The usual response to complains about TSLRP was that people should make their own mod, then they could complain. 2 modders, Stoney and Zbyl2 (with help from Jinger and a few others), did.

TSLRCM was first released to the public on 24 september 2009. The release was version 1.4 and was labeled as a public beta, being a playable mod with few to no game breaking bugs. 1.4 was improved by patches 1.4a, 1.4b, 1.4c, and 1.4d. At this point, animator Savvy30039 decided to contribute her lean animation to the restoration, which was included in 1.4d.

On 15 march 2010 was the release of TSLRCM 1.5. A patch to the mod, 1.5a, was released shortly after to resolve some remaining bugs.

Between 1.5 and 1.6 the development team was strengthened by Hassat Hunter (previously testing) and Varsity Puppet (previously some minor tweaks, now HK-Factory, Peragus and other).

On June 24th, 2010, TSLRCM 1.6 was released, featuring various cutscene tweaks, dialog bug fixes and more.

On October 16th, 2010, TSLRCM 1.7 was released, which features additional bug-fixes and other additions such as: the Visas-Nihilus movie using the in-game engine to play (rather than a pre-rendered BIK movie), Kreia's Battle for Telos Mod integrated into the mod, the low-res BIK movies of the Dantooine battle replaced with in- game ones, and an improved dialog.tlk mod integrated/improved upon (for the English version.)

Almost a year has passed, but work still continued on 1.8, which is the biggest TSLRCM release yet. It has been released on 24 july 2012.

On 28 december 2012, after a long period of development, finally M4-78EP saw the light, adding a full grand planet to explore and experience more KOTOR2 gameplay in, and actually talk with Vash alive, explaining some critical details about force bonds to the player, meanwhile uncovering the events which took place just before the Exile's arrival.

The most current versions are TSLRCM 1.8.3, and M4-78EP 1.1 ("patched"), both released 15 March 2014.

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0 comments by Hassat_Hunter on Aug 27th, 2014


TSLRCM 1.8.3

M4-78EP (patched)

Install instructions
* There are only full installs of both TSLRCM 1.8.3 and M4-78EP (patched).
* Re-install The Sith Lords, taking care to remove all traces of old installs (removing override, modules folder etc.). You can keep your saves if they're made with 1.8.2 though.
* Install TSLRCM 1.8.3 following the instructions from the readme (seen down below as well).
* Install M4-78EP (patched) if so desired.
* Install any compatible mods at this stage.
* Happy gaming!

Also note that it seems one of the mirrors here seems to have issues with spaces or the .'s in the filename. If your download has a strange extension (like [1]) just rename it to .exe to make it working. Alternatively; use a different mirror (like our deadlystream site). Not quite sure why this happens sometimes, but so you know what's going on...

2. Installation:
1. If you're using an older version of TSLRCM (1.8 or lower), a game re-install is required before applying 1.8.3.
(Steam users, skip to point 4)
2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also, after installing 1.8.3, the official patch can no longer be installed!
3. If desired, apply the high quality music and/or movie patches
4. Install 1.8.3
We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation.
Default (32-bit windows); C:\Program Files\LucasArts\SWKotOR2\
Default (64-bit windows); C:\Program Files (x86)\LucasArts\SWKotOR2\
Steam default (32-bit windows); C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II\
Steam default (64-bit windows); C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\
5. To check if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.8.3" on the screen the installation has been successful.
6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. We will fix them, so check our site for any potential updates and patches. We would rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)!
7. Install any TSLRCM-compatible mods you desire now. If you're unsure if a mod you want is compatible, check our list at our forums, or section 6 - Mod compatibility in this readme.

* Saves from version 1.7 "should" work after installing version 1.8.3 but It is still suggested to start new game. Saves from 1.8 and above can savely be used, although some fixes may not take effect.
A fresh new game is always the best option for the least amount of issues.


