The year is 2028. Your name is Alen Torrence. Times are rough, you can hardly support your family anymore in a rapidly failing economy, and they're likely the only thing you keep living for. You need a miracle or things will get dark, fast.

Luckily, one comes in the middle of the night, when a stranger rings your house giving you muffled instructions to meet at an abandoned building on the outskirts of town with a very large sum of money on the line. Of course, you accept immediately.

The building looks desolate upon arrival, but as the lights flicker on you realize there might be more going on than you would have bargained for. A man known as Dr. Happerford explains to you that for you to get the money you must participate in the preliminary studies for a new experimental drug running under the title of DC02. He vaguely explains that it allows you to experience dreams in a more realistic and vivid way than usual, though the specific circumstances are left unclear. Despite the shady circumstances you accept.

The story runs deeper though. It becomes immediately clear that whatever science this man had been toying with had far greater implications than you ever could have expected and the history behind DC02 is a lot longer, and a lot darker than you could have imagined. As Dr. Happerford starts to unfold you realize the severity of the situation, but by then the your only hope if to find your own way through the maze of your mind, and the further you go the less clear it becomes if you'll ever make it back....

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0 comments by Kman418 on Feb 3rd, 2015

In a way it's still sort of surreal to think that I've finally reached this point after years of wondering what it would be like to finally release, but now that it's been a month and the dust has more or less settled I've had some time to sort out my thought on the matter.

As it sits now we're at about 1000 downloads combining both the downloads from here and from the Frictional Games Forums. It's crazy for me to think about, and while I know that's a pretty insignificant number compared to a lot of other projects on here it's still very cool for me to think about. In a lot of ways this project was my first real attempt at reaching out to the world - since I was probably 10 or 11 I knew that all I wanted to do was tell stories, to create an experience through expressing my ideas, and this was the first time I've been able to successfully do that on any sort of major scale.


Of course the response wasn't nearly as big as some of the bigger names in the Amnesia modding community, but I've known that would be the case for a while now. As it is right now, excluding Penumbra: Necrologue, Amnesia mods don't really get a whole lot of recognition anymore as interest in them has dwindled. I would be lying if I said I didn't hope it would get more recognition given how much time I spent on it, but as I've said before "making it big" or whatever was never really my goal with this. I wanted to tell an engaging story and create an experience that might really have an effect on someone, and if that's the case for even 1 person, then I'm satisfied with what I've created. And luckily, based on some of the reviews I've gotten back it seems like that's most definitely the case for at least a few people, given how overwhelmingly positive they've been.

As for what the future holds, my work here and with Amnesia is done once we finish the next version. We've already noted all the issues people have reported and plan on fixing them soon for a 1.1 version as well as improving the quality/execution of a few sections, I won't give a date on when that will be ready but hopefully that will be soon ish. It's been difficult since my day to day life has gotten significantly more busy in the last month as I've reached the point in high school where I have to start thinking about college meaning the weekend is the only real work time I get, and Logan of course has his own school work. The patch we posted should however fix any game breaking issues you might have since those are the only two errors I've seen reported that could keep you from progressing indefinitely, though if there's more report them to me of course.


Otherwise, I've started drafting some ideas for an indie game that I might get started on over the summer. It would be significantly shorter and less ambitious than this though in some ways more effective I think. Some of the ideas I have for it are pretty unique and would definitely appeal to the same crowd as Amnesia. If I have any updates on that I'll post them here, so be on the look out for that. I don't think I'll ever do another mod, it's been an incredibly fun experience and I've learned a huge amount about the process of game design but if I do continue down this path I'd hopefully want to move onto making ACTUAL games. Logan, however, is working with another team currently on a really incredible looking Deus Ex mod you can check out here. He's an incredibly talented guy and one of my best friends and listening to some of the tracks he's created for that project so far his work on that will be pretty amazing too, so definitely check it out.

Anyways, that should be it. Take care, hope you all enjoyed playing!

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Patch - drill not combining and shadow maze crash

Patch - drill not combining and shadow maze crash

Jan 14, 2015 Patch 0 comments

If you're having trouble with either the drill in map 2 not properly combining or the game crashing upon exiting the shadow maze, download this and follow...

The Subconscious Trials Original Soundtrack

The Subconscious Trials Original Soundtrack

Jan 4, 2015 Music 0 comments

All tracks written and produced by Logan Felber, except "The Dream Collapses" and "Gatherer" written by Logan Felber and Oliver Daids.

