The Third Reich is a Total Conversion for Unreal Tournament. We chose the Unreal engine because it can handle complex architecture and scenes for our maps. The scenarios can be filled with detailed settings; you can fully take advantage of every box or building in your way to prevent your character's death.
We are using this particular engine because of its many advantages to the average player; the engine supports high resolution textures to make scenes look more realistic, and the netcode is awesome, allowing anyone from the lowly player on a 28.8 Modem to the enthusiast on DSL/Cable to play at competitive and fair levels.
Our Goal is to re-create the tension and suspense of the Second World War.
This will be unlike anything you have played before. TTR will feature multiple objectives to be completed in maps, loads of new gameplay styles, realistic & historically correct weapons and maps, brand new player models and some new features to make it the most realistic, but fun, gaming experience you've ever had.
The Third Reich will primarily focus on the multiplayer part, although I must say that we have already figured out 6 campaigns for a single player experience with the latest unreal technology.
We will feature historically correct maps and weapons. This is to make your gameplaying experience even more fun than anything you've ever played before.
I know what u are thinking right now:
"pfff where did we hear that before..." but it's up to u to judge us, and I think that when you've seen what we've got planned, already have and the team behind this project, you'll have to admit that we do mean business.
Some Images, Showing off the Class of This Mod!
Velocity`: Ahoy Stryker! It's Velocity` here to ask you some questions for moddb.com about The Third Reich. If you would be kind enough to answer, we'd appreciate it!
Velocity`: Okay, so let's get started. For those who don't know you, why don't you introduce yourself for them.
Stryker: Well I'm Stryker, co-leader of The Third Reich, been working along side with Spunge all this time, my task in the mod was especially during the inititial steps to gather a team skilled and motivated enough to join us. Second thing i do is mostly public relations, and project lead.
Stryker: And also a bit of quality assurance but everyone on the team does that, to make sure the quality of the product is the highest we can offer.
Velocity`: Cool. What encouraged you to Co-Lead for The Third Reich?
Stryker: Well, basically spunge and I felt that there was an emptyness in the ut mod world out there, so we stuck our heads together and came up with a basic mod idea. And that was ww2 based, very basic but a good start. After that we took our time (about a year) in coming up with what the mod should contain, how it should feel, and all kinds of details.
Stryker: At that time there really wasn't much mods or games based on ww2, after that year they started coming up like mushrooms, it was like everyone had the same idea around the same time. However we where still motivated to continue, something we're all gratefull for.
Velocity`: I see. What is the theme? Single Player/Multiplayer/Adventurous?
Stryker: The initial ut release will be mostly aimed at providing an intense online war, after the initial release we will most definatly update that one with new weapons, maps and if neccessary gameplay fixes.
Stryker: AI's will of course be available, but its far more intense with human players.
Stryker: The future plans depend on the feedback of the community.
Velocity`: Sounds interesting.
Velocity`: What are the gameplay modes for The Third Reich? What are they about?
Stryker: The gameplay is mostly objective based, this can go from either capturing documents, encoding machine (enigma), destorying objects (recently coded), and capturing Territories, so basically its very dynamic and basically limited to the mappers own imagination, and historical facts of course.
Stryker: A map can contain multiple objectives, and they can be archived in a random order.
Stryker: For now most of the objectives are for the allies, the axis have the hard task at the moment of defending, but we are working for some objectives for the axis too.
Stryker: Though playing as the axis isn't necessary less fun than the allies.
Velocity`: Woah now, let me speak a little bit. Hah, anyways, sounds good. When do you expect the following Beta to come out?
Stryker: Hmm, hard to say actually, the internal beta's arrive rather shortly from the last one, after a month or so we compile a big internal version, so that would probably be the same with the public one.
Stryker: Its getting a stable base that takes the most time, and thats what the first release will be.
Velocity`: Alright, that about sums it up. But is there any comments you would like to say?
Stryker: Well i'd like to thank you for interviewing me, and i'd also like to invite everyone to our forums, every little contribution counts. And hopefully you'll like our mod when it comes out!
Velocity`: Alright. Congratulations on the first MOTM for moddb.com, thanks for your time!
Stryker: No problem.