The Stanley Parable is an experimental narrative-driven first person game. It is an exploration of choice, freedom, storytelling and reality, all examined through the lens of what it means to play a video game. You will make a choice that does not matter You will follow a story that has no end You will play a game you cannot win ...it's actually best if you don't know anything about it before you play it :D
Though it is lacking in visuals, the Stanley Parable stands out from the crowd. No gunfights, no enemies to kill, no combat whatsoever. I'm fine with this because this isn't a combat mod. I love the depth and layers that this mod has. The narrator sounds like a professional voice actor and the plot is very enjoyable. For a good story and some nice chuckles along the way, the Stanley Parable is a mod to remember.
One of the best mods I have ever got to play. Not because of the great level design, devastating action and environment, but because of funny storytelling I have never got to find in any of the commercial games. Here, I was glad to die, while I was eager to hear my death commentary, leaving a good felling in me, even though I had to reload the game and try another way. And, however, you may stop doing so, it will be your very own decision, making you sad of what may have been waiting for you around the corner. That's what all the modders should try to accomplish. That the game isn't about the level, it's about the story.
I happened to really like this mod. The narrations were top-notch, the humor was definitely there, the execution was nearly at expert levels, and the endings were all either hilarious or fascinating.
That being said, a few things could be done to improve it. More custom textures would have been nice, and more intricate and/or detailed level design would have made it more interesting. Specifically, a different work station for Stanley's office and a more appropriate-looking elevator, as well as different skins for Stanley's and the woman's models in the "Stanley was hallucinating" ending.
While the narrations were nice, I think you should have tied the sounds to the environment. I paused during one of the narrations, and it just kept going, so I missed what it had to say while I was otherwise preoccupied and had to sit where I was (in the game) in sullen silence while I waited for the elevator to come.
Other than that, top-notch mod, my friend. Top-freakin'-notch.
Interesting from a storyline perspective although its gameplay is kind of underwhelming and although it is of medium length it provides 7 different endings which provides a different perspective on the linear vs non-linear storytelling and the problems that arise. Its not so much a game as it is a thorough look at gaming. This is more of a academic piece than a enjoyable gaming experience.