The Spencer Estate is an L4D2 custom campaign based off the first Resident Evil. It includes aspects of both the original game and the Gamecube remake, along with a few of our own ideas.

Report content The Spencer Estate: Prelude
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Spencer_Estate_Prelude.doc
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Other
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TheRabbitt
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32.5kb (33,280 bytes)
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1,690 (1 today)
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94210abfeccadded14d6fb9db3d5e7f3
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Here it is, explaining why four normal people in beat up street clothes would ever be running around inside the Spencer Mansion. Hope you guys like it! THIS IS A WRITTEN STORY NOT A MAP DON'T DOWNLOAD THINKING ITS A MAP!

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The Spencer Estate: Prelude
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SinKing
SinKing

Cool, played this mansion on GC last :)
Curious how it looks, can you add some (more) screens?

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TheRabbitt Author
TheRabbitt

Me too, that remake was sick. :D
Of course, we'll have some more up soon! The helipad's just the only thing we've got done at this point. The main mapper is without his computer at the moment though, so it's basically just me working on it, and I'm kind of slow-ish. Still, I should have some screens up of the residence around Saturday or so. :)

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TheDarkWolf117
TheDarkWolf117

When is the mod going to be done? :D i cant wait

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pyrohamster Creator
pyrohamster

Its hard to say with one level about 90% done and another on the way out of 5, it will be a while.

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Dra6o0n
Dra6o0n

It would be also fun to include puzzles or pick up a item at Point A and bring it to Point B...

But on Tuesday, the sdk will be out and hopefully people can make a full inventory system kind of like RE.

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pyrohamster Creator
pyrohamster

That would indeed be insanely cool. We might do the Point A/Point B with the crank and other objects but we might not.
Also with the real sdk ill be able to finish the finale and a few other side maps I've been fiddling with and progress will be faster because we will be able to do somethings that the fake sdk wont allow.

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Hidraga
Hidraga

Very nice! Shoud be something interesting.

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