The Ultimate Universe Mod began in January 2007 with the goal then being a multi stage development process. Chris Jones Gaming as an entity had just begun, and the team, growing by the day, was off to create one heck of a mod. The team acquired modelers, mappers, scripters, programmers, and other ‘staff’. We ended up releasing a ‘demo’ on 4/14/07 – Followed immediately by a little patch to fix a few things. Demo Patch two was released to the public on 5/21/07 after much beta testing, which included all new TOS ships from Moonraker, and a reworked single player campaign from Gamemaster, among other things. Many new missions and 1 on 1 maps added. Mindwipe provided many new sound effects and produced a very nice soundtrack for each race in the mod. Then came The Ultimate Borg, Dominion, then a full 1.0 release on 9/24/07. Stage 2 is in progress with no set release date. Stay tuned my friend.

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Blog RSS Feed Report abuse Latest News: Ultimate Universe 2.2 Released

0 comments by Muldrf on Apr 11th, 2011

The ole Marauder from BC ported by Muldrf with Acidfluxxbass's take on it's textures and Miri and Gan's effects and weapons. Galaxy X (Evolution) Class - By Acidfluxxbass & Noci3 - Scotchy original model and textures. The Icarus Class - Design: M. Christopher Freeman, Mesh: GMunoz, Porting by Acidfluxxbass & Muldrf. There are also numerous ships by Rudianos with UU specific alterations for balance, visuals and effects. Additional texture work by Gan and Acidfluxxbass on various ships. Great new effects work by Miri as usual. New Destruction Damage work by Gan making it a bad idea to get to close to a dying ship. Gan has also done work on defining the ship Classes AI to better suit the ships. We also have a number of updated and new maps added to the mix. You can see the full readme below. It doesn't mention it but it has the latest LMTools Suite included which is more current than the individual download as of the time of release.

This is an update for UU2.0 and must be installed over it.  Just a note that we missed putting in the readme.  If you currently have the CJG XI Pack installed you MUST ReInstall it AFTER UU2.2 is installed.  If you fail to reinstall it then your game will not load and it will give you a fatal exception error on startup.  Just reinstall the XI Pack (and it's patch) after installing 2.2 and you will be fine.

UU22Readme wrote:Ultimate Universe 2.2 Update Readme

Ultimate Universe 2.2 is a patch to Ultimate Universe 2.0 and not a stand alone release.

Beta Testing - AdmiralQ

--------------
The UU2.2 Patch Includes the following:

All Fixes in the UU2.0 Minipatch are included, this can be installed to a Fresh UU2.0 or one that previously had any of the UU2.0 Minipatch releases applied.

Ferengi Marauder - ported by Muldrf, orignial Model from Stock Bridge Commander
Jupiter Class - Federation, Terran Empire - re-ported by Muldrf
Confederation Class - Federation, Terran Empire, Section 31 - re-ported by Muldrf
Poseidon Class - Federation, Terran Empire, Section 31 - re-ported by Muldrf
Yorktown Class - Federation, Terran Empire - Original by Maxloef - re-ported by Muldrf
Selfridge-A Class - re-ported by Muldrf
Springfield Class - re-ported by Muldrf
Challenger Class - Federation, Section 31 - re-ported by Muldrf
Cheyenne Class - re-ported by Muldrf
Freedom Class - Federation, Section 31 - re-ported by Muldrf
New Orleans Class - Federation, Section 31 - re-ported by Muldrf
Niagara Class - re-ported by Muldrf
NX-01 - Federation, Section 31 and Terran Empire - re-ported by Nix & Muldrf,
Neptune Class - Federation, Section 31 - re-ported by Muldrf
Vulcan XRT-55D - By MrJohn. New damage mesh by Muldrf & other minor refinements
Oberth (OriginalST3 Style), Medial Refit and Guardian Variant - By Phoenix (Nix), final porting by Muldrf
Proxima Class (TOS) - By Phoenix (Nix), ported by Muldrf
Olympic Class - By Wagaugusto. see: "Olympic_Readme"

JC2006 UUM 2.2 submissions:
==================================================
Red Tactical Cube (Lore Cube) - in Borg Alliance Race- JC2006

StarKnight (Modder formerly known as Grunt) UUM 2.2 submissions:
===========================================
Ambassador Class - updated port by StarKnight, added Nacelle Breaknodes and Animated Bussards
Mnemosyne Class - Federation, Section 31 - ported by StarKnight, Animated Bussards, Glows after Cloaking

Ganondorf UUM 2.2 submissions:
========================================
Odf updates: Centaup, Olympic, Galaxy Pulse, Nix's Proxima
all got the show class, correct class files, and destruct
damages. Overall destruct damage and AI Class changes.

