The Stanley Parable is an experimental narrative-driven first person game. It is an exploration of choice, freedom, storytelling and reality, all examined through the lens of what it means to play a video game. You will make a choice that does not matter You will follow a story that has no end You will play a game you cannot win ...it's actually best if you don't know anything about it before you play it :D

Report article RSS Feed Remaking The Stanley Parable

I'm looking for level designers interested in remaking The Stanley Parable, or in future work

Posted by Cakebread on Aug 8th, 2011

I've hinted at it on a number of occasions, but I can tell you now that I'll definitely be remaking The Stanley Parable. Of course you may have noticed that my mapping skills are less than amazing, so I'm recruiting people with an actual game design skillset. Consider applying if you're capable at any of the following:

-Level design and mapping (on any engine, not just Source)
-Sound design
-Modeling
-In-game animation
-Translation

Even if I don't take you onto the remake, I may also consider you for future work. Email me with links to your work at dwreden@gmail.com. Thanks guys, hope to make something cool with you!

Post comment Comments
ethosaur
ethosaur Aug 9 2011, 3:52am buried:

(buried)

Im currently working on a mod myself but after im done with that i can maybe look in to helping you! i got over 1600 hours in mapping if thats enough?

-5 votes     reply to comment
jackar
jackar Aug 9 2011, 6:28am replied:

i have only half of the mapping hours but i can say ive made better level design jobs so far. its not about how many hours you have spent with opened sdk, if you make better for less time, its ok. However, I can help you with mapping, but just for source and gold engine. www.jozefmutis.eu

+1 vote     reply to comment
Dan911
Dan911 Aug 9 2011, 12:37pm says:

Sad this is going commercial, but this is understandable and hopefully will push the quality of the game higher. Also, I am curious as to why you are not recruiting any coders?

+1 vote     reply to comment
Cakebread Author
Cakebread Aug 9 2011, 1:10pm replied:

I have a few coders already interested, and will bring on more as necessary. And trust me, this is not going as commercial as you think it is.

+3 votes   reply to comment
jackar
jackar Aug 9 2011, 3:48pm replied:

i dont think he said its going to be commercial, maybe it's just going to be paid!

+3 votes     reply to comment
Vcc2cc
Vcc2cc Aug 9 2011, 1:15pm says:

lol the Dear Esther formula strikes again! Well congrats guys, I wanna try the mod out someday.

+2 votes     reply to comment
bomyne
bomyne Aug 11 2011, 10:17am says:

This game is really really awesome, and if it's going to be remade, I look forward to it. I enjoyed playing it though.

+1 vote     reply to comment
GrimAlecks
GrimAlecks Aug 12 2011, 2:04pm says:

Translation? To other languages?
I can help you with that... well, just spanish. I don't have ''hours of translation'', but I can do the work.

+2 votes     reply to comment
Der_Cherusker
Der_Cherusker Aug 18 2011, 8:32am says:

You Don't need to remake it, I think it's perfect.

+1 vote     reply to comment
SittingBear
SittingBear Aug 18 2011, 2:34pm says:

I must say that I am a bit on the lazy side before jumping into this. As for how long my experience has been, I can't really count the hours. I started when I was 13 and first got into Halo: Custom Edition with 3D Modeling (Autodesk 3ds Max). Since you could directly imported a model (sealed mesh of course) as a level, I fell in love with this and experimented for the longest time. I'd say 2 years on and off with the modeling. However, I haven't really gotten into making my own textures for any of my models. I've also hosted and created maps for a Garrysmod server under a gamemode which isn't so interesting (GJail). I changed the gamemode around a lot and pretty much made my own version. I always wanted to make my own beautiful map, I got really far most of the time then just got tired or bored and gave up (Note the "lazy side" comment above). After that I started playing around with the Unreal Development Kit (2011), but never got too into it as I grew tired of attempting to learn UnrealScript. Although, I did make a couple nice test levels.

I might have left a few things out, but I think the above information should suffice as a means of understanding my experience. Also note that the Halo: Custom Edition 'phase' was roughly 6 years ago.

+1 vote     reply to comment
iridium_acid
iridium_acid Aug 26 2011, 7:24pm says:

I just sent you an Email. I'd be willing to work on the remake in my spare time, and I've got plenty of level design experience under my belt.

+1 vote     reply to comment
wisnoskij
wisnoskij Aug 27 2011, 10:20am says:

I don't see why you would remake it, it is already quite perfect.

+1 vote     reply to comment
LORD_MJ
LORD_MJ Sep 2 2011, 6:51am says:

This is a really epic mod. I wished that there were more mods or games that were made like this.

I'm glad that you understand that epic level design or graphics doesn't make a game success. Story IS the most important part of a any video game.

Good luck with the remake.

0 votes     reply to comment
The_Blazer
The_Blazer Sep 29 2011, 9:13am says:

I am interested ti this. I could do mapping and texture design (a bit) if you need it.
I could also do translation in Italian (only text I think).

+1 vote     reply to comment
VanessaNaire
VanessaNaire Oct 25 2011, 6:33am says:

You should totally get together with Shadgrimgrvy, the guy who made the Paranoia and Insomnia maps. I bet together you guys could really come up with an amazing mod.

Gamebanana.com

+1 vote     reply to comment
MR1simple
MR1simple Oct 28 2011, 6:48am says:

i would love to
shame i only now the basics

+1 vote     reply to comment
Insight223
Insight223 Nov 16 2011, 1:55am says:

www.lucaselzinga.com

I have also sent you a private message about it. Take a look and get back to me, I am very interested.

+1 vote     reply to comment
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Released Jul 27, 2011
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