A HD pack for Ross Smith's fantastical classic Half-Life mod, Timeline! This mod tries to improve the original in some ways. These includes improving the models, sounds, sprites, and maybe adding in some odd details here and there.

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The major loss of my old computer struck a lightning bolt in my heart, but thankfully, i managed to persevere and bring you guys another Remod, the classic Timeline series by one Ross Smith!

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Well, here it is guys, a Remod done after the lighting bolt that actually did struck my old computer, basically frying everything inside it. Thankfully, my dad came to the rescue and borrowed me his office computer, and now here we are, with another Remod.

The Timeline Trilogy | Remod 1.1c


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Timeline is one of the mods that i play back in the day, and you can definitely imagine what it was like back then. Everyone was so busy going around Black Mesa and modern space sci-fi stuff when suddenly, BOOM!

Nazis and time travel got into the mix.

Just the premise itself already impressed me, time travelling Nazis screw up time around the Half-Life universe and it's up to our ol' Gordon and his trusty crowbar to put a wrench in their plans and screw over the Third Reich!

Of course, a premise isn't going to go well without a good execution, and Ross did deliver for a good bit.

The set pieces were awesome and diverse, first you start in 1944, then Egypt, then Rome, then the Civil War, London during the Ice Age alternate timeline, and a lot more too after that. The Timeline series has moments that got me just wowing at the more worked on areas.

Combat was a bit tricky due to the limited supplies, the enemies were plenty, and your supplies aren't.
Playing the mod on Hard really tested my skills, and i even had to do other things to take out enemies with little loss on my side (the vehicles of T2/T3 comes to mind, and i actually succeeded in using TRIPMINES of all things to get rid of the Assassins).

The brushing is not too bad either, it even got better as the maps go on.

I'm glad too that Ross didn't just stick with one idea and overuse it, he used the time hub thing in the first part, have the second be going around an alternate snowy Ice Age-y timeline where everything's changed for the worst, and fused the two in the final part.

Though unfortunately, the mod is also flawed in some places.

Some of the level design can get a bit bland with the repeating long hallways/corridors, some parts were a bit silly (tanker surrounded by invisible walls in T3, anyone?), and the spinning thing in T1's final cutscene was horrible for my head.

The combat was fun, but at times it gets REALLY STUPID for some reason, too many HGrunt grenadiers at times and HOLY HELL the respawning enemy bits were numerous and frustrating as heck.

The way to go can get a bit confusing here and there, backtracking for keycards and switches that opens a door/area 10 miles away was not fun, and i ended consulting a walkthrough when i got stuck a couple of times, i won't blame you if you did either, a ceiling covered by an electrical wire or uncolored keycard/door hunting is not something i'd like to progress with.

And don't get me started on some of the "escort" missions, the one on T2's space ship was tedious due to how the scientist keep getting stopped by the level geometry and you had to go back and forth to get him on that damn escape capsule.

Thankfully, the positives outnumber the negatives, and i'm still pretty happy after finishing it (that ending was brilliant, btw).

So yeah, figured i'd do a Remod and add stuff that could work here and there.
Adding tiered-ish weapons for each one was the first thing i did, no more MP5SDs/SPASs for the entire series.
The Nazis now carry modernized WW2 weapons in T1, actual modern weapons in T2, and straight out futuristic doesn't-make-sense weapons in T3.

Barneys in T2 is replaced with cops (though everyone should ignore the final barney in T2 that turned into blue barney in T3, call it time paradox or secret agent disguise or something).

Added simple detail texturing for everything, sound alterations here and there, actual German sentences for the HGrunt lines, custom materials to make snow sound snowy, and a bit more things here and there.

Hopefully, you all can enjoy it as i have.

Thanks for reading.


Btw, if anyone's lost, here's RTSL's walkthrough links, hope it'll help.

Prologue
Media.runthinkshootlive.com

Iced Earth
Media.runthinkshootlive.com

Heart of Darkness
Media.runthinkshootlive.com

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