The Spencer Estate is an L4D2 custom campaign based off the first Resident Evil. It includes aspects of both the original game and the Gamecube remake, along with a few of our own ideas.

Report abuse The Spencer Estate: Prelude
Mar 10th, 2009
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Here it is, explaining why four normal people in beat up street clothes would ever be running around inside the Spencer Mansion. Hope you guys like it! THIS IS A WRITTEN STORY NOT A MAP DON'T DOWNLOAD THINKING ITS A MAP!

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The Spencer Estate: Prelude
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SinKing Mar 11 2009 says:

Cool, played this mansion on GC last :)
Curious how it looks, can you add some (more) screens?

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TheRabbitt Author
TheRabbitt Mar 12 2009 replied:

Me too, that remake was sick. :D
Of course, we'll have some more up soon! The helipad's just the only thing we've got done at this point. The main mapper is without his computer at the moment though, so it's basically just me working on it, and I'm kind of slow-ish. Still, I should have some screens up of the residence around Saturday or so. :)

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TheDarkWolf117 Apr 16 2009 says:

When is the mod going to be done? :D i cant wait

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pyrohamster Creator
pyrohamster Apr 19 2009 replied:

Its hard to say with one level about 90% done and another on the way out of 5, it will be a while.

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Dra6o0n Apr 20 2009 says:

It would be also fun to include puzzles or pick up a item at Point A and bring it to Point B...

But on Tuesday, the sdk will be out and hopefully people can make a full inventory system kind of like RE.

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pyrohamster Creator
pyrohamster Apr 26 2009 replied:

That would indeed be insanely cool. We might do the Point A/Point B with the crank and other objects but we might not.
Also with the real sdk ill be able to finish the finale and a few other side maps I've been fiddling with and progress will be faster because we will be able to do somethings that the fake sdk wont allow.

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Hidraga May 24 2009 says:

Very nice! Shoud be something interesting.

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