* Updated Add-on;

NPC Overhaul Mod


  • - Swapped Serocco leader head as a possible crash fix.
  • - Fixed the female Sith Masters' headless glitch.
  • - Added lightsabers to basic Sith Assassins across the game, and differentiated them slightly.

If you're using this mod I suggest updating to the new version.

* New add-ons;

TSLRCM Compatibility Patch for jinger's Admiralty Mod

Description from the creator;
* This is simply an edit of the install instructions for jinger's Admiralty mod, nothing has been altered except the patcher will now install the files in a way that works with TSLRCM. :)

Extended Enclave (TSLRCM add-on)

Description from the creator (contains spoilers!);

This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions, and made changes and restored additional dialog based on developer notes, etc...
The following scenes have been modified:

1. "Did you not go to join him?"
Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.

2. "It is not as it was..."
The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the characters minds, or spoke to Atton about playing Pazaak, lines may change.

3. " You have failed me. Completely, and utterly. "
Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.

4. "The exile is dead. We have lost - it is over."
After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sister informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.

5. "I know you can hear me."
The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous

6. "If you don't warn them"
The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.

7. "I have never needed you."
Sion now receives word of the Exile's fate on Dantooine and decides to confront an old ally.

8. Numerous bug fixes and tweaks to these scenes to make them run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.

Enjoy these additions... but as usual, use at your own risk. If you run into issues with add-ons, we can't help (well, unless my mods are at work ;)), you'll have to contact the original author!


Visit for a bigger host of modifications. There is a limited selection here of people who gave permission to me to host their mods here. Here, you can be guaranteed the mods you find will be compatible with TSLRCM. Hopefully more modmakers will allow me to host their mods here in the near future to allow people easier access to mods and add-ons. Keep an eye on the addons tab, thus! For now the following mods are hosted there;

Mods by Kainzorus Prime:
NPC Overhaul Mod UPDATED
Sion's arrival at Peragus - High Resolution Movies
Peragus Galaxy Map Change
Boma Beast Teeth Fix

Mods by Darth Deadman:
TFU Lightsaber pikes for TSL
TFU-style Darth Sion model
Saber&Melee; Weapon Sound Mod
Quarterstaff Replacement Pack
Vibrosword replacement pack
Ep. 3 Anakin Skywalker ALPHA-2
New Saber Blades

Mods by Sith Holocron:
Animated Galaxy Map
New Texture of Holocrons in the Telos Secret Acade
Replacement Texture for Lightning on Malachor
Citadel Station Signage

Mods by Xavier198:
Improved Disciple (Mirialan Mical)

Mods by Canderis:
Combat Suit Revisited
...A Darker Peragus

Mods by Darth Hayze:
TSLRCM Compatibility Patch for jinger's Admiralty Mod NEW
Extended Enclave (TSLRCM add-on) NEW

Mods by myself (Hassat Hunter):
Coruscant Scene No Overlay
Extended Kreia Party Scene (Atris VO)
Handmaiden 4 Females - Disciple 4 Males (1.8.3)
Coruscant - Jedi Temple Compatibility For M4-78EP
Kreia to Dxun Tomb & Atton to Onderon
Nihilus Zombie's Death
Power Cost Correction
Alternative Goto's Yacht Opening
Choose Mira or Hanharr
Create all Mira's Rockets
Kinrath Egg Bash Crystal Drop
Modified Influence System
My Dantooine Statue
No Lightsaber Quest
Peragus Sith Troops To Sith Assassins
Vao Armband Drop
Visas Marr's Lightsaber Drop
TSLRCM 1.8.3 Alternative ending

Happy gaming! If you have any questions, please leave them below.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Extended Enclave (TSLRCM add-on)

Extended Enclave (TSLRCM add-on)

Aug 27, 2014 Singleplayer Map 1 comment

This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions...

