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Checkout our new reloading system that has never been implemented before in any game.

Posted by MatthewD on Nov 28th, 2010

I'm very happy we were finally able to get this feature in, this has been a feature i've personally been looking forward to.

Our new reloading system consists of two different reloading methods: Combat Reloading and Relaxed Reloading. The Combat Reload is meant to be used during intense combat situations where the player needs to sacrifice saving ammo for speed. The Relaxed Reload is essentially the opposite of that. To my knowledge, I have never seen system like this implemented before, so I believe this system is the first of it's kind.

If you missed Part 1 of our Beta Gameplay Video, please check it out now before Part 2 is uploaded.

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Henley Staff
Henley Nov 28 2010 says:

Thats cool however when I read the text in my mind the combat reload happens automatically during combat.

+1 vote   reply to comment
Mr.John Nov 28 2010 replied:

As said, relaxed reloads pend on situations.

+1 vote     reply to comment
GhostEdge Nov 28 2010 says:

What triggers the combat/relaxed reload to happen? Couldn't quite hear the chatter on the video, as it was really quiet, I might have missed something, so please correct me if I missed the info I'm asking about :P

+1 vote     reply to comment
Luigis_#1 Nov 28 2010 replied:

you tab the reload for a relaxed reload and double tap it for combat reload

+1 vote     reply to comment
EricFong Nov 28 2010 says:

If you play "BLACK" for PS2, they have it too.

+4 votes     reply to comment
Greenagainn! Nov 28 2010 says:

"The Combat Reload is meant to be used during intense combat situations where the player needs to sacrifice speed for saving ammo"

Shouldn't it be sacrifice ammo for saving time?

+10 votes     reply to comment
MatthewD Author
MatthewD Nov 28 2010 replied:

Oh woops

+4 votes   reply to comment
xXMaNiAcXx Nov 28 2010 says:

That's really neat, I really love this feature.

+2 votes     reply to comment
delarobe Nov 30 2010 replied:

agree, i find this very clever of their part
good job guys

+1 vote     reply to comment
h455566hh Nov 28 2010 says:

Wow, this is what makes the diffirence between an average game and a good game.

+3 votes     reply to comment
zaglis Nov 28 2010 says:

So damn sexy

+2 votes     reply to comment
PhuckKnuckle Nov 28 2010 says:

You aren't the first to do this. Infiltration for UT99 did this A LONG time ago. So it definitely isn't "the first of its kind." =p

You've actually got the names kind of backwards too. Keeping the magazine is often called a tactical reload, while the other is just a typical reload. From a milspec standpoint it's always best to forget the mag and get it back (if you can) after you disengage. Just to keep your focus on the fight at hand at all times.

+3 votes     reply to comment
Qwerty1980 Nov 28 2010 replied:

He meant for Source Engine... *******

-3 votes     reply to comment
Tyrell Nov 28 2010 says:

A suggestion, when you do combat reload, you just drop your current magasine to the ground, right? Why not be able to pick it up after the gunfight? I'm sure it's a hell of a job to do, but it would be so awesome.

Imagine, after a gunfight, the human starts to look after his spare ammo he dropped while reloading, the necro has its chance to attack while he is looking down

+5 votes     reply to comment
Craka_J Nov 28 2010 says:

Most realistic pistol sounds I've heard in a game to date. Big kudos.

+2 votes     reply to comment
hunter7896 Nov 28 2010 says:

Would you need a relaxed reload if your mag is empty?

+2 votes     reply to comment
MatthewD Author
MatthewD Nov 28 2010 replied:

Relaxed reloading is not only about saving the mag, but also how careful he is. Since we plan a jamming feature, if you perform the combat reload, there is a slight chance the gun will jam. So yes, you would what to perform the relaxed reload when you are empty and there is no present danger.

+1 vote   reply to comment
Juniez Nov 28 2010 says:

that's so cool, I was actually thinking about how a reloading system like this would work a few weeks ago!

+1 vote     reply to comment
Jike Nov 28 2010 says:

**** moddb player

+3 votes     reply to comment
Chezzlor Nov 28 2010 says:

Very interesting feature. Good to see mods being the first to develop unique ideas before developers. This in a game with monsters? Best type to add such a feature.

Whats going in my head right now. Zombie panic. Multiplayer Zombie game where ammo is scarce. If they implemented that then it would further feel like a survival game.

I bet a developer is going to take this idea ;)

+1 vote     reply to comment
Undying_Zombie Jan 1 2011 replied:

Its been done before, so its not new, or unique. However it is still a cool feature. Something I would like to see more often in games.

