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The Second Tiberium War is a gameplay modification that features large gameplay improvements to Command & Conquer Tiberian Sun. Features include new units, maps, veteran upgrades, faster gameplay, difficult AI, higher resolution menu's, audio effects, improved cameo's, and a enticing game experience equal to todays level of gaming.

Tiberian Sun was released in 1999 and developed by westwood studios as the futuristic sequel to Tiberian Dawn (Command & Conquer 1). Overall the game was received as a true C&C and though it brought many new tactics and concepts into the RTS genre, it did not quite live up to the hype it was made out to be. The Second Tiberium War is a modification for Command & Conquer Tiberian Sun that aims to improve the gameplay and bring it up to the level of todays fast paced gaming. This is not a total conversion, the intent of the mod is to utilize the games full potential, in the end it will still be Tiberian Sun.

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Fast Paced Gameplay
- The overall gamespeed has been increased 20% with shorter build time, faster unit movement speed, and quicker tiberium harvesting. The gameplay was modified to match a Red Alert 2 and Tiberium Wars pace. Building techtree’s have been redone from the ground up and now are placed into a tier system. There are three building tiers that the player must progress through in order to construct your Elite Units (ver1.4). The Second Tiberium War is focused on smooth gameplay without a dull moment as its primary feature.
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Improved UI (version 1.3)
- Since the release of Tiberian Sun in 1999 computers have greatly improved and to better untilize the new technology The Second Tiberium War has resized the menu’s resolution from 640x400 to 1024x768. This in now the new minimum resolution and will greatly aid those who prefer to play the game on resolutions 1680x1050 and higher.
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Units and Structures
- A review at the unit roster lead me to replace many units and remove some entirely. Both GDI and Nod both received new infantry, vehicles, and structures to better balance the gameplay.
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Veteran upgrades
- The original veteran upgrades were poor and gave the upgraded units a minor addition to firepower or defense. Now all infantry and vehicles that are promoted to veteran and elite are given greatly improved stats including hitpoint regeneration, movement bonus, fire rate, and entirely new weapons with visuals and new audio effects.
For Example:
The oracle is the long range sniper for Nod that is only effective against unarmored infantry. When fully promoted the Oracle runs faster, is given increased fireing rate, regenerates health, and weapon now fires armor peircing rounds that can now peirce light armored vehicles making him affective againt more than just one armor type.

Audio effects
- Each structure now has a unique audio effect when selected including some vehicles and infantry. Such effects are the bubbling of tiberium from the refinery or the hydrolic footsteps of the titan as it walks in the battlefield. New audio effects were also given to fully promoted units as their regular ammunition has now been replaced with explosive rounds.

Greatly improved Cameos
- Many of the original cameos were improved by making them clearer to distinguish them from the others, being able to pinpoint what your looking for in the heat of battle. Such things as lense flares, shadows, laser sights, or explosions help new players determine what the unit does prior to purchasing it.
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Smarter / difficult AI
- Your friends aren’t always online to play a good internet game, so when they aren’t there you turn to bots to fill in the gaps but find them weak or just plain stupid. Not so here, AI now send strong taskforces to destroy you and defend their own when attacked, you will think again before you touch that harvester. They also build sensor arrays and security towers so stealth rushes are far less successful.

Maps with greater detail
- Many multiplayer maps within Tiberian Sun and Firestorm were severly lacking detail and were begging for improvement. The Second Tiberium War will feature new and original maps with greatly improved detail and lighting to give a greater sense of atmosphere.
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Standalone
- Want to check out the game but don’t have C&C Tiberian Sun? No problem, The Second Tiberium War is standalone meaning you don’t need any game instalation to play. Just extract the game to wherever you choose and play with Game.exe.

Always improving
- As of version 1.3 this will be the third update to the mod and surely not the last. I am looking for ways to improve the game to make it more fun and enjoyable to the player. Your feedback helps me do this so feel free to post reviews or suggestions either here on Moddb or on www.ppmsite.com under the The Second Tiberium War forums.

Post comment Comments  (20 - 30 of 102)
hammer326
hammer326

So being a standalone game, is this in any way combinable with other mods, such as Warzone, which allows vehicle wrecks, corpses and more?

Awesome job either way, if I ever get a crew together for a LAN, we'll probably just play this as opposed to vanilla, or even modded vanilla XD.

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Ever_Valiant Creator
Ever_Valiant

You won't be able to combine other mods into mine unless you were to do it manually with each file and ini editing. The mod is standalone since I changed some of the game core files and TS is so small in size. Thank you for trying it out.

As for anyone else reading there will be a large progress update coming in the next week or so showing some of the content in version 1.1

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Tiberium_Exposure
Tiberium_Exposure

however, you are able to incorporate the use of custom user-created content like maps. downloaded or created with the standard tibsun map maker, all of the custom maps for tiberian sun work with this standalone. that much i found out.

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hammer326
hammer326

Thanks for the reply. I take it the "new campaign" button is there for reasons yet to be? It obviously does nothing, was hoping I could play the original campaign in this. Just looking for some good mods that work well with SP that enhance the experience as I replay them, graphically or gameplay wise. Glad I found a great MP venue instead though, fine work!

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Ever_Valiant Creator
Ever_Valiant

Before I look at campaigns I want to finish adding new units and structures. I do have a beginning storyline and would like to add a campaign eventually....

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Tiberium_Exposure
Tiberium_Exposure

how about incorporating the forgotten as a faction in this mod? the models and coding for them already exist in the standard game, they just need to be given a purpose, and I'm pretty sure everyone always enjoys the presence of a third faction that is not alien in origin.

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Ever_Valiant Creator
Ever_Valiant

A third faction is always good to have but is alot of work. There is a mod that adds the forgotten as a faction called Tiberian Sun Reform.

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Tiberium_Exposure
Tiberium_Exposure

there is also the complete mod for Tiberium wars called C&C3: The Forgotten. but that is besides the point. it may be alot of work, but it is essentially worth it. having a faction that takes the technologies of both primary factions is what offers a challenge to the already standing gameplay. and what with the Scrin being as overly over-powered as they are, the forgotten is literally the only liable 3rd faction that could be brought into it without the balance being severely disrupted. furthermore, the other mods for tiberian sun do not necessarily do it justice. you've already balanced GDI and NOD to the point where they are on "perfect" terms with each other, if you could use that method with making a forgotten faction then alter GDI and NOD further so they each have a uniqueness to them, you'll have a mod for tiberian sun that is a far from the norm as humanly possible, while still maintaining the scene of a(n) appeal.

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Ever_Valiant Creator
Ever_Valiant

I agree, a third faction would add alot to the mod in terms of uniqueness. If I were to add a third faction I woundn't want to go the same route as the current mods. I would choose something that is different yet not out of place in terms of the Tiberium universe.

You've sparked my interest...

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Ever_Valiant Creator
Ever_Valiant

Well the mod has been released for a month now and your feedback has helped me work out some issues.

- Remove unessessary game files
- Snipers will only fire upon infantry not vehicles
- Sam tower and Plasma Cannon will be available in tier 1
- Normal bots will not be as difficult

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KeithAlvarado
KeithAlvarado

every time I play the game always says tiberian sun haa an internal problem and must shut down. I havent installed tib sun yet

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Highest Rated (3 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012 by TheReviewer

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