F_tos_proximas disabled. It was a bug box in game, drawing upon the m3d
that is now used for the tos federation. I believe this
is the stock version.

Advanced Neghvar disabled as well. Figured we had two already. Although
this could be usable by the tools, instead of skirmish.

Grethors hand (Q's ship) - switched to ubber race.

Chunks for the Medical Daedalus added.

Config file. Repair points increased from 5 to 7.

Textures: TNG: Warbird now has romulan logo.
S-31 Freedom and Challenger updated.
ENT: Romulan Harvester, Command Station, Starbase, Hunter class, Bird of Prey, BattleHawk.

Miri's Hot UUM 2.2 submissions:
======================================
ODF updates: Explosions Folder, Weapon's Folder, Rads Ship Pack odf's.

- Added Nacelle explosion trails for destruction fly off.
- Adjusted Rads Ships pack for use in UUM.
- Adjusted timings and sequencing for new look explosions (WIP).

Textures: Rads Ship Pack - Added some glow textures and weapons DDS tweaks to
First Federation ships.
- Adjusted Phaser effect DDS textures.

Sprites: Adjusted files.

AcidFluxxBass UUM 2.2 submissions:
=====================================
Galaxy X (Evolution) Class - By Acidfluxxbass & Noci3 - Scotchy original model and textures see: "AFB GalaxyXEvo.txt"
Yeager Class added Breaknodes
Centaur Pittuck Refit and Stock Centaur Retexture
Icarus Class - Design: M. Christopher Freeman, Mesh: GMunoz, Textures: GMunoz, AcidFluxxBass, Initial Porting by AcidFluxxBass, Finalized Porting by Muldrf

Deathmatch New and Altered Maps:
Jumping Off Asteroids (New)
4first
alphacentauri
alphacentauriafb
AlphaNumafb
alphaoniasafb
bestof
bronchx
demian
devron
ds13
jerico
moltren
Tegenerina
thesetting
thestar
unification
vger

Texture Work:
Ferengi Marauder
Challenger
Cheyenne
Daedlus
Delta
Discovery
Korolev
Niagara
Minuteman
Akira
Springfield
Yorktown (Stock)
Medial Daedlus
Romulan Battlehawk
Romulan Hunter(ent)
Romulan Hunter
Romulan Skyhawk
Romulan Swarm
Romulan Swiftwing

Bits from Chris Jones UUM 2.2 submissions:
===================
Vs Battle Maps (Fixed maps and New Maps)
civilian_guard.sol
LargeScenicBattle.s ol
empok_vs.sol
entrace.sol
BajorianSystemlatetng_vs.sol
encardia_vs.sol

Cardassian Hutet Chunks

Also some stuff from others:
=================================
Deathmatch Map from Boulder:
Starbase 600

Maps from Petescan:
8player deathmatch maps:
00PCNOR
00PCPARADOX

Gamma Sector 1 - Vs Battle Map by AdmiralQ
I.K.V. Grethor's Hand - KI Ktinga Variant - Uber Race - AdmiralQ
Galaxy X Pulse Refit Variant - AdmiralQ

Rudianos UUM 2.2 submissions:
==============================
Various new models and ports by Radianos. Some minor work on some of them by Muldrf.

All are in the Multiera race except the D'Vorta:

Klingon - D'Vorta Class Scout (TOS)
First Federation - Emilius Class
First Federation - Emilius Class Formation
First Federation - Exon Class
First Federation - Fesarius Class
First Federation - Protarius Class
First Federation - Sephrodecius Class
Tin Man - Gomtuu Class
Haakonian Shuttle
Hunter of Tosk
Husnock - Dreadnought
Ktarian Warship
NiHydron - Warship
Species 10026
Sulliban - Cellship
Talarian - Toral Class
Tarellian Cruiser
Unknown - Whale Probe
Zalkonian Warship

Permissions:
The content of this mod cannot be used in any other mod without permissions from the original authors -

Primary contacts are Chris Jones, Mindwipe, Moonraker, Writeall, Miri's Hot, Maxloef, Muldrf, Phoenix, Captain Star Knight, Ganondorf. If unsure contact me directly - -email-

Obviously if you wish to use use something from this mod that is authored by someone outside the CJG Team you also need the original author's permission. Some Mods included in UU are authored by good folk on the Official Bethsoft Forums and Legacy Files. There will be a separate folder for Readmes and credits in your game folder after install. This mod and these files are not supported by Maddoc or Bethesda Softworks and they are not responsible for any damages to your game directory. As with all mods you are using them at your own risk. The Ultimate Universe does not come with an uninstaller.

