The Urosis Conflict: Urban Operations
The story takes place in the city of Urosis, year 2021, where a large rebel faction known as the "People for European Liberation" or "PEL" have taken over a large portion of the city as their Home Base. Two years ago the European Union started a large operation to erradicate this threat at it's source. The PEL was formed five years ago and had its first major rise in Urosis in 2018. Before that incident, the European Union thought of the PEL as nothing more than a pest, and never put many resources or effort into bringing down this faction.
After two years of war Urosis has very few buildings that haven't been severly damaged, making it an extremly hazardous warzone.
The European Union has sent in a large amount of elite "Wolf" troops to aid the standard army as well. The Wolf troops are outfitted with highly advanced equipment designed and manufactured by "Urosis Combat Solutions" AKA "UCS" -the only remaining company in Urosis, the factory itself is heavily guarded, and is located on the outskirts of the city.
The European Union currently is unaware of the location of the PEL's Headquarters, as all Recon has been unable to find any clues or signs of its whereabouts.
- It will have no crosshairs; ironsights will be used for target acquisition.
- realistic muzzle flares
- Modular weapons
- Realistic weapon characteristics (Firemodes, Reloading, etc.)
-Ability to create outposts by bringing items such as the Mobile Armory Station to an area such as an
apartment or any other easily defended area.
-Adjustable elevation to compensate for bullet drop.
-Set amount of weapons and vehicles in map to encourage more tactical thinking.
-To compensate for lesser equipment, the Terrorist faction will be comprised of 60% of the
players in the server.
-Vehicle engine blocks will be physicalized to be bulletproof to all weapons except the Steyr IWS2000.
-Each team will have a different set of reload animations. Terrorists would not have the training of Military troops.
-The whole city will be in all maps, but different map variations will have different accesable areas, spawn points and detail.
-No HUD, except for a vague health meter and the amount of magazines left for your current weapon.
-Realistic ballistics, to account for bullet drop and penetration.
Release notes:
1st release: Multiplayer
2nd release: Single Player
3rd and final release: Co-op including single and multiplayer.
Weapon Systems:
Melee Weapons:
Glock Field Knife, KABAR STR Edge KYDEX
Handguns:
Glock 18, Glock 17SF, HK45 Tactical, Sig P250 (9mm and .45ACP full size)
SMGs:
TDI Kriss*, HK MP5A5, HK MP5SD6
Assault Rifles:
Izhmash AKM, IZHMASH AN-94, Steyr ACR, AK-104, Bushmaster ACR 18", Bushmaster ACR 14.5" AK, Bushmaster ACR 14.5", Magpul PDR-C
Sniper Rifles:
AMP TS DSR-1, Zastava M76, Steyr IWS 2000 AMR, NTW-20
Shotguns:
HK CAW, Mossberg 500 Tactical
Machine Guns:
RPK, M2HB, FN Mk 48 Mod 0, XM312
Grenades:
Homemade Smoke Grenade, M67, RGD-5, AN\M8, M18 Red, Green, Blue
Vehicles:
Brabus Rocket Police Interceptor, Mercedes Benq E-Class Police Cruiser 1990 Lamborgini LM002, Mercedes G Wagen
Equipment\Accessories:
Elcan SpecterOS 3.4x, EOTech model 550, PSO-1, POSP, UMI Advanced Illumination SPR Scope, UMI Tactical GPS, GPS, GP30, Aimpoint Comp M2, AN\PAQ 4, Surefire Kroma K2
Note: Some items may be subject to change.
0 comments by babyeater on Jan 9th, 2007 digg this super bookmark
Just a few logos and banners for Thanatos Games and SoU, made by some of the dev team.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
So is the mod back on track?
And you said that the mod takes place in 2018 but how come all the weapons and cars are way older, of course it could be older but now all, shouldn't it have newer stuff?
You started this mod 3 days ago and it is already in-active!? This ain't go nowhere. And you said you would model some of the cars, I bet that isn't even true, why don't you show us some of your models?
I know I'm working on it now.
without media and such... u wont get people to join.. so dont be so hasty.. take ur time doing some work.. then ask for a team :o... good luck :)
all the cars being in the mod is an idea for the final release which will of course not be out for a long time, however i am going to try to make some of the ones that are easier to model such as the Z71.
i need a whole mod team plus, im in the planning stages man, but i will make some maps soon
First why don't you show us some Media, like maps, models or coding? Because you need to show what you can do on the team. Making the story doesn't count and by the way, you sure have lot's of cars, don't you think you are being a bit ambitious? Unless you are the one who is going to model them.
i'd be more than happy to recieve any suggestions for cars/weapons or even minor storyline things, just let me kno at iunno666@hotmail.com
clownfart(WWIII: source) and I have created a productions team: Thanatos Games, and the reason im not really doing any work is because im not at home, im at my mums house in the USA.