The Subconscious Trials V.1

The Subconscious Trials V.1

Jan 2, 2015 Full Version 2 comments

Wake up Alen, the phone is ringing. You've got a long night ahead of you...

Post comment Comments  (10 - 20 of 103)
DeathXD01
DeathXD01 Jan 20 2015, 11:55am says:

I have problem with the custom story.
When I start the custom story, I got an error message.
"Could not load script file"
It wrote the problem with the Sub_Trail_1.hps in the custom story's map folder. And more problem with:
"main(102,2): ERR: No matching signatures to'MovePlayerForward(const uint)'
main(213,2):ERR: No matching signatures to 'MovePlayerForward(int)'"

+1 vote     reply to comment
Kurton
Kurton Jan 20 2015, 2:52pm replied:

Looks like you have an outdated version of Amnesia. Update it to the latest version (1.3) and try again

+2 votes     reply to comment
DeathXD01
DeathXD01 Jan 21 2015, 9:55am replied:

Thanks! It's worked! :)

+1 vote     reply to comment
KiraImmortal
KiraImmortal Jan 18 2015, 6:45am says:

so i finally finished this great piece :) at last a detailed, long, and unique storyline in an amnesia mod. i liked the design quite much, but sometimes it was just a bit too detailed and experienced much lag at some points (i usually do not have a problem with this in any Amnesia mod). the puzzles were great, sometimes lacked some hints and i had to check the walkthrough, but it was a nice challenge overall. the voice acting, the music were perfect no complainment here. i didn't like the fact that it wasn't too horrific in most places, had no usable light sources and so on. i didn't like the antigravity part (it took me a lifetime to get through, and i always had to reload a savegame when i did not succeed), and the shadow maze a bit (i overally do not like labirinths, but that does not affect the score). other than these, even if it's a custom story not an fc mod, the new stuff worked out well, the atmosphere with the audio was more than satisfying, it was a bit laggy, and some areas lacked the purpose, but i'll give 9/10, it's a great mod, thanks for the experience ^^

+1 vote     reply to comment
Kman418 Creator
Kman418 Jan 18 2015, 7:50pm replied:

glad you enjoyed!! i'll definitely take into consideration some of that stuff when we begin working on the next version

+1 vote   reply to comment
KiraImmortal
KiraImmortal Jan 19 2015, 12:32pm replied:

alright, don't forget the part where i wasn't able to add aqua regia to the final mixture, and i had to skip to the next map :/ :)

+1 vote     reply to comment
Kman418 Creator
Kman418 Jan 14 2015, 9:36pm says:

until the file gets authorized on here, you can download the patch to fix both the drill not combining and the game crashing upon leaving the shadow maze here Mediafire.com

+1 vote   reply to comment
Kman418 Creator
Kman418 Jan 12 2015, 3:16am says:

getting the patch up is taking a little bit longer than expected just because me and logan both have other stuff going on and we didn't really get the time to get the issues worked out. expect it to be up within the next day or two max, both the crash loading map 8 and the drill not combining are really easy fixes so its just a matter of us being able to find the time to get it done together. sorry for the inconvenience!!

+1 vote   reply to comment
bewarethegoop
bewarethegoop Jan 11 2015, 7:11pm says:

i just finished playing your mod and i have to say that was probably one of the best custom stories i've ever played it was definately worth the wait. the story and the voice acting were phonominal and everything about it was just great... the only problem i had was that *SPOILERS


the ending was quite abrupt and didn't explain what happened to the facility... but overall that was an amazing experience and i thank you for your hard work on this mod... it was excellent 10/10

+1 vote     reply to comment
bewarethegoop
bewarethegoop Jan 22 2015, 4:22am replied:

nvm it's horrible

+1 vote     reply to comment
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Developed By
Kman418
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Released Dec 31, 2014
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9.4

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Highest Rated (4 agree) 9/10

This was a really impressive mod. I was shocked of what it gave to me and it actually scared the living shit out of me in some parts. The stories you offered was really nice. I liked every single one, as they're interesting, intense and scary. But, as pretty much every mod, it comes with its flaws. I began raging a little bit when I came into the very cool looking machine room. I placed the cogwheels and put the oil in the fuel machine and solved that puzzle in no time, but then it came over to…

Jan 2 2015, 8:11am by SwedishGames

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