Enjoy..

The Ultimate Universe Mod Team


We have also just released the Ultimate Universe 2.2 MiniPatch R1 to fix a few issues found in the initial release.  It should be approved in the near future.  Head on over to our Downloads section to grab the new release

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Ultimate Universe 2.2 MiniPatch R2

Ultimate Universe 2.2 MiniPatch R2

Apr 11, 2011 Patch 1 comment

UU2.2 Minpatch 2 Details: ======================= Minipatch 2 Includes: 4/12/11 1. Updated Readmes with XI Pack Compatibility and Installation Instruction...

Ultimate Universe 2.2 Update (Build 2)

Ultimate Universe 2.2 Update (Build 2)

Apr 7, 2011 Patch 11 comments

This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards...

Star Trek XI Addon Patch 2 For Ultimate Universe 2

Star Trek XI Addon Patch 2 For Ultimate Universe 2

Oct 22, 2010 Patch 1 comment

Not needed if you have downloaded "(Build 2)"!!! The ChrisJones Gaming ST XI Addon 1.0 Patch 2 This is the Patch for the Ultimate Universe 2.0 Compatible...

Muldrf's Legacy Mod Tools Suite Release 2i

Muldrf's Legacy Mod Tools Suite Release 2i

Oct 2, 2010 Other 0 comments

Updated:6/10/11 Includes these Modding Utilities: The LegacyMissionEditor by Bethsoft updated by Muldrf Version: 1.04c LMTools or the "Legacy Modding...

CJG Star Trek XI Mod 1.0 (Build 2) For UU 2.0/2.2

CJG Star Trek XI Mod 1.0 (Build 2) For UU 2.0/2.2

Oct 2, 2010 Full Version 3 comments

Updated 5/19/11 The ChrisJones Gaming ST XI Addon 1.0 The CJG XI Addon is released in 2 variants. This is the Ultimate Universe 2.0/2.2 Compatible Edition...

Ultimate Universe 2.0 MiniPatch 3b

Ultimate Universe 2.0 MiniPatch 3b

Dec 5, 2009 Patch 0 comments

Obsolete! Get the Ultimate Universe 2.2 Update Instead

Post comment Comments  (20 - 30 of 91)
CrowV
CrowV Jul 12 2011, 7:04pm says:

Hey Guys Me Again.

Had a few more ideas for the next update, if your doing one.

1. Multi Themes - Choose a theme for the menu scheme i.e federation, klingon, borg ete

2. New explore modes for different races, rather than just Federation.

3. Colours Schemes for ships to add an extra feel as your own starship.

4. Starbase Defence Mode - Select a starbase, up to 4 ships and take control of a starbase and defend the hell outta it.

5. Could you add a epic battle. USS Enterprise vs The Planet Killer?

6. Call For Back Up - In other words signal an ally to assist, a new ship will spawn and hey presto back up.

7. Saucer Separation - Just for extra kicks and geekness lol

8. Transwarp Wormhole - For all transwarp ships, add the wormhole effect?

Anyway these are just some random ideas, whether you do any or not, the mod is still kickass. Oh i have a data sound files of the federation computer, basically saying all that can go right and wrong with a ship. Let me know if you want them. Laters

+1 vote     reply to comment
CrowV
CrowV Jul 7 2011, 6:44am says:

Just to say this is an awesome mod. Just what the game should have been when it came out. I love you guys lol. Anyway i have a few bugs i thought you should know. nothing major, just minor things.

1. Some of the new ships think there called enterprise when there not.
2. USS Luna and USS Long Islands aft torpedoes don't fire.
3. USS Akira and The Romulan Warbird are struggling to hold there outer detail.
4. Sometimes the target will lock torpedoes when your not in range.
5. At times target lock will not hold and the ship will just stop.
6. One of the Federation ships thinks its a klingon ship, though i forgot which one. Its one from the UBER Ships.
7. On some ships the phasers will fire, but no phaser will be seen.

Still these are minor and easily fixed, does not alter the fact that i have totally geeked out on this mod. And i am rocking a single core with, but not to worry my new dual core extreme is on the way, so it will perform better. I have some ideas to increase the experience.

