In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Report article RSS Feed The Rising MOD - Update 8: Resistance Upgrades

See how The Rising will add upgrades, which ones will be included, and give feedback/submit your own idea for a chance to win a $30 Steam game!

Posted by MatthewD on Oct 12th, 2010

EDIT: 10-13-2010
The winner will be announced on Podcast17, this Saturday at 2PM - EDT.

What are Upgrades?
Upgrades are either abilities or equipment that enhance your character.

Why add Upgrades?
While traditionally, the attraction of The Rising MOD has always been about the moment-to-moment gameplay mechanics (fighting monsters, surviving, team play, etc), we wanted to add an upgrade system that would both add long-term goals and aid new players.

For new players struggling to survive, the more time they spend playing the mod, the more upgrades they can unlock. These upgrades can range from increased armor to increased weapon damage. Players can equip only 3 upgrades at a time.

Points are basically earned from round wins and enemy kills. For example, kill a monster and you will receive 2 points. Kill a human player and get 10. As you can see, the points are scaled to give monster players a big motivation to kill human players (which increases the MODs intensity) but also is low enough (2 points per monster kill) so that barricading yourself and camping to rack up points would most likely get you killed (since you'll run out of ammo) and it won't be worth it. In addition, if the monster team wins, each monster player is given 5 points. If the humans win the round, each living human is given 10 points (again, a big motivator to complete the objectives).

So the idea is that with a system like this, it will both give a big boost in motivation for both teams to succeed and give new struggling players something to look forward to.

Now here's where the community (i.e. you) comes in.
Below is our current list of "upgrades," check them out and give us your feedback. If you are feeling creative, reply with your own upgrade idea and you could be the lucky contributor chosen to receive a $30 steam game!

Rules:
1. Must be original. 
2. Must follow the format below.
Note: Thumbing up or down a suggestion will not matter, i'll review each one regardless of popularity. 

I will contact the winner via MODDB/Steam around October 15-17th.

Resistance Upgrades

Points Required to Unlock: 10
Name: Geiger Counter
Description: A device capable of detecting radioactive particles, useful against some classes of Necrotrophs (Juggernauts).
Dev Notes: This is a toggable ability that emits a sound when monsters are near. Affects code only.

Points Required to Unlock20
Name: Laser Sight Attachment 
Description: A small laser-emitting device under the barrel of a firearm (usually parallel) to enhance targeting.
Dev Notes: Allows hip firing.

Laser Sight

Points Required to Unlock: 30
Name: Thick Clothing 
Description: A thicker leather jacket and pants allow for a greater resilience to clawed attacks, reducing the point at which bleeding occurs to 10HP instead of the default 25HP.
Dev Notes:  A passive ability, this only affects code.

Points Required to Unlock: 40
Name: Flares
Description: Flares can be dropped as a light source to increase visibility in completely dark areas.
Dev Notes: Player is given infinite flares. Only 3 flares can be dropped at a time, if the player drops another, the first flare dropped will burn out.

Flare

Points Required to Unlock: 50
Name: Combat Sling
Description: A strap that both allows easier carry and doubles as a stabilizing harness for greater hit probability.
Dev Notes: Passive Ability, no sling model is shown, this just affects code: 40% less screen shake/recoil for primary weapons. 

Points Required to Unlock: 60
Name: Ceramic Plate Inserts 
Description: Ceramic Plates inserted into a ballistics vest allow for greater protection against puncture wounds and scratches. Armor capacity is increased to 200.
Dev Notes:

Points Required to Unlock: 70 
Name: Flashlight Attachment
Description:  A small flashlight that is mounted parallel to the barrel of a firearm for illuminating targets.
Dev Notes: Allows the use of a flashlight while equiped with a primary weapon. This upgrade cannot be used at the same time as the Bayonet or Laser Sight upgrade.

Flashlight

Points Required to Unlock80
Name: Bandolier
Description: An ammunition belt slung over the user's chest. Increases max primary ammo by 2x.
Dev Notes: Affects code only.

Points Required to Unlock: 90
Name: Bayonet/Combat Knife
Description: A dagger that is attached to the barrel of a two-handed weapon, effectively transforming it into a spear. When used, an operator can easily puncture any assailants -- instantly causing them to bleed. With single handed weapons, a Combat Knife is used. 
Dev Notes: Increased melee damage and instant bleeding on contact. This upgrade cannot be used at the same time as the Flashlight or Laser upgrade.

Bayonet

Points Required to Unlock: 100
NameHydra-Shock JHP
DescriptionHydra-Shock Jacketed Hollow Point rounds have a unique center-post design and notched jacket. Combined, these two features allow for greater expansion and penetration. Any targets shot will begin bleeding instantly.  
Dev Notes: +10 damage when shot and instant bleeding.

