The usual response to complains about TSLRP was that people should make their own mod, then they could complain. 2 modders, Stoney and Zbyl2 (with help from Jinger and a few others), did.

TSLRCM was first released to the public on 09-24-2009. The release was version 1.4 and was labeled as a public beta, being a playable mod with few to no game breaking bugs. 1.4 was improved by patches 1.4a, 1.4b, 1.4c, and 1.4d. At this point, animator Savvy30039 decided to contribute her lean animation to the restoration, which was included in 1.4d.

On 3-15-2010 was the release of TSLRCM 1.5. A patch to the mod, 1.5a, was released shortly after to resolve some remaining bugs.

Between 1.5 and 1.6 the development team was strengthened by Hassat Hunter (previously testing) and Varsity Puppet (previously some minor tweaks, now HK-Factory, Peragus and other).

On June 24th, 2010, TSLRCM 1.6 was released, featuring various cutscene tweaks, dialog bug fixes and more.

On October 16th, 2010, TSLRCM 1.7 was released, which features additional bug-fixes and other additions such as: the Visas-Nihilus movie using the in-game engine to play (rather than a pre-rendered BIK movie), Kreia's Battle for Telos Mod integrated into the mod, the low-res BIK movies of the Dantooine battle replaced with in- game ones, and an improved dialog.tlk mod integrated/improved upon (for the English version.)

Almost a year has passed, but work still continued on 1.8, which is the biggest TSLRCM release yet. It has been released on 24 july 2012.

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Serroco extended attack Pazaak - 1.8.3 preview Pazaak - Nar Shaddaa rules
Blog RSS Feed Report abuse Latest News: The future of TSLRCM and M4-78EP

19 comments by Hassat_Hunter on Jun 2nd, 2013

Welcome all.
After the big effort of pushing out 1.8(.2) and M4-78EP it was time for a break from KOTOR2. We were all a bit sick of working at it, so that would be for the best for all involved. We did of course still listen to feedback on bugs and things wrong with TSLRCM or M4-78EP. The break took a bit longer than anticipated due to the Old Republic, but for me primarily, beta-testing Expeditions: Conquistador. Of course now the game is out on Steam, GOG and Desura, so that gives me time to return back to these mods.
I hope Expeditions: Conquistador has become a lot less buggy thanks to me testing ;). It's a turn-based combat RPG, which I think would interest many KOTOR2 players because of it's deep dialogue and that what you say will have an effect, so you have to think before you act. I would definitely suggest everyone to try it out. I wouldn't have spend so much time on it if I didn't think it was worthy, like the TSRLCM project :).

Back to my own mod/game.
Here's a list of priorities so you expect a bit what to see her in the coming few months. I have no release date to give for either TSLRCM or M4-78EP's patch. They will be here once they're done.

Priority 1; TSLRCM 1.8.3, M4-78EP patch

Of course the primary focus is on patching TSLRCM and M4-78EP. TSLRCM has been a long time and most bugs of vanilla TSL have already been fixed, so it's mostly things that have still been overlooked, only became apparent with other mods (The Ravager soundset issue for example), or, as can be seen on above video, polishing and taking care of what some people think are the weakest points of TSLRCM. Feel free to comment on this newspost if there are things you think are 'out of place' or just need a bunch of polish since they feel amateurish, be it TSLRCM material, or that of the vanilla game.

Pazaak - 1.8.3 preview

For M4-78EP, the patch will be a lot bigger. Of course being first release past december, several bugs where detected like the jittering droid bug that *have* to be fixed of course. Also we listened to feedback and are planning to flesh out the planet a bit, clarify some points where people where getting stuck and... tweak the ending some ;). Hopefully making M4-78 an even better experience blending well into the well known TSL experience. The list of fixes and changes is long and complex, so it may take a while before the patch is released.

Serroco extended attack

As before, the plan is to release M4-78EP's patch and TSLRCM 1.8.3 at the same time. There will be 4 downloads (TSLRCM full, 1.8.2-1.8.3, M4-78EP full and the M4-78EP patch), so users still on 1.8.1 for some reason might already want to download the patch to 1.8.2, unless you want to use the ease of the full installation of course.As stated before, we have no ETA on release.

Priority 2; Compatibility patches

Users of the Jedi Temple mod have been waiting a long time for a comp-patch with M4-78EP, and I sadly have to say they need to wait a bit longer. After TSLRCM 1.8.3 and the M4-78EP Patch are done however making a comp-patch for it, and Handmaiden 4 Females is first priorty. Again, USM will stay uncompatible. I will apploud any modder who wishes to try it, I'm not going to burn myself on it again. VarsityPuppet is working on a good hilts/saber mod however which will work with TSLRCM, so you can always put your eyes on that ;).

