The Second Tiberium War is a gameplay modification that features large gameplay improvements to Command & Conquer Tiberian Sun. Features include new units, maps, veteran upgrades, faster gameplay, difficult AI, higher resolution menu's, audio effects, improved cameo's, and a enticing game experience equal to todays level of gaming.

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7 comments by Ever_Valiant on Apr 21st, 2013

Good day everyone, The Second Tiberium War was my first mod project I've worked on and now after 1 year of updates I've decided to put it on the shelf. It was a good project and It helped me learn about modding TS and running a modification in general. I just added the last bit of content I was working on into the mod download so you will get the newest (ver1.1) when you download the game.

I believe now I have the skills to work on a much larger project and have decided to begin a new modification that is in the works as I type this. It will be a Tiberian Sun total conversion and I will be announcing it on the Public Mod Announcement forums on in the near future. I will be forming a mod team and if anyone with the skills and dedication is looking to join, this might be the opportunity for you. I am putting together and extensive range of prep work to ensure this mod starts off on solid ground with a in depth story and design. That's all I will say for now, anyways thanks for the support and keep those mods alive!

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The Second Tiberium War

The Second Tiberium War

Dec 23, 2012 Full Version 30 comments

The Second Tiberium War is a gameplay modification that features large gameplay improvements to Command & Conquer Tiberian Sun. Features include new units...

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hammer326 Mar 31 2013, 1:30pm says:

So being a standalone game, is this in any way combinable with other mods, such as Warzone, which allows vehicle wrecks, corpses and more?

Awesome job either way, if I ever get a crew together for a LAN, we'll probably just play this as opposed to vanilla, or even modded vanilla XD.

+1 vote     reply to comment
Ever_Valiant Creator
Ever_Valiant Mar 31 2013, 6:41pm replied:

You won't be able to combine other mods into mine unless you were to do it manually with each file and ini editing. The mod is standalone since I changed some of the game core files and TS is so small in size. Thank you for trying it out.

As for anyone else reading there will be a large progress update coming in the next week or so showing some of the content in version 1.1

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Tiberium_Exposure Apr 8 2013, 11:16pm replied:

however, you are able to incorporate the use of custom user-created content like maps. downloaded or created with the standard tibsun map maker, all of the custom maps for tiberian sun work with this standalone. that much i found out.

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hammer326 Apr 1 2013, 12:17am replied:

Thanks for the reply. I take it the "new campaign" button is there for reasons yet to be? It obviously does nothing, was hoping I could play the original campaign in this. Just looking for some good mods that work well with SP that enhance the experience as I replay them, graphically or gameplay wise. Glad I found a great MP venue instead though, fine work!

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Ever_Valiant Creator
Ever_Valiant Apr 1 2013, 7:31pm replied:

Before I look at campaigns I want to finish adding new units and structures. I do have a beginning storyline and would like to add a campaign eventually....

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Tiberium_Exposure Mar 23 2013, 1:19pm says:

how about incorporating the forgotten as a faction in this mod? the models and coding for them already exist in the standard game, they just need to be given a purpose, and I'm pretty sure everyone always enjoys the presence of a third faction that is not alien in origin.

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Ever_Valiant Creator
Ever_Valiant Mar 23 2013, 4:38pm replied:

A third faction is always good to have but is alot of work. There is a mod that adds the forgotten as a faction called Tiberian Sun Reform.

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Tiberium_Exposure Mar 24 2013, 7:56pm replied:

there is also the complete mod for Tiberium wars called C&C3: The Forgotten. but that is besides the point. it may be alot of work, but it is essentially worth it. having a faction that takes the technologies of both primary factions is what offers a challenge to the already standing gameplay. and what with the Scrin being as overly over-powered as they are, the forgotten is literally the only liable 3rd faction that could be brought into it without the balance being severely disrupted. furthermore, the other mods for tiberian sun do not necessarily do it justice. you've already balanced GDI and NOD to the point where they are on "perfect" terms with each other, if you could use that method with making a forgotten faction then alter GDI and NOD further so they each have a uniqueness to them, you'll have a mod for tiberian sun that is a far from the norm as humanly possible, while still maintaining the scene of a(n) appeal.

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Ever_Valiant Creator
Ever_Valiant Mar 24 2013, 11:14pm replied:

I agree, a third faction would add alot to the mod in terms of uniqueness. If I were to add a third faction I woundn't want to go the same route as the current mods. I would choose something that is different yet not out of place in terms of the Tiberium universe.

You've sparked my interest...

+2 votes   reply to comment
Ever_Valiant Creator
Ever_Valiant Feb 3 2013, 11:30am says:

Well the mod has been released for a month now and your feedback has helped me work out some issues.

- Remove unessessary game files
- Snipers will only fire upon infantry not vehicles
- Sam tower and Plasma Cannon will be available in tier 1
- Normal bots will not be as difficult

+1 vote   reply to comment
KeithAlvarado May 7 2013, 5:22pm replied:

every time I play the game always says tiberian sun haa an internal problem and must shut down. I havent installed tib sun yet

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Guest Feb 3 2013, 11:29am says:

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Ever_Valiant Creator
Ever_Valiant Feb 3 2013, 11:39am replied:

I had originally planned on a campaign with cutscenes but the damands on my time were too much. I do have a list of ides for an update since alot of people were saddened by the loss of subterrainean units...

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Released Jan 2013
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Highest Rated (3 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012, 4:16am by TheReviewer

Real Time Strategy
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