In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Report article RSS Feed The Rising MOD - Update 2 "Ammo Checking"

Trying to find a good method of removing a weapons ammo count from the HUD can be very challenging. One trend has been to add a GUI element on the actual weapon model itself (see Example 1 "Doom3"). As The Rising is set in modern times, this doesn't really work for us.

Posted by MatthewD on Dec 21st, 2009

Trying to find a good method of removing a weapons ammo count from the HUD can be very challenging. One trend has been to add a GUI element on the actual weapon model itself (see Example 1 "Doom3"). As The Rising is set in modern times, this doesn't really work for us.

Example1

Another trend has been to simply fadeout the ammo counter when the weapon hasn't been fired recently (Far Cry 2 comes to mind). While this is great for most shooters, it lacks the right level of realism and suspense we are going for. 

The method I like the most is having the player actually "check their ammo" (see Example 2 "Condemned: Criminal Origins"). While this worked exceptionally well for this horror-themed single-player game, nobody has ever tried it in a multi-player game. 

Example2

For The Rising, we've attached this feature to the reload key and have it function like this: by simply holding down the reload key for a moment, the player will actually inspect the clip/chamber to see how many rounds are still remaining. If you watch closely, you will notice the remaining amount of ammo only shows during the "Ammo Check" animation.

(Animations By: Sick420
Model By: Aggressive Napkin

Textures By: Ben Bolton Benbolton.com
Hand Texture by: Millenia
Hand Model by: M4tlock))

This also plays a vital role in ammo conservation in our MOD because once a reload is complete, all rounds remaining in a clip are discarded. We feel this is a great feature that allows us to add an appropriate con to ranged weapons and allows us to keep them realistically powerful. Not only that, but it gives the MOD that extra bit of suspense and realism during encounters with the Necrotrophs that we are going for. We think that when the Resistance clash against the Necrotrophs, it should feel like they are fighting for their lives -- not target practice.
 

If you like the work we produce, show your support and vote!
Don't even move a MOLECULE until you've voted for us!


Also, people keep asking me what kind of shotgun we are using. The shotgun featured in The Rising is a custom Mossberg 590 w/ Bayonet and Sling.

Custom Mossberg 590 w/ Bayonet and Sling

Post comment Comments
Armageddon104
Armageddon104 Dec 22 2009, 12:04am says:

WoW! Awesome models!

+1 vote     reply to comment
Squeebo
Squeebo Dec 22 2009, 2:29am says:

Pretty cool idea. Though if I get a lot of ammo to start, I won't be using this feature much, I'll just be throwing away a lot of ammo by not checking how much I have.

If I get very little ammo to start with, I see myself using this a decent amount, though.

Also, it just looks cool, great animations.

+1 vote     reply to comment
freredarme
freredarme Dec 22 2009, 5:10am says:

Shotgun look good !

+1 vote     reply to comment
FreDFoX
FreDFoX Dec 22 2009, 6:50am says:

wow!

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Dec 22 2009, 8:36am says:

awesome love the level.

+1 vote     reply to comment
Undying_Zombie
Undying_Zombie Dec 22 2009, 9:15am says:

Looks great.

As far as the ammo thing, for me it would depend on how much you get, I have a habit of trying to conserve ammo though even when there is ampule supply. ( So due to that I will check it a few times now and then, although it wont be too long before I wont need to check.. just try to remember the amount of shots per load, ect, ect. )

Love the animations though I have to say. Weapons look nice, ( although something seems slightly off, not sure what ) hand model looks nice as well. The area ( map ) that was shown in the video seemed interesting.

+1 vote     reply to comment
KingJones
KingJones Dec 22 2009, 10:27am says:

OMG This mod is nothing but WIN!!!!
Im voteing this mod.Love the gun anims and the realism.
it feels immersive.

+1 vote     reply to comment
ExecutorTassadar
ExecutorTassadar Dec 22 2009, 11:35am says:

Really great animations and a great feature for a mod like yours!
Didn't know about this mod until now, but it looks awesome. Keep it up!

+1 vote     reply to comment
Metalspy
Metalspy Dec 22 2009, 11:44am says:

Wow, those are some great animations and the 'ammo checking' is a nice feature!
Keep up the good work ;)

+1 vote     reply to comment
MirzaGhalib
MirzaGhalib Dec 22 2009, 12:24pm says:

Good god! Your animations and models are superb!!!

+1 vote     reply to comment
salazam
salazam Dec 22 2009, 12:32pm says:

awsome

+1 vote     reply to comment
Croco15
Croco15 Dec 22 2009, 4:22pm says:

Sweet!

+1 vote     reply to comment
sappy_nirv_bg
sappy_nirv_bg Dec 23 2009, 6:35am says:

Interesting.

+1 vote     reply to comment
Spenzerr
Spenzerr Jan 8 2010, 7:17am says:

cool sorta like resistance and lib with the belt but i hope u guys tweak the ammo capacities so this is used with the best efficiency

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developed By
MatthewD
Contact
Send Message
Official Page
Sites.google.com
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
The Rising (Half-Life 2)
The Rising Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter