A Total Conversion MOD For Freelancer

By Team [RIP]
Based on the Chronicles of Riddick Movie series
THE MOD IS BEING RUN ON OUR DEDICATED SERVER HOSTED BY LAYERED TECH IN TEXAS
The IP is 72.232.217.50:2302
VER - 2.27 has Arrived!
Click here to view the server rules 
THE STORY

Based on the Chronicles of Riddick trilogy, we take you slightly into the future from the end of the third movie. It is now 30 years since Riddick sat on the throne and became the Necromonger leader. One of the first things he did was to stop the advance of the fleet into more territories and had them fall back to home space. Then he freed all who remained from the truely demolished worlds, Furyans being the first. Once news of this surfaced, other non-purified survivors began returning to their home systems to start the slow process of re-population. Riddick himself disappeared 15 years ago, his whereabouts and fate unknown.
Now the houses are stirring again.
Now the war drums are sounding again.
Where will you be when it all starts again?!

Welcome to the UnderVerse! Featuring:
dedicated event and special systems, 16
dedicated clan buyable systems, 39 plus 5 Capitols
dedicated Sovereign systems where bad guys own bases, 26 systems
dedicated new player area called the Merchant Alley, 18 trading systems

This is a Role Play server, not a PvP server. Adjust to our rules and have fun
Please visit UnderVerse.us to view our rules before you come in and name your pilot
We have five factions, your clan can join one of them or you can remain a freelancer

The UV Credits Can be Seen Here.
Freelancercommunity.net

Some of the special things in the UnderVerse:

NEW VOICES - A FIRST IN FL MODDING
Using a mix of Computer Generated voices and Human Actors
we have been working on replacing all of the ingame Voices with ones created by us using TTS software and Human voices .. with the release of 2.25 we have replaced all of the original voices Except for Trent...Trent doesnt say anything server specific like commodities Factions base names things like that so were keeping him ... even though we did rename him to Johns :) This has never been done in a freelancer Mod before .. why ? because its a Huge ordeal .. it has taken over 4400 files and many more corrections to get the ingame Synch to be watchable ... Dwn and i have been working on these since the start so its taken a few years to get to this point .. but it gives us the bragging rights of being the first freelancer mod to ever get it done ... all chars in our Mod now speak our Ship names ,, commodities,, faction names and so on .. there are no more vanilla refrences left spoken in the mod.The only Original Voices Left ingame is Trent and we call him Johns a char from the Riddick movies.

To prevent short-cutting during fighting, you can't return to the Origin after leaving it
With the best freighter and best trade runs you can make $50 - 100 million per hour
There are many custom ambient sounds and voices everywhere, turn up your music
We feature many events and special systems to keep you from getting bored
Got a beef with another clan? Challenge them in the Feudal Wars system
All base npcs have unique names including base, system and faction
The UnderVerse Manual can be found in your cargohold at launch
Our npcs have been adjusted to drop custom goods and weapons
Delight at three new intro movies and a custom load screen
Want some spur-of-the-moment sparring? Find the Mosh Pit!
We have adjusted the game font to show more information
All of the sun, cloud and asteroid fields have names
UV battleships don't bounce and spin, they fly well
The base farewell voice will work with each undock
Custom house names show as you enter each system
FLAC is being run on this server, thanks Eagle
There are 73 scores of custom music & sounds
We have a banking system & UnderVerse Bonds
The system paths are correct & error free
All fields show correctly on the NAVmap
All infocards are working and complete
We have 474 dockable planets and bases
Bribes are inserted where appropriate
The ammo capacity is boosted to 100
We have over 150 custom commodities
Each appropriate base has missions
Every base has a custom billboard
Instant docking has been enabled
There are 108 systems to explore
All planets have been custom made
All original suns have been fixed
The cruise speed is boosted to 550
The new global workaround is included
All stations have been custom assembled
The mod has grown from 6mb to over 258mb
Scanner ranges have been increased to 15km
The top missions have an $10 million payout
Docking rings won't interfere with larger ships
We have more than 87 + custom ships to buy
We have special Merchant-only planets and items
We have brighter trade lane and hazard buoy lights
 $2 billion net worth is possible for each pilot (level 90)
Two unique NPC Challenge Arenas should keep you busy
You will find a custom NAVmap with custom house names
This is a Total Conversion Mod (95%), no original systems 
There are 249 custom 3db icons for our commodities and ships
The npcs now fly our custom ships and use our custom weapons
Twenty people built this mod with over two years of development
Cloud and asteroid fields show correctly when referenced in missions
Dozens, maybe hundreds of custom guns, missiles, thrusters, shields, armor
All bartenders and other dealers have been given appropriate body language
The npcs are upgraded in difficulty and they use bots and batts (and tractor beams!)
The mod has undergone seven Alpha Tests and six semi-open Beta tests with over 100 testers
This mod is free of error checker errors and has many other behind-the-scenes corrections as well
If you want to fly the top fighters, bombers, cruisers and battleships, figure out the two 'Roads to Glory'


This Mod is Dedicated to the memory of our fallen brothers 
[RIP]Phenomena, [RIP]Wyno, [RIP]Lion, [RIP]Gallows
Gone but never forgotten

Never heard of the Chronicals of Riddick? Did you watch it too many years ago to remember? Go down to Walmart or Target and buy the Trilogy for $14.00

Server Performance
Located in Texas it should give good ping to nearly everyone.


See our Stats page here

Take the first step the UnderVerse is waiting for you

Image RSS Feed Latest Screens
The Underverse 2.26 we have our eye on you NEW RELEASE DUE SOON 2.25
Blog RSS Feed Report abuse Latest News: 2.27 - is here

0 comments by RIP-Soupman on Dec 18th, 2011

ATTENTION FREELANCERS  2.27 HAS ARRIVED

As always there will be NO player wipes.

2.27 goes live today

After a massive Christmas release for version 2.26, the UnderVerse modding team has done it again with version 2.27!

A total overhaul of the Capitol ship docking has been done. No more stuck ships and no restrictions on large ships docking on stations.
Stations have also been tweaked to undock a ship in seven seconds, any ship, from Light Fighters to gigantic Battleships.
Many pieces of scenery have been moved to accommodate this new docking arrangement.

We have also added NPC Battleship fleets in select locations. Whoa Momma!

Other things done:

The UnderVerse uses FLAC (Freelancer Anticheat) by Eagle
Soupman updated our loadscreens for version 2.27
Destructible bases are now beefed up more, 4x hull and 1.5x shield. Guns are the same
Command swivel for turrets 1-7 fixed. Cockpit view fixed
Longsword torpedoes reverted back to 2.25 (note they always only fired straight)
Dependable weapons swivel improved
Leviathan upgraded to match other battleships, can hold class 9 turrets on class 10 slots
Added a class 9 freighter shield for admin ships (NutBuster)
Ix converted to Holiday Inn so all traders can dock there
British Isles to Callisto sign relocated properly (T-Bag)
Bobby tweaked a menu item for room switch sounds
Shields added to Crossbow, Starviper, Moss, Tarsus, Galaxy, Scrounge, Packrat and SoulTrain at purchase
Shields to all other ships that did not have them at purchase (purchase price will have increased)
Shield sold with Phoenix corrected to be Light Fighter
Fixed Katanna cockpit view
Sportsmans Refuge parts aligned better
Clouds have been tweaked so they don't show up as mine-able (changes only visible to new ships)
Removed shield and hull ship shake (adoxa)
Fixed News spelling for RIP Homeworld, than vs then (HunterKiller)
Fusion has shrunk the Marauder a bit and built a new sur for it
Fathom created a new piece of music for Fathom's Keep
Roads to Glory weapon platforms beefed up, hopefully no more players forcing their way in to get stuck
All player shields are now lootable, which simply means you can now eject them into space to transfer between ships
The Music in Chat 2 has been changed by request
Fusion has made a special billboard for our fallen teammate Gallows. It is over the docking ring of the RIP Homeworld
At the request of Tiberius, who runs the Bombers Away event, Fusion has made numbered platforms for players to sit on at the start of the event and they are now in place in the Mosh Pit.
All vanilla ships now removed from npc use in the mod except the versions we modified for use
Added missing HPcockpit hardpoint to the Soul Train, Archangel, Dependable, all 7 Descent ships, Mantis, Mantis Screamer, Marauder, Pegasus, Ugly and Warthog to alleviate any problems. Cockpit views readjusted to be as close as possible to before.
By request of Fathom, Fathom's Keep has been changed from a Merchant Guild base to a Homeland Security base (merchant gear removed, sorry)
Our torpedoes and missiles now explode with unique colors and sounds. Thanks to Tiberius for choosing the sounds
Dealer names updated for old and new clans
Bobby has tweaked two of our three intro movies to show off newer ships
Bobby has given us a new Universe map (NAVmap background) and other items (about 50 files!)
New hitbox collision created for all non-vanilla stations and parts (129 new component surs). Now all parts of Aldebarens bases are solid where the texture is and fly-through where there is open space (except the buggered giant golf ball one)
Fusion has now updated the Group W Bench and one is in place at each planet in Feudal Wars. Still a little solid in places, but people will learn not to run into them at Beat the Bomb :)
All rearview cameras checked and adjusted (112 or so ships)
Kraken spelling corrected in News items
All random mission stations and weapon platform increased in hitpoints
Fighters now undock from stations at full speed (rather than half speed) -adoxa (keep in mind the door animations eat time)
Capitol ships now undock (the animation sequence) at 90 speed rather than default 15. -fox. Between these two, all ships now undock from stations in the same time period.
All current docking, pilot, bartender and bribes npc voices have been updated with new wav files by Soupman (as well as some things for future additions). About 175 new and updated
Fusion has updated the sur on the Command (thanks to additional help from Skotty at the Starport)
Fusion has updated the sur on the Arcudia
Fusion has updated the sur on the Marauder
Destructible bases no longer drop shields
Sportsman's Refuge base parts aligned better
'Chat System 1' name shortened to 'Chat 1' (same with Chat 2)
'NPC Challenge East' name shortened to 'Challenge East' (same with West)
Harbinger Torpedo Launcher added to Flatulence Research in Ponderosa
NPC Battleships and NPC Cruisers now show up on your kill list as such
Loot drops changed up quite a bit, check them. This should nearly eliminate 'going over cargo limit'
Bobby has updated some of the navmap files, take a look around
News at Madinah fixed
Infocard at Blind Dog's fixed
Barbarian NPCs removed from in front of Planet Ix
A few more infocard items fixed
New load EULA (ESBR) modified. Thanks go to Oddjob
Rules updated, thanks go to Oddjob and player input.
Scenery moved downwards at Mega in Maelstrom
Added new hardpoints to every ship so items now jettison upwards and clear of the ship
Bartender voice updated (Soupman)
Infocard fixed on the Stresstest (Terminator)
Turrets on Stations, Warp Stations and Docking Rings beefed up a bit.
The Command has been reverted back to the version from 2.25 and HPs adjusted accordingly

