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Story is a heavy work-in-progress, and takes inspiration from BloodBorne and gothic high-fantasy.

Monastery (WIP)
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Demonbrant
Demonbrant - - 418 comments

Is this even Amnesia? Seems more like the Unity engine! How did you even do this?

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Badcat5550 Author
Badcat5550 - - 389 comments

Actually it's created on the engine that Dark Souls was made on. :p
Kappa

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Slanderous
Slanderous - - 693 comments

Don't believe him, it's actually made on UE4.

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Stayd
Stayd - - 144 comments

Oh, if only we were making this in Unity...
Actually, you'd be surprised how well you can fake sun/moonlight with spotlights, though the shadow quality tends to suffer from the sheer size of the lights.
I've also played with scale to make the castle and towers in the distance look farther away than they really are, which makes the whole area feel more expansive.

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Demonbrant
Demonbrant - - 418 comments

Could you pm me a picture of how that area in the pic looks? Just what the picture shows, not the whole area.

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Webber1900
Webber1900 - - 51 comments

Really good outside environments, I can see way more talent and skill here than what you usually see from outside areas in amnesia custom stories/mods.

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Hollowinside
Hollowinside - - 165 comments

Stunning! Can't wait to play this Brad!

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HumiliatoR
HumiliatoR - - 452 comments

My jaw just dropped.

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DarkPhazonDescent
DarkPhazonDescent - - 13 comments

Cool outside area! is the slanting wall a new static object, or is it just using other objects?

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Badcat5550 Author
Badcat5550 - - 389 comments

The map was completely done with just using the main game's static objects, except for the vines of course. :)

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DarkPhazonDescent
DarkPhazonDescent - - 13 comments

I thought so, good luck with your project!

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AnatomyOfFear66
AnatomyOfFear66 - - 92 comments

Can't wait to review this masterpiece (from what it looks like).

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umbakarna
umbakarna - - 580 comments

+1 comment !

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Description

Level originally made by RadicalBatz.
Lighting, level design, and detailing completely redone by CraackerTraash.