Priority 3; Hosting mods and updating mods

Once that's done, it's time for the first addons to appear on this moddb site. I didn't get permission from a lot of modders yet though, so the selection will be a little limited, consisting mostly of my own. Hopefully once a few are up more modders will want to host here to increase the reach of their mod. Of course only mods compatible with both TSLRCM and M4-78EP will appear in this addon section.In order to make some of my mods compatible with the patches some work will need to be done, for example Nihilus Zombies Death in the current form will bug TSLRCM 1.8.3. So that will also happen in this stage. I can't make promises for other modders, but all of mine you will be able to use on TSLRCM 1.8.3 and M4-78EP patched eventually ;).

Priority 4; New mods

Cause there are still ideas here that don't fit the concept of a Restoration Mod of course. But that's future talk, and maybe interrupted if TSLRCM and M4-78EP need more updates. I personally hope not, certainly for TSLRCM. But it's hard to not try and make it just that little better even if you promised yourself you're done. One thing we got on Game Developers I suppose, that we can.

Anyway, that's the update for now. Keep your eyes open for more vids or screens that might pop up showcasing some of the work being done on 1.8.3 or the M4-78EP Patch in the future, and of course, it's eventual release. As said, it may take a while though. I'm the only person working on both, and there are many new good games coming, and studies.
For now, happy summer and till next time!

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M4-78 Enhancement Project

M4-78 Enhancement Project

Dec 28, 2012 Full Version 167 comments

This mod adds the planet of M4-78 to the game, where you can find living Master Vash. Planet is only available after finishing Korriban. You will find...

TSLRCM 1.8.1 to 1.8.2 patch

TSLRCM 1.8.1 to 1.8.2 patch

Dec 28, 2012 Full Version 28 comments

Updates TSLRCM to the latest version, provided you already have 1.8.1 installed.

TSLRCM 1.8.2 Full Install

TSLRCM 1.8.2 Full Install

Jul 24, 2012 Full Version 316 comments

Version 1.8.2 of the Sith Lords Restoration Content Mod, featuring a LOT of fixes, and some additional, compared to 1.7, and especially compared to vanilla...

Post comment Comments  (590 - 600 of 793)
Colel1
Colel1 Aug 7 2012, 7:18am replied:

no

+1 vote     reply to comment
Hassat_Hunter
Hassat_Hunter Aug 7 2012, 12:05pm replied:

Could you upload a save from just before it happened?

+1 vote     reply to comment
DarkLordBarker
DarkLordBarker Aug 8 2012, 12:16pm replied:

He still hasn't said a thing to me after I defeated three HK-50 droids. His portrait disappears and he stands there which you said was normal, he watches when I destroy them but nothing happens after.

+1 vote     reply to comment
Hassat_Hunter
Hassat_Hunter Aug 8 2012, 3:47pm replied:

He should rejoin after all 3 HK-50's are dead.

+1 vote     reply to comment
DarkLordBarker
DarkLordBarker Aug 10 2012, 10:58am replied:

He does, is he supposed to say something to me when I destroy them? I made sure I had the conversation with him about him seeing them so something in his memory will be unlocked.

+1 vote     reply to comment
Hassat_Hunter
Hassat_Hunter Aug 10 2012, 6:39pm replied:

Nope...
He will however on the Hawk after finding 3 groups with the quest active.

+1 vote     reply to comment
DarkLordBarker
DarkLordBarker Aug 18 2012, 10:17pm replied:

How do I activate the quest? I was never in my quest list. Do I need to install all of the other Restored Content Mods to this?

+1 vote     reply to comment
Colel1
Colel1 Aug 7 2012, 12:57pm replied:

i tried that but it still happens

+1 vote     reply to comment
DarkLordBarker
DarkLordBarker Aug 7 2012, 1:21pm replied:

Colel1, are you having the same problem I am? I wasn't aware you could upload a save on here. One thing I did add to my computer was kse_333. It's a cheat engine but that probably shouldn't cause any problems. Also I found a bug with the grass. It's hard to explain but the grass causes a issue with my NPC's bodies. They slightly disappear the game slows down.

+1 vote     reply to comment
Hassat_Hunter
Hassat_Hunter Aug 8 2012, 3:48pm replied:

Yeah, seems an ATI driver issue, I have the same... also happens in the Rebuild Academy.
Only solution seems to be to turn off the grass (or downgrade, which may not be possible depending on your card) :(

+1 vote     reply to comment
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TSLRCM group
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Released Jul 22, 2012
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Highest Rated (5 agree) 10/10

Restores and fixes the game how it should have been.

Jul 25 2012, 8:47am by Nokiaman

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