The Survival is an episodic Source Engine total conversion mod with an original storyline and unique cast of characters. Play your way through a post-apocalyptic world and immerse yourself into the role of Emmett Gibson, an everyman who must not only protect himself, but a group of other survivors as well from the many unknown threats that await him. The Survival takes advantage of the Source Engine in many ways, both from the gameplay and graphical aspects. Everything from a wide variety of explorable maps to sound effects shapes the treacherous and immersive world of the game.

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Custom Models #1 Trailer House interior The Warren Ranch [BETA VERSION]
Blog RSS Feed Post news Report abuse Latest News: March 2015 Update

3 comments by SuperNexus on Mar 24th, 2015

Greetings everyone!

It has been quite a while since the last time The Survival's MODDB page was updated. Things have gotten quite busy over the past several months, and while progress has been made, the mod is still under wraps and has also undergone a few changes.

Custom Models #1

For starters, The Survival was originally envisioned as a Half-Life 2 mod, running on the Source SDK 2013 Singleplayer Base. Eventually, a decision to port everything over to the Alien Swarm Engine branch came into mind, and thus after consideration, all of the assets have been moved over to the AS Engine branch. The Survival will still be a single-player mod, only on a different engine branch.

Moving everything over to the Alien Swarm engine branch allows for multicore rendering, faster rendering of models & particles, as well as advanced water shaders and deferred lighting. VPK support would also allow to keep files (maps, textures, sounds, models, etc.) in a more organized way.

Trailer House interior

Because of this, a copy of Alien Swarm will be the only thing you will need in order to play The Survival. Fret not, for AS is free to download on the Steam store!

One last thing, the mod is NOT DEAD. It is very much still alive and being worked on daily. Be sure to check back for more updates in the foreseeable future.

Post comment Comments  (0 - 10 of 13)
SinisterExaggerator Jun 10 2014, 6:01am says:

Interested on how you are going to accomplish an open world in source engine really isn't an ideal engine for Open World games.

+1 vote     reply to comment
SuperNexus Creator
SuperNexus Jun 10 2014, 9:23am replied:

This is true, Source isn't known for huge maps like Skyrim or GTA, but its maps will be explorable. You as the player are headed towards your current destination; don't just walk in a straight path, look around a little bit. Maybe that old building has a clue or potential plot detail.

+2 votes   reply to comment
beastpheonixgaming
beastpheonixgaming Mar 23 2014, 6:45pm says:

Hey SuperNexus, if there is a young man, (13-15) in there, I could possibly do it :D

+1 vote     reply to comment
Miia
Miia Nov 28 2013, 4:17am says:

The mapping looks good, tracking.

+2 votes     reply to comment
Dune_Jumper
Dune_Jumper Nov 28 2013, 1:18am says:

What BadXFox said.

+1 vote     reply to comment
BadXFox
BadXFox Oct 11 2013, 5:13pm says:

Sounds good, tracking

+2 votes     reply to comment
VimanaExpress
VimanaExpress Oct 9 2013, 12:52pm says:

Can this be a road trip mod? I like road trips.

+1 vote     reply to comment
SuperNexus Creator
SuperNexus Oct 9 2013, 1:16pm replied:

Well, there will be a lot of open-world exploration. :)

+2 votes   reply to comment
VimanaExpress
VimanaExpress Oct 11 2013, 5:50pm replied:

Yes! Oh, I can't help but wonder, will it take place in the 90s or 80s?

+1 vote     reply to comment
SuperNexus Creator
SuperNexus Oct 11 2013, 6:06pm replied:

1990s.

+1 vote   reply to comment
GamerDude27
GamerDude27 Oct 11 2013, 1:25pm replied:

Finally!
You of all people get what we want!
GTA styled gameplay thanks bro!

0 votes     reply to comment
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The Survival
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