TSLRCM tries to fix to the best of our abilities the issues The Sith Lords had due to being rushed. Containing a host of restored content and fixes many bugs left inside TSL giving you the most polished and best possible chance to get the full experience.
More me issues, fixpack #1's ago, more me, more Bao-Dur... it's just your generic small update
Posted by Hassat_Hunter on May 31st, 2012
Well, turned out my mouse who went haywire just before my PC can't be fixed. Wasn't the PC, it did the same with my old PC.
So, while getting around with a simple 2-button thingie all this time, back to a good old gamer mouse from Logitech. There goes another 90 euro.
Atleast now I can play Arkham City and Mass Effect 3 (which I don't possess yet) properly then. But of course, first, TSLRCM 1.8
The very first fixpack with fixes, missing files, improvements etc. has been send of to zbyl for inclusion.
This map counts 251. Of course some of them are source scripts for modified .ncs files, so, say 230. A lot of them too are the recompiled scripts for loot.
But that still doesn't diminish it's a lot. I am so nitpicky :P. Definitely going to be the most polished KOTOR2 one has played, ever...
As for the progress of my testing round. 1 master down (zez), 1 halfway (Kavar), 1 going to be soon (Vash) and I leave Vrook to rot for a long, long time... :hehe:
I also just recently found my first robe that was undroppable in vanilla KOTOR2 (Nomi's)
Well, not really a lot to mention, so I guess I should just stop yapping and continue getting along testing stuff...
Also, feedback on the Bao-Remote scene is still very welcome!