1. Fire Modes! Multi Ship phaser Lock, full spread torpedoes and force fire.
2. Alert Status - Normal, yellow and red.
3. Ability to raise and lower shields
4. Auto Battle - Let the your fave starships have it out com vs com
5. Spacedock mission start - fly out spacedock at the start of a mission.
6. Shuttle realise - Fly out of your starship in or out your shuttle to do recon.

Hope these ideas are worth a thought and i hope i have helped. Keep up the good work.

+1 vote     reply to comment
Opinionator
Opinionator Jun 29 2011, 11:19pm says:

It was a total clean install, no mods added previously, had to reformat PC. No crashes in campain mode, just the other gamemodes had some issues.

+1 vote     reply to comment
Opinionator
Opinionator Jun 29 2011, 11:14pm says:

Spoiler Alert. I really don't understand why the Federation Council, would authorise, starfleet to capture a borg sphere, and then use it to kill romulans in destroying a starbase, just so the starfleet ships can attack it later and make the romulans think they are alies. This is totally out of character for the Star Trek Universe and a unrealistic plot and more a romulan tatic, unless it was set in the alternate universe which it is not.

+1 vote     reply to comment
Opinionator
Opinionator Jul 1 2011, 12:18pm replied:

Oh crap posted on the wrong mod, as regard the plot issues that was Trek Battles 3, soz! (Still have had issues with game crashes. OS/WXP/32bit Retail version of Legacy, patched upto v1.2 ).

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Jun 4 2011, 2:16pm says:

Can anyone reupload part 1 of UU cause the link here is dead.

+1 vote     reply to comment
Muldrf
Muldrf Jun 13 2011, 12:18pm replied:

The link is not broken, although maybe they were doing some maintenance when you tried. I've verified and it's download fine.

+1 vote     reply to comment
Opinionator
Opinionator May 19 2011, 11:20pm says:

The sounds effects are delayed and don't sync in with the combat action? Nice content, shame about the crashes, dont know if its the mod or my rig?

+1 vote     reply to comment
Muldrf
Muldrf May 27 2011, 9:04am replied:

1. If you had UU2.0 working properly before installing it and had the XI Pack installed as well, you will get a crash message on startup. To correct it you must reinstall the XI Pack. This will fix the crash problem.

2. UU 2.2 Requires a properly installed and working UU2.0 to be installed over. UU2.2 is an Upgrade to UU2.0. It is not a stand alone mod. It is also NOT an upgrade for UU1.0, or UU1.5 and will not work with them.

3. If you had other mods installed with UU2.0 before installing 2.2 any one of them could cause a crash problem. If that's the case, the two suggestions I would have are, first to reinstall them and see if that fixes it, or start over with a fresh install.

To get a fresh install. Rename your existing \Star Trek Legacy\ folder (or delete it). (Uninstalling Legacy and all mods via the Windows Add Remove Programs will NOT give you a clean install unless you rename or delete the remaining files left in the \Star Trek Legacy\ folder.) Next insert the dvd and start the installer, and tell it to Repair your install. This will install a clean unmodded copy of Legacy to the original folder path which is usually "C:\program files\bethesda softworks\star trek legacy\" or "..\program files (x86)\.." if you have a 64bit OS.
Then install UU2.0 Part 1 of 2, then UU2.0 Part 2 of 2, then UU2.2, finally install the UU2.2 Minipatch. If you have a 64bit OS be sure that all of the installers are installed to the proper folder, some of the installers might want to install to "\Program Files\" instead of "\Program Files (x86)\" on a 64bit OS in that case the mod wouldn't work as some of the files are in the wrong folder.

You can always goto our forums for more direct and detailed (and likely faster) support. Forum.chrisjonesgaming.net

+1 vote     reply to comment
Muldrf
Muldrf May 27 2011, 9:14am replied:

I am unaware of "sound effect sync problems". More details would be needed to figure out exactly what's happening to you when to see if it's a problem that can be reproduced.

There are no known crash issues in UU2.2 when installed properly, other than having to reinstall the XI Pack after installing 2.2 if it was installed previously. Legacy is far from a flawless engine, so crashes are not unheard of. But if a crash is reproducible under specific conditions and not totally random, then we can look into it and see what's causing it. There can be problems with certain ships, certain maps, certain scripts, certain weapons etc which point to problems with those objects that would need corrected.

+1 vote     reply to comment
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Platform
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Chris Jones Gaming
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Release Date
Released Sep 24, 2007
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