Points Required to Unlock: 110 
Name: Scavenger
Description: Due to countless body searches, you are able to detect hidden items most would overlook. Any Necro's killed by you will randomly drop an item.
Dev Notes:

Also, regarding how points should be saved, give us your input!


Here is another poll that would help us out. Please answer this one, too.
 

Track this mod

Post comment Comments  (0 - 50 of 221)
deagosane
deagosane Oct 12 2010, 11:23pm says:

Speed Increase
40 points
Increases speed by 2%(random number)

or

Stamina Increase(idk if there is stamina)
40 points
Increases stamina.

+2 votes     reply to comment
MatthewD
MatthewD Oct 12 2010, 11:24pm replied:

Yes players do have stamina. Everything from walking, sprinting, and melee attacking affects it.

+1 vote     reply to comment
deagosane
deagosane Oct 12 2010, 11:25pm says:

Points Required to Unlock: 60
Name: Armor/Vest Pickup
Description: Increase Armor, or allows you to take more damage.

didn't read the ones above, I see one that's similiar

Quite fun to think of lols.

0 votes     reply to comment
warbrand2
warbrand2 Oct 12 2010, 11:28pm says:

some suggestions for upgrades.
mounted shotgun(MG's only)
flaming rounds (temp light up enemies and props)
grenade launcher (might break balance though)
taped clip (second clip taped to normal clip doubling reload ever other reload)
grenade belt
range gauge (increases accuracy over range)

tell me if any of these are good.

0 votes     reply to comment
warbrand2
warbrand2 Oct 12 2010, 11:41pm replied:

elaborating on ideas

mounted shotgun:
a small shotgun loaded with 2 rounds (none reload-able) that is to be used as a last resort

flaming rounds:
ammunition will have a random chance of lighting enemies and props on fire when they hit.

grenade launcher:
A single none reload-able grenade that can wipe out a packed group

tapped clips:
will can't say much for this one

grenade belt:
allows carrying of more grenades (i don't even know if this mod will have them)

range gauge:
increases accuracy over a large range with projectile based weapons( once again I don't know if this game has any.)

+1 vote     reply to comment
deagosane
deagosane Oct 12 2010, 11:28pm says:

Explosive Ammo
100 points
Bullets that explode on impact.

you could do a million of these types of upgrades

-2 votes     reply to comment
MatthewD
MatthewD Oct 12 2010, 11:29pm replied:

That instantly reminded me of L4D (not a good thing).

+7 votes     reply to comment
MatthewD
MatthewD Oct 12 2010, 11:28pm says:

I originally had am FMJ upgrade where there was 0% knock back but it dealt more damage. Not sure if that should be included.

+3 votes     reply to comment
deagosane
deagosane Oct 12 2010, 11:35pm says:

I'm just going to put a list

any attachments would work(grenade launchers, silencers, etc..)

Silence(could have a better name) - undetectable by monsters

heat seeker - heat seeking goggles, could help either side, idk if monsters already have this ability, explains upgrade above^

Fast hands - decreases time it takes to reload

wow there's so many you could do. I give up.

+2 votes     reply to comment
warbrand2
warbrand2 Oct 12 2010, 11:44pm says:

here's an idea

HAZMAT suit:
makes the player immune to none direct damage like radiation. (if there is any)Replaces players model with that of a hazmat suit.

+1 vote     reply to comment
MatthewD
MatthewD Oct 12 2010, 11:50pm replied:

Try not to create more work for us :(

+1 vote     reply to comment
warbrand2
warbrand2 Oct 12 2010, 11:51pm replied:

sorry just think it would be cool that's all and all you would have to do is remodel the HEV suit and add a player skin. of course I don't know how much work that is and that's not counting the coding it would take.

-1 votes     reply to comment
deagosane
deagosane Oct 12 2010, 11:49pm says:

Frenzy - player is immune to damage for a short amount of time
(Can only be used when under a certain amount of health, and decreases speed/stamina)

around 100-120 points

+2 votes     reply to comment
MatthewD
MatthewD Oct 12 2010, 11:50pm replied:

Interesting... finally not something from Modern Warfare 2 or L4D

+1 vote     reply to comment
deagosane
deagosane Oct 12 2010, 11:51pm replied:

tanks :D

btw I've never played MW2, and I didn't know they had perks in l4d XP

+1 vote     reply to comment
MatthewD
MatthewD Oct 12 2010, 11:54pm replied:

Try to come up with a realistic reason for why that would happen.

+2 votes     reply to comment
deagosane
deagosane Oct 12 2010, 11:55pm replied:

how about adrenaline.

+2 votes     reply to comment
warbrand2
warbrand2 Oct 12 2010, 11:59pm replied:

how about the monsters give of a rage inducing chemical. That with this ability people can control. (a shot or something.)

+1 vote     reply to comment
deagosane
deagosane Oct 13 2010, 12:01am replied:

Yea, a shot, like adrenaline....

