A new way to experience KotOR II, The Sith Lords Massive Improvement Mod will reskin nearly the entire game, including characters, modules, dark side transitions, and 8000 pixel wide skyboxes. In addition, new visual effects, lightsaber hilts, menus, sound effects, and HUD are planned. Nearly every texture will be resized at least twice its original size, and most commoners will now have unique appearances. Major new details about the coming coming within the next few weeks.

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9 comments by Drewton on Sep 24th, 2009

Darth Sion at the Trayus Core


The reason for the lack of updates lately, to be honest, is that I hadn't actually done anything for quite a while. About a month. I know it's a bad excuse, but I just didn't "feel like it", and I've been busy with several other Star Wars projects, including a Knights of the Old Republic fanfilm titled Revelation - which is not done in the ordinary game-capture way. But this week I decided to just put my focus for now on this mod.

There's some new major plans as well. I'll be having new cinematics in the game, such as for the Devastation of Katarr and Atton's past as an assassin. I'll be using a combination of differenet elements for these, not just game captures. In the deleted Nihilus vs. Sion scene, for example, you will see bolts of lightning shooting through Sion when Nihilus sends Force lightning towards him as you saw happen to Mace Windu in Episode III: Revenge of the Sith. Not done through the game engine.

I have also set up a Livestream channel to have news, previews, live gameplay, and live modding for TSLMIM. Any previews and trailers will appear there for the first time.  Expect a new video update soon.

Finally, do not expect the mod to be released until after a trailer is uploaded (to clarify, not just a preview, a trailer).

-Drewton

Post comment Comments  (20 - 30 of 172)
Arasuum
Arasuum Nov 25 2011, 12:33pm says:

So?

+1 vote     reply to comment
Arasuum
Arasuum Dec 8 2011, 7:59am replied:

Dead again?

+1 vote     reply to comment
VectorIV
VectorIV Nov 7 2011, 9:37am says:

How come I've missed such awesome mod > . <

Tracking!

+1 vote     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Nov 4 2011, 2:20pm says:

Now all you have to do is also make it so citizens say more than 3 canned lines, and you'll have done a complete makeover.

+1 vote     reply to comment
Drewton
Drewton Nov 2 2011, 2:32pm says:

Hey all. This mod had been dead for a while, but it's been revived and I am going to release it in parts, the first of which will be uploading in the next few weeks. Updates have been posted over at Holowan Laboratories but stay tuned here as well.

Lucasforums.com

I'm really sorry for how long this has taken, which I never expected myself.

+5 votes     reply to comment
Arasuum
Arasuum Nov 3 2011, 12:55pm replied:

Glad to now it's not dead

+1 vote     reply to comment
Salk
Salk Nov 2 2011, 11:55pm replied:

This is just great, Drewton!

Thank you for coming back to this. I really hope you can fuel your enthusiasm with excellent results and useful feedback!

Looking forward to your releases!

+2 votes     reply to comment
Arasuum
Arasuum Oct 8 2011, 5:07am says:

Where the **** are you Drew???

+2 votes     reply to comment
daftshadow
daftshadow Sep 25 2011, 1:47pm says:

After I discovered your mod, it stopped me from installing kotor2 again for another playthrough because if I were to play it again, I definitely want to play it again with your mod installed. It looks amazing with these better textures and new visuals! Hope your work isn't dead because from the looks of it, you're doing a fantastic job!

+1 vote     reply to comment
MasterVV
MasterVV Sep 5 2011, 7:53am says:

This is a great mod. A lot of people would like to play it. It's like the rebirth of KoTOR2. Listen to me, YOU CAN'T LET IT DIE! Please continue your work. Do it for the sake of all those guys who will be very happy to play it.

+1 vote     reply to comment
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