Compatibility Patch for jinger's Admiralty Mod

Compatibility Patch for jinger's Admiralty Mod

Aug 27, 2014 Models Pack 0 comments

Allows you to use the Admirality Mod (by Jinger) together with TSLRCM. Created by Darth Hayze

TSLRCM 1.8.3 Alternative ending

TSLRCM 1.8.3 Alternative ending

Mar 16, 2014 Singleplayer Map 3 comments

Alternative ending to TSLRCM 1.8.3. Didn't used it in the end since it slowed down the pace of the ending .biks.

M4-78EP (Patched)

M4-78EP (Patched)

Mar 15, 2014 Full Version 88 comments

This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find...

TSLRCM 1.8.3

TSLRCM 1.8.3

Mar 15, 2014 Full Version 98 comments

Version 1.8.3 of the Sith Lords Restoration Content Mod, featuring many fixes, and some additional content. This mod should hopefully give you the full...

NPC Overhaul Mod

NPC Overhaul Mod

Mar 15, 2014 Models Pack 14 comments

This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations. It differentiates the NPCs in an attempt to eliminate...

Post comment Comments  (550 - 560 of 1,355)
Torky Jun 27 2013, 1:50pm says:

I have a problem, when leaving the Telos academy it shows all cutscenes and dialogs fine, but when all that ends there is only my cursor and the screen it´s black, i can go through all the menus, i tried to sabe and reload but when reloading the loading bar stops at a quarter and doesn´t move, the savegame screenshot shows im in the ship but nothing i can do to continue, i´m using the latest update.

+1 vote     reply to comment
Hassat_Hunter Creator
Hassat_Hunter Jun 28 2013, 10:34am replied:

As you have noticed I read by now, there is indeed a glitch in the handmaiden sister combat that can corrupt your teammates.

Did you cheat during the combat with the sisters?

+1 vote   reply to comment
lastan Jun 28 2013, 6:03pm replied:

Not sure whom you're asking, but... how can one cheat during the combat?

+1 vote     reply to comment
Hassat_Hunter Creator
Hassat_Hunter Jun 29 2013, 12:17pm replied:

Yeah, Moddb's threaded system is very confusing.

And cheating would be breaking the fight using forbidden items or power.

+1 vote   reply to comment
lastan Jul 2 2013, 10:26am replied:

Ah. In that case, I definitely did not cheat.
I wasn't certain if you were asking about cheating within the game (which I didn't do either) or cheating in the fight itself. And then there's the fact that some consider in-combat saves cheating as well.

+1 vote     reply to comment
Torky Jun 27 2013, 5:07pm replied:

I think i found the fix, it´s because you fighted the handmaidens after rescuing your team from the cells, i´ll have to reload the autosave and fight the hks again, i hate them.

+2 votes     reply to comment
lastan Jun 27 2013, 5:51pm replied:

That's... rather counter-intuitive. Still, not as bad as having to replay the whole of Peragus and Telos; I think I have a save from the beginning of the Academy.
Still, I was halfway through Dantooine when I figured these problems were more than glitches.

I'd appreciate it if you let me know whether everything works for you once you replay that part. It's midnight here and I'm not going to play just now. ;)

+1 vote     reply to comment
Torky Jun 28 2013, 5:58am replied:

It worked for now, i´m at Nar Shada and didn´t had any problems.

+2 votes     reply to comment
lastan Jun 28 2013, 8:19am replied:

I replayed Telos Academy, fighting the Handmaiden Sisters alone. Bao-Dur now does talk to me, but even though I've managed to gain enough influence with Handmaiden for her to tell me about her father and about Atris, I still haven't been able to find the conversation option that would let me spar with her. I can only suggest her to play pazaak with Atton.
I'm level 12, and the info I've been able to find only says I need to be at least level 10 to spar with her. Do I need to level her from level 6 to level 10 as well? Is there something else I need to do? Or is this another bug?

