The Spencer Estate is an L4D2 custom campaign based off the first Resident Evil. It includes aspects of both the original game and the Gamecube remake, along with a few of our own ideas.

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Yup! We are moving to Left 4 Dead 2 and we are super stoked to finally continue work on this project. When I showed TheRabbitt the first versions of the Forest, he was like "Oh yea, we are totally doing this!" So we are so glad to be able to work on this and hope to have to awesome media to you guys soon. By the way we just might have something really exciting for you guy soon, that is if I can don't get distracted with summer and such!

New Spencer Estate Email

New Spencer Estate Email

News 1 comment

I finally got around to making a Spencer Estate Email address.

Updates!!! You lucky Dogs

Updates!!! You lucky Dogs

News 0 comments

After such a long time without updates you would expect us to be putting on screen shots of the residence. Well.....

Getting the Ball Rolling

Getting the Ball Rolling

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Right, hello all! Here's a rundown on what to expect from the campaign in the near future.

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The Spencer Estate: Prelude

The Spencer Estate: Prelude

Other 7 comments

Here it is, explaining why four normal people in beat up street clothes would ever be running around inside the Spencer Mansion. Hope you guys like it...

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Trickycustomer
Trickycustomer

will ther be the keys and puzzles to find/solve? that ll make it more like resi! {->

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Trickycustomer
Trickycustomer

I'm liking them apples fella! keep it up and what kind of help do you need?

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pyrohamster Creator
pyrohamster

We are going to try our best to make some stuff like that. For example, on the residence you are going to have to find the crank (randomly spawns in 7 or so areas.) to lower the water to get across.

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Unixdude
Unixdude

yea i don't kno wat to ******* open it with its not working when I click on in hence valve shuld have there own program to do it soon so don't worry

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pyrohamster Creator
pyrohamster

Thats a WRITTEN story! You open with programs used to open written documents.

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Unixdude
Unixdude

I'm a huge fan of resident evil so I'll download :) ty for the map

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pyrohamster Creator
pyrohamster

What map?

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KILLER89(FIN)
KILLER89(FIN)

that seven day - compiling sounds so interesting, that i would like to see it on my own eyes.

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pyrohamster Creator
pyrohamster

Well to put some insight on why we aren't updateing as much as we like is that #1 as I have said before its taking 7+ days to compile the residence map and #2 we finally finished compiling it on my brothers computer and tried to run it but it wont work. (:( So now we have to spend the 7+ days compiling it on my computer to get some screen shots which isn't possible because every time it gets to 3 on the portal flow something on my computer crashes and makes a little annoying pop-up that makes my hammer crash. Weird part is that it only happens on this map. So in short we are having a heck of a time getting this thing to compile.

If wanted ill delete this and put it in as a news post.

~Pyrohamster~

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Vizitas
Vizitas

sound like you got a leak ...try looking up in google valve hamer editor leaks :)hope it helps

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jurema_
jurema_

Seven days to compile a map?

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pyrohamster Creator
pyrohamster

Even more than that. Ridiculous right? We can't figure out whats wrong, and I cant even run that map on my hammer. In the mean time I'm working slowly on the lab because my brother went on a trip up north and I was left alone with all the mapping progress up to me.

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harrisonbrtn
harrisonbrtn

is the map optomized...

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pyrohamster Creator
pyrohamster

It would be better to ask TheRabbitt himself seeing as I'm not the one working on that map in particular. He has most non-usable objects (that are not props) set as a func_detail. More details with that I do not know.

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