+1 vote     reply to comment
MatthewD
MatthewD Oct 13 2010, 12:07am replied:

@warbrand2: That seems really far fetched.

0 votes     reply to comment
Kasplatt
Kasplatt Oct 14 2010, 6:06am replied:

Adrenaline sounds like a good idea. In movies they usually give them a shot of adrenaline when they're hurt in battle. Which would make the "can only be used when below X health." thing reasonable.

+1 vote     reply to comment
TaylorMoe
TaylorMoe Oct 12 2010, 11:49pm says:

NAME: Night Vision Goggles
POINTS: You guys can choose to help make it a harder to get upgrade for players that really work hard to get it, similar to prestige in COD, when someone has it, players KNOW they are skilled.
DESCRIPTION: Night vision goggles, light up the darkness . Pros: light up dark (maybe outline monsters with a green outline? Or maybe a thermal lens?) Cons: the lens glow, making the monsters easier to spot you, as well as (maybe) when you take them off your eyes adjust to the light change (just a short blur effect).

Cheers!


+2 votes     reply to comment
MatthewD
MatthewD Oct 12 2010, 11:51pm replied:

Interesting, too. Not too code/content heavy and it's also useful. I like it. Keep them coming people!

+4 votes     reply to comment
TaylorMoe
TaylorMoe Oct 13 2010, 11:36pm replied:

Not quite as good of one but thought Id submit it anyways, you can use it if you like.

NAME: red flashlight
POINTS: maybe 10 or 20?
DESCRIPTION: A red filter for your flashlight
PROS: lights up dark, monsters cant see it though(or at least not as well) so its easier for you to hide and not be detected
CONS: Cant see as well a normal flashlight, sacrificing quality of light for concealment
DEV NOTES: I believe hunters use them to not be seen by animals, and i think Ive seen SWAT or Military use it because humans cant see it as well

+2 votes     reply to comment
Third.Eye
Third.Eye Oct 14 2010, 3:49pm replied:

No Humans can't see really GREEN lights. Hunters use RED light cause animals can't really see it.

+1 vote     reply to comment
TaylorMoe
TaylorMoe Oct 14 2010, 8:03pm replied:

Well one of those colors would work, I dont know about the lore of the necromorphs so it's be up to the team if they even wanted to use it...

+1 vote     reply to comment
deagosane
deagosane Oct 12 2010, 11:54pm says:

Radio - allows the player to share the location of monsters to other players
(Can only be used once per round, location of monster(s) is only shown for a short amount of time)

+1 vote     reply to comment
MatthewD
MatthewD Oct 13 2010, 12:01am replied:

You can spot monsters already (well not now but you will be able to).

+1 vote     reply to comment
warbrand2
warbrand2 Oct 12 2010, 11:58pm says:

Dead mans bomb
points: 50
description: your body turns in to a biological proximity mine on death. (c4 with a heat sensor)

weapon mod
points (???)
description: modifies the weapons internal mechanism allowing you to chose if the weapon is auto, semi auto, or burst fire. Modded weapons have an increased chance of jamming.
Notes: just needs coding.
uses: making a MG fire single accurate rounds
making a pistol fie bursts or in auto
making a shotgun OPed aka automatic (would really increase the chance of jamming on a shotgun.

+1 vote     reply to comment
MatthewD
MatthewD Oct 13 2010, 12:00am replied:

The second one is interesting.

+3 votes     reply to comment
warbrand2
warbrand2 Oct 13 2010, 12:03am replied:

As you can tell by my post I would have some problems with it aka auto shotgun. How would you balance that? make it jam more like suggested or something else?

+1 vote     reply to comment
deagosane
deagosane Oct 13 2010, 12:00am says:

Screech - will confuse or disorient surrounding enemies
(has a cooldown, or can only be used after so much time after previous.)

+1 vote     reply to comment
MatthewD
MatthewD Oct 13 2010, 12:05am replied:

That's an ability the monsters already have (these upgrades are meant for humans).

+2 votes     reply to comment
deagosane
deagosane Oct 13 2010, 12:05am replied:

wow lols..

+1 vote     reply to comment
deagosane
deagosane Oct 13 2010, 12:03am says:

Under Distress - when under a certain amount of health, speed is increase by 5%(random number)

+1 vote     reply to comment
warbrand2
warbrand2 Oct 13 2010, 12:10am says:

Necro Ideas (for when you start them)

scales
points: 50
description: decreases melee damage by 50% and bullet damage by 10%

burning blood
points 50
description: you bleed you catch on fire (fire deals very low damage to you) increasing your damage by 5%

basic memory
points: 75
description: can use side arms but not reload. (and some other things don't know what necros can do right now)

bone spurs
points (???)
description: allows you to climb walls for better ambushes.

pheromones
points (???)
description: strong pheromones make other necros near by faster and stronger.