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
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Vanilla Total Conversion Mod Starter Pack 3.1

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This is the Long awaited Vanilla Total Conversion Mod Starter Pack by [RIP]Dwnundr.. The Difference Between this and the TCM Pack is it Retains Some Vanilla...

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The UnderVerse - By Team [RIP] VER - 2.27

The UnderVerse - By Team [RIP] VER - 2.27

Dec 26, 2009 Full Version 2 comments

2.27 IS AVAIL NOW - EXTRACT THE FLMOD FILE TO YOUR DESKTOP,Double Click it then Move the 2.27 Folder to your FLMM Mod Folder Then activate using FLMM...

Comments  (0 - 10 of 72)
Muttaburrasaurus
Muttaburrasaurus Feb 27 2012, 6:30am says:

I love the riddick series, pitch black was scary but cool, and chronicles of riddick was awesome, and I can't wait for the next film. :)

+2 votes     reply to comment
RIP-Soupman
RIP-Soupman Feb 13 2012, 12:59pm says:

2.27 Sneak peek...

Check out the latest Video, BS encounters.. Do you have what it takes?

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Feb 13 2012, 1:09pm replied:

Couldnt get Video footage alone without an admin shield ... These guys are Mean..

Bring Friends :)

+1 vote     reply to comment
wildstar100
wildstar100 Feb 25 2012, 12:39am replied:

Just wanted to say that video is pretty neat. My only nitpick about the whole thing is that the Yamato class ship you were flying as. There aren't any forward or aft gun turrets. Though nice effects with the Pulse Laser Grid. Overall pretty good stuff!

+1 vote     reply to comment
RIP-DwnUndr
RIP-DwnUndr Feb 29 2012, 10:00pm replied:

We figured 4 guns and 24 turrets were enough, heh

+1 vote     reply to comment
MotherTeresa
MotherTeresa Dec 26 2011, 9:54am says:

Let me be the first one who gives you guys kudos for this neat little mod. I could give you a few suggestions on how to improve the mod and increase your player base, but I don't want to sound like a smartass so I'll just say:

Excellent job! Keep up the good work!

Edit: Happy Holidays!

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Dec 26 2011, 12:28pm replied:

Glad you like it ...

+1 vote     reply to comment
filoo
filoo Oct 4 2011, 5:41pm replied:

MERCI SOUPMAN pour ton mod génial .

Je voudrai dire aux joueurs FRANCAIS que ce mod est trés abordable même pour ceux qui , comme moi , n'ont pas l'anglais facile .

Il existe un forum en Français où tout est expliqué avec simplicité ,
une reponse à tout message est fait dans la journée .
Administrateur et pilotes francophones sont là pour vous aidez
dans vos recherches.

Que vous aimiez les fighters ou battelships , le RP ou la liberté ,
la découverte ou les évènements , les missions ou le commerce ...
Ce mod a tout ce qu'il faut pour plaire , même aux plus exigeants
d'entre vous .

Ne chercher plus "un" mod , UNDERVERSE est "LE" mod .

Vous vous dite "problème de connexion au serveur Américain"...
J'ai fait mon premier milliard en wifi hotel F1 , qui dit mieux !!

A bientot ...........FILO

+2 votes     reply to comment
RIP-Soupman
RIP-Soupman Oct 9 2011, 7:25pm replied:

Merci Filo tant pour les aimables paroles :)

+1 vote     reply to comment
RIP-Soupman
RIP-Soupman Sep 4 2011, 12:31pm replied:

Sorry we have no plans to release a SP version at this time

if you want to play the Mod without being part of the RP you may create one [Non]playername char to explore ... if you dont fire on anyone , no one will fire on you

Explore all you like ... [Non] tagged chars may only have one char and can not participate in any server events.

so explore all you want..

+1 vote     reply to comment
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Platform
Windows
Game
Freelancer
Developed By
RIP-Soupman
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Official Page
Underverse.US
Release Date
Released Apr 23, 2009
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Style
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Futuristic Sim
Theme
Sci-Fi
Players
Multiplayer
Statistics
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Last Update
12 hours ago
Watchers
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Files
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