The Seven Kingdoms: An Age of Petty Kings is a Crusader Kings II mod based on the Game of Thrones universe. Built from the ground up with a hand painted map of Westeros and west coast Essos, over a thousand provinces, a huge amount of detail and most importantly for us, a focus on multiplayer stability and performance.

Unlike the AGOT mod, our mod will be lacking in the depth department as we will be avoiding intensive scripts, event chains and other flavour events due to their impact on performance in a multiplayer environment, especially with more players. So if you are a singleplayer focused player, we suggest you check out their excellent mod instead. Plus, as an added extra, they have all of Essos too!

We will have one or two start dates down the line, but our first is set during the Andal invasion, dated to 6566. Although not entirely accurate, with a somewhat more fractured world than is portrayed in the lore, it is far from the reign of the hundred kings discussed prior to the chosen start date.

From the Mudds of Muddland to the Viceroy of the Valyrian Freehold, ruling over Western Essos, there is a huge array of characters of many different cultures and religions. From the followers of the Weeping Lady to the heresies of the Seven faith, there is no shortage of religion and religious conflict.

The mod also features a relatively unique building system, heavily inspired by Lux Invicta, another great mod for Crusader Kings II.

You can also find us on the Paradox Forums (login required):


The Team & Contributors:
(big shout out to Vierwood and tsf4, the mod would have not got so far if it not for their tireless effort!)

Although everyone in the team has helped around with just about everything from ideas or contributions, their main work will be spotlighted along with their listing! ;)

Rowan - Project Lead, building system, the map, lazy af
Vierwood - History, titles, characters, province names
tsf4 - History, titles, cultural buildings, characters, barony history, province and barony names
Moen - Flags, dynasty flags & other GFX tidbits
Feliprinsss - Oceans names, suggestions, tweaks and tidbits
ZeroFighterR - Lore (blame him if anything is wrong), buildings, events, nicknames & other flavour
Almaron - Extensive lore advice, examples & suggestions

General Contributors:

blackninja9939 - For help, advice and some edits here and there!
Existential Crisis - A couple of characters.
Patrick - Ideas

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The Petty Kings

Feature 2 comments

The year is 6566, Westeros is at war.

Petty Kings rule throughout the land, bloodshed and terror reign supreme.

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King Tyrion 'Greatlion' Lannister

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Gardener King Mern Gardener

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Storm King Maldon 'Greatstag' Durrandon

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Shadow King Triston Darklyn and his son Prince Robin

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King Loren Greyjoy

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Mudd King Triston Mudd, and his son Prince Tristifer 'The Hammer of Justice'

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High King Artys 'The Falconknight' Arryn

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Bronze King Robar 'The Shield of The Vale' Royce

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Winter King Theon Stark

Please feel free to ask any questions. No questions are dumb here. Also corrections relating to lore and other miscellaneous things are appreciated.

(Note: The dynasty shields are currently in production and will be in the first version)

Comments  (0 - 10 of 26)

Will Valyria be included?

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No, We do not intent to add Valyria in any way (It would be near impossible to even balance 44 families with multiple dragons)

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And have a date now? for realise of 0.1 ?

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-Rowan- Creator

We intend to release at the end of this month/at the beginning of next month.

It can technically already be played, but our focus is getting it to a better state before our public alpha.

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Quick question what's the timeframe of the game from 6566 to ?. Also do all provinces start equal as in their buildings. Looks great so far.

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-Rowan- Creator

6566 onwards. We've only got one bookmark thus far, and will likely add more up to the doom of Valyria, but will go no further than that.

We may also do earlier start dates with a much fractured world as well.

Provinces do not start out equal due to some degree of randomisation in starting buildings, a resource system and unique buildings and settlement levels for significant provinces.

Reply Good karma+1 vote

Do you plan on adding the houses accurate coat of arms also how do the religions work I'm a huge fan of the Agot mod but it's always cool to see other mods of game of thrones

Reply Good karma Bad karma-1 votes

Just like Assassin739 said, We are planning to add the accuracte Coat of Arms of every dynasty to the game, so far we have only added 22 of those in the game (which are all in the North too)

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It says, read the article.

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