+1 vote     reply to comment
Gen_Rhys_Dallows Nov 28 2010 says:

So does this mean that ammunition will be counted per mag? or is it an overall pool like Half-Life normally uses?

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 28 2010 replied:

Overall pool.

+1 vote   reply to comment
WarlockSyno Nov 28 2010 says:

Sounds and looks great. Nice job!

+1 vote     reply to comment
goirdin Nov 28 2010 says:

That's just awesome. It'd be cool if when you combat reloaded, the mag fell on the ground and you could pick it up later.

+3 votes     reply to comment
NoobSaibot Nov 28 2010 says:

So let me get this straight, if you do a combat reload you drop the magazine on the ground then insert a fresh mag. If do the slow reload, the character takes the magazine out the gun then puts it in the pouch then grabs a new magazine. The character should be able to pick up the mag he dropped though. The weapon handeling and sounds are quite realistic. It is not realistic that you should get a jam if you do a combat reload though.

+2 votes     reply to comment
NoobSaibot Nov 28 2010 says:

I kind of don't like jams in a game. The thing is that in a game jams happen completely randomly, they don't happen for any reason. The game just says you fired x amount of rounds and now you will have a jam. The reasons for jamming would be far too technical to have in a game though.

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 28 2010 says:

Jamming only occurs if you do the combat reload. Don't wanna ever jam? Don't perform a combat reload.

+1 vote   reply to comment
Mkilbride Nov 28 2010 says:

Wow, awesome. Alot of people complaining about stupid stuff.

You do a combat reload, you aren't being careful, hence, a chance of jamming, Sounds reasonable.

Also, you don't like Jams? I LOVE JAMS in games. Dude, ever play America's Army? Oh maaan was that like "OH NO!" when you start firing at a guy and boom, jammed, now you've got to unjam it, while hoping he doesn't find you, or the first bullet is jammed, which also sucks.

In a monster game like this? Jamming will be awesome!

Also, to someone who said..

Scare ammo = scary.

Not the case, at all. Zombie Panic has never had me tense, or scared, merely annoyed when they'd have a map of 18 players, and only have 5 guns. Why do you think the most popular maps in ZP & ZP:S are those with enough for everybody to have a main gun + handgun...because it's funner.

You're already facing odds of infinitely spawned zombies with your one life, and Headshots aren't even instant kill, so making ammo scarce was a really bad idea. You can only make Ammo scarce if it takes 1 shot to the head to kill, and 2-3 body shots to kill.

It is unacceptable to give me 18 bullets, and make every zombie need 6 bullets to be killed, therefore screwing me with 99 Zombie respawns. Also, Zombies could attack guns & kick them off

I like games that find a middle ground, like Half-Life 1 & 2. You don't have insane amounts of ammo to toss away, you have to make sure shots count, but you had enough to get the job done.

Seriously, if you go into ZP, barely anyone plays the default maps, it's all Lake, or some House maps, and Lake is filled with like 60 guns, house spawns with like 20, so yeah.

Like I said, only make ammo scarce if enemies die easily. Stalker suffered from this problem also; you have 15 bullets, it takes all 15 to kill one guy, even on hard mode, you kill him, you get 7-8 bullets...well, you're screwed for the next guy.

0 votes     reply to comment
NoobSaibot Nov 30 2010 replied:

It's not reasonable if you have any experince with shooting real guns. I've never had a gun jam on me because I reloaded it fast.

+2 votes     reply to comment
delarobe Nov 30 2010 replied:

but guns DO jam, its not something impossible

+1 vote     reply to comment
NoobSaibot Nov 30 2010 replied:

Of course they do. You can't make a gun jam by reloading it fast though.

+2 votes     reply to comment
epischersieg Nov 29 2010 says:

This is amazing, I had an idea almost like this, except didn't think about 2 kinds of reloading. Although i would like a magazine system of a general ammo pool, with this game being so realistic as it is, it just...makes sense, ya know? Although then you could only combat reload about 5 times before losing all your clips and that would be annoying :\
I guess it's up to the devs/testers where to put the balance between realism and easy of gameplay

+1 vote     reply to comment
Garfusa2 Dec 4 2010 says:

Nice addition, look forward to it.

Also I agree with Mkilbride, ZP was fun when you all had a gun and ammo to use, but if you plan on having using hl2 zombie ai, please don't make it so they can hit stuff at you... that ruins it for me.

And I agree on picking the mag up, it just makes sense to do it in the game, and I'm sure your talented programmer can make it so. As well as a world model for said magazine.

Also..combat reload for the shotgun? Are you going to add stripper clips to speed it up?
Good luck with the mod as always.

+1 vote     reply to comment
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