Wooden Longbow, Horton Scout HD 125 Crossbow
Handguns: Flintlock Pistol, Luger Parabellum 1908, Beretta M9, Heckler & Koch P30, Smith & Wesson M1917 Revolver, Colt 1851 Navy Revolver, Desert Eagle
Submachine Guns: MAC-10, MP5A3, Tommy Gun
Assault Rifles: AK-47, M16A2, M4A1 Carbine, XM8, Steyr AUG
Sniper Rifles: Flintlock Musket, Winchester Model 94 Rifle, M40A3 Tactical Sniper Rifle, Dragunov Sniper Rifle, Barrett M82A1 .50 Cal Sniper Rifle
Shotguns: Remington 1100 Tactical Shotgun, Winchester 1897 Trenchgun, Atchisson Assault Shotgun (AA-12)
Demolitions/Fire: Explosive Bolts, Molotov Cocktails, M-67 Grenades, Landmines, Propane Tank Bombs, Dynamite, WW2 Flamethrower, Grenade Launcher, RPG-7 Launcher
Misc: Caltrops, Chainsword, Gravity Gun, Minigun, Sentry Turret, Spears

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The Walking Dead Battlefront v0.94

The Walking Dead Battlefront v0.94

Demo

Early Access public build of TWD Battlefront mod version 0.94

The Walking Dead Battlefront v0.91

The Walking Dead Battlefront v0.91

Demo

Early Access public build of TWD Battlefront mod version 0.91

Comments  (0 - 10 of 33)
CdtFox
CdtFox

a FTDW expension can be cool, what do you think about that?

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[FC]Phobos Creator
[FC]Phobos

If there is enough ideas and character assets for it i might add FTWD as an expansion mode to a future patch.

Reply Good karma+2 votes
[FC]Phobos Creator
[FC]Phobos

Build 0.94 is the second mod demo to be released publicly. 16 campaign levels are now playable online. All the campaign maps have been substantially improved. The campaign is now playable on both Medium and Hard difficulty. Additional support for other modes has also been added. A huge thanks to everyone supporting this epic mod project!

Reply Good karma+2 votes
[FC]Phobos Creator
[FC]Phobos

2 bugs noted for v0.94 so far
1) SWBF crashes if you try to play The Farm or Kingdom on Undead Assault mode, but these maps can still be played through the instant action menu. This is due to accidental shell script bug and is already patched for the next build.
2) Level 5 still has bugged high resolution terrain, this time it's purple instead of black. This map should still be played with low terrain video quality settings until patched.

Reply Good karma+2 votes
Isaac1138
Isaac1138

I found a video that will be helpful to you as you (possibly) create a death trooper mod. Youtube.com

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[FC]Phobos Creator
[FC]Phobos

The next public mod build for TWD is being released within 1-3 months. This patch will include at least 100 improvements/bugfixes/new features added since v0.91. A few examples include new levels from future seasons, Undead Assault mode prototype maps such as The Kingdom, new weapons and substantial firearms/melee upgrades, improved zombie variety, new weapons and characters such as Negan and Shiva the tiger, and several map bugfixes. Check out the latest screenshots for more previews! #twdmodhype

Reply Good karma+2 votes
[FC]Phobos Creator
[FC]Phobos

The campaign now features two playable settings for the Apocalypse Campaign: Medium and Hard. Progress under either difficulty is logged separately, and the game no longer crashes when players don't manually change the difficulty setting. Using the command ScriptCB_SetDifficulty() I've added a bugfix which automatically sets the appropriate difficulty setting for either mode of the campaign, regardless of what players have set it to before. If they try to change the difficulty setting through the pause menu mid-game and restart, only then does it crash the game. For MP the campaign difficulty enforcer doesn't work, so the MP scripts function on any difficulty, but they are designed to be used mainly on Hard.

I'm also testing ScriptCB_CloseNetShell() as a bugfix for "-Going from MP lobby to the SP campaign often causes a glitch where the map doesn't load. The game must be restarted and the campaign launched first. A bugfix is being investigated"

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Guest
Guest

Can you please tell me how to insert the mod into my copy of the game?

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[FC]Phobos Creator
[FC]Phobos

Running the installer should place all the files where they need to be. It extracts most of the mod files to this folder "C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\TWD"

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Guest
Guest

They are all there, but when I run the game nothing happens, is this STEAM only?

EDIT: I found the issue, mod looks great :)

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Guest
Guest

What was the problem? I am having the same issue.

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[FC]Phobos Creator
[FC]Phobos

You might need to change the install path settings during mod setup

Reply Good karma+2 votes
[FC]Phobos Creator
[FC]Phobos

No it doesn't require Steam. Glad to hear you got the mod running!

Some players might need to change the default extraction path if they have SWBF installed on 32-bit or another drive such as D:\

Also the campaign is designed to be challenging, but in the next patch I may add a separate campaign option for lower difficulty if several players have trouble beating the campaign on hard (nightmare mode setting).

Reply Good karma+2 votes
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