The Ultimate Universe Mod for Star Trek Legacy is a collaboration of many individuals driven to make the best of Star Trek Legacy. While it has been a few years since our UU2.2 release, in honor of the 9th Anniversary of the Release of Star Trek Legacy we are planning a little something. While not on the scale of our previous work, we hope it adds something to the community. As to when, we aren't sure yet but hoping for a December release to be ready to be released on the 9th Anniversary of Star Trek Legacy's release.


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Ultimate Universe 2.3 (as we are currently calling it) is still progressing. Initially we weren't counting on a very large release. With some great contributions by Kophjaeger coming in last week, the release has grown greatly. This has the unfortunate side effect of delaying the release due to there being significantly more integration and testing, and putting me onto other duties taking me away from the other content I was preparing for release.

I think in the end anyone who plays the new release will consider it well worth the delay. It's been years since our last release and this one is shaping up to likely be our second biggest release since UU was introduced (size wise).

As we get a bit further along, I will be posting more detail on expected content. Right now it is a bit to early to detail what we will be including, but here is a picture of one of the ships expected to make an appearance.

shot1

We will also be integrating the XI Pack release into this build. There are some expected changes to the original XI release content including a notable model change.

shot2

As to "When are you releasing the update?", that will be followed by our normal, "When it is ready." response. I can't give you more than that at this time. There is a lot of work and time involved in making sure that we release the best quality content that we can. Things are progressing well, and I'm really looking forward to what this release is shaping up to be.

-Muldrf

Long Time no see.

Long Time no see.

News 12 comments

Long time no see. Well been pretty quiet here for a few years, as you can tell. With us coming up on the 9th Anniversary of the release of Star Trek Legacy...

Ultimate Universe 2.2 Released

Ultimate Universe 2.2 Released

News

Announcing the release of the UU2.2 Update. This release includes updates to a fair number of existing ships to add features to them such as breaking...

Star Trek XI Pack Released

Star Trek XI Pack Released

News

After more than a year, the Star Trek XI Pack for the Ultimate Universe is finally released

We're Not Dead Jim

We're Not Dead Jim

News 2 comments

An Update Out Of Nowhere From Chris Jones Gaming And The Ultimate Universe, Proving That We're Not Dead Jim

RSS Files
Muldrf's Legacy Mod Tools Suite Release 2L

Muldrf's Legacy Mod Tools Suite Release 2L

SDK 5 comments

This package of tools for modding Star Trek Legacy includes. The Modified LegacyMissionEditor v1.05. The LMTools v0.9.4.0. The UUTools v3.5.3.0. The Legacy...

Muldrf's Modified Legacy Mission Editor (1.05)

Muldrf's Modified Legacy Mission Editor (1.05)

SDK 1 comment

This is the Muldrf's Legacy Mission Editor 1.05, an improved version of Bethesda's Editor. This version is included as part of the LMTools Suite release...

Ultimate Universe 2.2 Update (Build 2)

Ultimate Universe 2.2 Update (Build 2)

Patch 42 comments

This release includes updates to a fair number of existing ships to add features to them such as breaking nacelles with plasma effects, animated bussards...

CJG Star Trek XI Mod 1.0 (Build 2) For UU 2.0/2.2

CJG Star Trek XI Mod 1.0 (Build 2) For UU 2.0/2.2

Full Version 6 comments

Updated 5/19/11 The ChrisJones Gaming ST XI Addon 1.0 The CJG XI Addon is released in 2 variants. This is the Ultimate Universe 2.0/2.2 Compatible Edition...

Ultimate Universe 2.0 - Part 2

Ultimate Universe 2.0 - Part 2

Full Version 8 comments

This is NOT An Upgrade to UU1.0 or UU1.5, you MUST start with a Fresh Clean unmodded Legacy install. If you try installing over UU1.0 or 1.5 you will...

Ultimate Universe 2.0 - Part 1

Ultimate Universe 2.0 - Part 1

Full Version 25 comments

This is NOT An Upgrade to UU1.0 or UU1.5, you MUST start with a Fresh Clean unmodded Legacy install. If you try installing over UU1.0 or 1.5 you will...

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Mallard12345
Mallard12345 - - 4 comments

Not sure why, last time i had this mod installed. my camera ended up being slid to the right of my ship. any idea why?

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Guest
Guest - - 689,223 comments

Always when i start the game it crashes and i get this:

EXCEPTION: ACCESS VIOLATION
0x0058bf87
0x9050e853
EAX:00000000h ESI:04174110h
EBX:04174104h EDI:00000003h
ECX:0019ea18h EBP:7c3505dch
EDX:0022b000h ESP:0019e9e4h
EIP:0058bf87h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010216h CF:0 PF:1 AF:1 ZF:0 SF:0 OF:0

can anyone help me?

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Mallard12345
Mallard12345 - - 4 comments

I deleted all the legacy files on my computer and then reinstalled off the disk. seems to work

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New_User
New_User - - 1 comments

"It tasks me. It tasks me and I shall have it installed! I'll reinstall it 'round the moons of Nibia and 'round the Antares Maelstrom and 'round perdition's flames before I give it up!" -Me

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papasimoneitalia
papasimoneitalia - - 1 comments

Hi there^^ I've installed the mod, but I keep having crashes. I have an issue with the first mission, when it continues to tell me to press "E" to transfer power to engine, and keeps telling that until the end of the missione and then the game crashes, and I'm having similar issues for other missions

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Druark
Druark - - 6 comments

Years later, just to confirm for anyone else that visits this page looking for this issue. I also have this exact same problem. Infinitely repeats the voiceline and if you manage to defeat the romulans the game just crashes.

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Tattorack
Tattorack - - 92 comments

Just want to add that I'm experiencing this issue too. Keeps telling me to transfer power to engines over and over, with an annoying dialogue box that pops up. Defeating the Romulans crashes the game. And no, actually transferring power to engines doesn't fix it.

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