+1 vote     reply to comment
MatthewD
MatthewD Oct 13 2010, 12:12am replied:

We did necro ideas awhile ago, that's how the screaming stuff got into the game. Come up with a really good upgrade and that could go into the game next :p

+1 vote     reply to comment
deagosane
deagosane Oct 13 2010, 12:16am replied:

I think you guys copied me, then claimed it as your own.

:D

-1 votes     reply to comment
MatthewD
MatthewD Oct 13 2010, 1:04am replied:

Or maybe vice versa O_o ?

+1 vote     reply to comment
deagosane
deagosane Oct 13 2010, 12:13am says:

Claw Clippings - allows a higher attack range for monsters, and increases damage for humans.

Natural Instinct - ability to sense nearby enemies
dev notes: maybe a flashing icon

Money Bags - places a necklace on players with a big money symbol

My FAVE SO FAR:

Cannibalism - allows humans or monsters to consume dead bodies to increase health.

+6 votes     reply to comment
deagosane
deagosane Oct 13 2010, 12:33am replied:

Cannibalism - allows humans or monsters to consume dead bodies to increase health.

Like or Dislike?

+3 votes     reply to comment
MainAttacker
MainAttacker Oct 14 2010, 12:40am replied:

Sounds good for necros but for humans... I don't think we'd eat radioactive monsters or rotting human flesh. (atleast I wouldn't) I think we would lose health rather than gain health from that. But it still sounds like a good idea for necros

+1 vote     reply to comment
zonbie
zonbie Oct 13 2010, 12:14am says:

Here's two closely related Resistance upgrades for your consideration.

Points Required To Unlock: 25
Name: Extra Awareness
Description: A Human player with this upgrade will receive a small text notification when he or any team member is being looked at by a Necro.

Points Required To Unlock: 50
Name: Extreme Awareness
Description: This upgrade gives the Human player the effects of Extra Awareness. In addition, this player will be notified when any of his/her team mates are being attacked or adversely affected (stunned, etc) by a Necro.

+2 votes     reply to comment
deagosane
deagosane Oct 13 2010, 12:15am replied:

sounds like complicated coding (when being looked at.)

+1 vote     reply to comment
MatthewD
MatthewD Oct 13 2010, 12:19am replied:

Interesting... I would keep developing it. How about "Sixth Sense"? Maybe when you have been spotted by a monster you are alerted? Because we do plan on implementing a spotting feature so it would just piggy-back on that code.

+2 votes     reply to comment
warbrand2
warbrand2 Oct 13 2010, 12:24am replied:

-snip-

Don't know how this ended up up here

0 votes     reply to comment
zonbie
zonbie Oct 13 2010, 12:35am replied:

Points Required to Unlock: 25
Name: Sixth Sense
Description: A player with Sixth Sense is alerted when he or a team mate of his is spotted by a Necro.

Points Required to Unlock: 50
Name: Paranoia Pulse
Description: A player with Paranoia Pulse is alerted when he or a team mate of his is spotted, attacked, stunned, silenced, or killed by a Necro.

Points Required to Unlock: 75
Name: Perfect Perception
Description: A player with Perfect Perception has all the effects of Paranoia Pulse. In addition, a player with Perfect Perception essentially has full vision of the stats of all his team mates, complete with ammo counts, health counts, and adverse effect (bleeding, stunned, poisoned, etc) status.

Dev notes: Sixth Sense and Paranoia Pulse should be represented with non-textual indicators such as tiny red icons floating over an affected player's head (such as an eye for "spotted", a claw for "attacked", an exclamation point for "stunned", etc) that can be seen through walls. Perfect Perception should utilize a fully functioning HUD alongside these icons, and mousing over a team mate should bring up the stats for that player in small and non-dominating text.

+1 vote     reply to comment
DzjengisKhan
DzjengisKhan Oct 13 2010, 2:19pm replied:

have you ever moused over your HUD? I sure havent.

+3 votes     reply to comment
zonbie
zonbie Oct 20 2010, 1:29am replied:

i'm talking about when you aim at a team mate, aka mouse over.

+1 vote     reply to comment
Zonnolly
Zonnolly Oct 13 2010, 12:19am says:

Points Required to Unlock: 65

Name: Duck-Taped Baseball Helmet

Description: Securely sound duck-taped baseball helmet, blocks some sound and gives partial defence to head related attacks. (Gah, I wanted to had some sort of "secondary" effect of the helm. Hp or armor seemed a bit silly, but there could be no head related attacks.)

Dev Notes: 30% Less effectiveness of sound and head related attacks, 10% less audio-sound from enemies and teammates.

Basically gives some defense against sound and head related attacks , but you can't hear team/enemies as well without it.

+1 vote     reply to comment
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