+1 vote     reply to comment
Torky Jun 28 2013, 8:04am replied:

There is no dialogue of training with Handmaiden

+1 vote     reply to comment
lastan Jun 28 2013, 8:28am replied:

There should be. After asking her about what she's doing, I should be able to ask her to teach me some fighting moves. But there is no such conversation option; only a quip about Atton and pazaak. -.-

+1 vote     reply to comment
Torky Jun 28 2013, 11:53am replied:

I know we´ll have to wait for a fix.

+1 vote     reply to comment
Hassat_Hunter Creator
Hassat_Hunter Jun 29 2013, 12:19pm replied:

Damn moddb's comment display.
What was "I know we´ll have to wait for a fix." in reply to?

+1 vote   reply to comment
Torky Jun 29 2013, 12:21pm replied:

Nothing now, don´t worry

+1 vote     reply to comment
lastan Jun 27 2013, 2:50pm replied:

Interesting. My problems started when I left Telos as well (when Handmaiden joined me).
I hope this gets fixed in the next version; I probably won't bother continuing until it's done.

+1 vote     reply to comment
lastan Jun 26 2013, 8:42am says:

So. I completed the game once with a female character. All good, except I never did find the additional planet (there was the robot factory on Telos, though).
However, I restarted the game as a male character, and problems abound. As soon as Handmaiden joins, the game is broken in a number of small ways. There is no dialogue option that would trigger training with Handmaiden. Bao-Dur will not talk to me while in the Ebon Hawk; I can only initiate conversation if he is in my party and I use him to start the conversation with my character; becoming a Jedi Master gave me access to Weapon Specialization: Lightsaber, reserved for Jedi Guardians (it says so right in the description).
What do I do?

+1 vote     reply to comment
Hassat_Hunter Creator
Hassat_Hunter Jun 28 2013, 10:38am replied:

Handmaiden battle;
Once you re-enter the Hawk on your first planet, it will appear.
This was to prevent the infinite fight if you did it in Hyperspace right after Telos.

Bao-Dur issue, see Torky's issue.

Jedi Master is a prestige class, they also have that skill, nothing wrong there.

+1 vote   reply to comment
lastan Jun 28 2013, 5:53pm replied:

Ah. Thank you.

+1 vote     reply to comment
lastan Jun 26 2013, 10:42am replied:

I am a moron with a temporary memory lapse. I had found the additional planet; disregard that part of the comment.
The rest still stands.

+1 vote     reply to comment
SignerJ Jun 24 2013, 2:09pm says:

For some reason, my game won't let me have multiple characters. As in, when I start a new game and save it, I can no longer access my other save games. However, the save folders still exist within the game files. Is this normal, or is something wrong?

+1 vote     reply to comment
Hassat_Hunter Creator
Hassat_Hunter Jun 28 2013, 10:39am replied:

Just click 'change character' in the save menu (original vanilla behavior, nothing we added/changed).

+1 vote   reply to comment
lastan Jun 26 2013, 8:50am replied:

I've noticed it as well. Since I had deleted all saves from before the mod, I don't know whether the behavior is intended.

+1 vote     reply to comment
Hassat_Hunter Creator
Hassat_Hunter Jun 28 2013, 10:39am replied:

Just click 'change character' in the save menu (original vanilla behavior, nothing we added/changed).

+1 vote   reply to comment
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Release Date
Released Jul 22, 2012
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238 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

Restores and fixes the game how it should have been.

Jul 25 2012, 8:47am by Nokiaman

Lowest Rated (3 agree) 5/10

TSLRCM is fantastic, but the M-4-78 mod is an abomination. TSLRCM deserves a 10 with the restored content that, aside from the Jedi Padawan voice-over, is flawless. On the other hand M4-78 is like the undead - killed by Obsidian, resurrected by the TSLRCM team, but just stumbles along with no coherance trying to eat the players brain. The voice-overs are cringe worthy, the gameplay is incredibly boring, and the journal system is inadequate - most of the time I had no idea what I was supposed to…

Sep 16 2013, 8:50am by Darth_Windu

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