The Spencer Estate is an L4D2 custom campaign based off the first Resident Evil. It includes aspects of both the original game and the Gamecube remake, along with a few of our own ideas.

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0 comments by pyrohamster on May 31st, 2010

Yup! We are moving to Left 4 Dead 2 and we are super stoked to finally continue work on this project. When I showed TheRabbitt the first versions of the Forest, he was like "Oh yea, we are totally doing this!" So we are so glad to be able to work on this and hope to have to awesome media to you guys soon. By the way we just might have something really exciting for you guy soon, that is if I can don't get distracted with summer and such!

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The Spencer Estate: Prelude

The Spencer Estate: Prelude

Mar 10, 2009 Other 7 comments

Here it is, explaining why four normal people in beat up street clothes would ever be running around inside the Spencer Mansion. Hope you guys like it...

Post comment Comments  (20 - 30 of 70)
Trickycustomer
Trickycustomer Jul 12 2009, 11:54am says:

will ther be the keys and puzzles to find/solve? that ll make it more like resi! {->

+1 vote     reply to comment
Trickycustomer
Trickycustomer Jul 13 2009, 11:57am replied:

I'm liking them apples fella! keep it up and what kind of help do you need?

+1 vote     reply to comment
pyrohamster Creator
pyrohamster Jul 12 2009, 7:34pm replied:

We are going to try our best to make some stuff like that. For example, on the residence you are going to have to find the crank (randomly spawns in 7 or so areas.) to lower the water to get across.

+1 vote   reply to comment
Unixdude
Unixdude Jul 11 2009, 8:08am says:

yea i don't kno wat to ******* open it with its not working when I click on in hence valve shuld have there own program to do it soon so don't worry

+1 vote     reply to comment
pyrohamster Creator
pyrohamster Jul 11 2009, 10:38am replied:

Thats a WRITTEN story! You open with programs used to open written documents.

+2 votes   reply to comment
Unixdude
Unixdude Jul 11 2009, 8:05am says:

I'm a huge fan of resident evil so I'll download :) ty for the map

+1 vote     reply to comment
pyrohamster Creator
pyrohamster Jul 11 2009, 10:36am replied:

What map?

+1 vote   reply to comment
KILLER89(FIN)
KILLER89(FIN) Jul 6 2009, 5:08pm says:

that seven day - compiling sounds so interesting, that i would like to see it on my own eyes.

+1 vote     reply to comment
pyrohamster Creator
pyrohamster Jul 2 2009, 1:32pm says:

Well to put some insight on why we aren't updateing as much as we like is that #1 as I have said before its taking 7+ days to compile the residence map and #2 we finally finished compiling it on my brothers computer and tried to run it but it wont work. (:( So now we have to spend the 7+ days compiling it on my computer to get some screen shots which isn't possible because every time it gets to 3 on the portal flow something on my computer crashes and makes a little annoying pop-up that makes my hammer crash. Weird part is that it only happens on this map. So in short we are having a heck of a time getting this thing to compile.

If wanted ill delete this and put it in as a news post.

~Pyrohamster~

+1 vote   reply to comment
Vizitas
Vizitas Jul 7 2009, 3:36am replied:

sound like you got a leak ...try looking up in google valve hamer editor leaks :)hope it helps

+1 vote     reply to comment
jurema_
jurema_ Jul 6 2009, 11:32am replied:

Seven days to compile a map?

+1 vote     reply to comment
pyrohamster Creator
pyrohamster Jul 6 2009, 11:36am replied:

Even more than that. Ridiculous right? We can't figure out whats wrong, and I cant even run that map on my hammer. In the mean time I'm working slowly on the lab because my brother went on a trip up north and I was left alone with all the mapping progress up to me.

+1 vote   reply to comment
harrisonbrtn
harrisonbrtn Jul 6 2009, 12:01pm replied:

is the map optomized...

+1 vote     reply to comment
pyrohamster Creator
pyrohamster Jul 6 2009, 3:18pm replied:

It would be better to ask TheRabbitt himself seeing as I'm not the one working on that map in particular. He has most non-usable objects (that are not props) set as a func_detail. More details with that I do not know.

+1 vote   reply to comment
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