In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.
I'm extremely pleased to announce that Milo (creator of Visage) is joining The Rising MOD and has already begun work on his new map. While urban environments may be somewhat new for Milo, he is certainly no stranger to creating scenes of immense fear and loneliness. While we don't want to give away too much information...
Posted by MatthewD on Jan 12th, 2010
I'm extremely pleased to announce that Milo (creator of Visage) is joining The Rising MOD and has already begun work on his new map. While urban environments may be somewhat new for Milo, he is certainly no stranger to creating scenes of immense fear and loneliness. While we don't want to give away too much information, Milo's map will have players venturing off into a desolate urban landscape attempting to make contact with an outpost that has recently gone silent.
Although both winners have already been decided (picked by us, due to popular demand), we first wanted to raise attention to our Runners-up. Now they may not have won a nice new $20 steam game, they will however walk away with a $10/$5 game of their choice, added to the team credits, and will receive early access to the mod. While we were already pleased with the two winners we chose, we still felt compelled to reward them because parts of their ideas were quite brilliant.
(Runners-up! Shoot me a PM to collect your prize! I'll give you until the end of this week before it goes to someone else!)
Darthlex - $10 Steam Game
Ability type: Passive
Pro: Heals HP by devouring corpses of survivors or other Necrotroph
Con: Got to remain in position while devouring, it's a slow prone action, and the Necrotroph is in danger of getting shot easily, while devouring.
(A little extra note: I posted this idea because I also feel it adds to the gameplay: When you finally kill a Necrotroph, you can be lucky 'n get another one, when it tries to devour it's brother, same with good use for dead comrades. - especially if you could drag around bodies)
Devouring a corpse has probably been suggested for just about every horror MOD/Game out there i'm sure. However, when you really give this some thought, it could actually turn out it be quite brilliant. As of now, our Necro's do NOT magically regenerate their health. With "devouring," this gives the Necro's an opportunity to take back some of those lost hit points by encouraging them to kill off the Resistance -- which you have to admit, sounds pretty damn savage. Just the thought of witnessing a Necro drag my dead buddy away to corpse feed creeps me out.
Yah - $10 Steam Game
I liked this idea because it really encourages Necro players to get up close to the Resistance and give them a good scare while not totally owning them. It's more of a strategic/team-helping tactic as opposed to an uber-powerful special move. My goal for TR is that Resistance players will always feel like they are on the very edge of death for the first half of the round. But later on, when the objectives get more demanding in time/participation, their numbers will begin to dwindle once the novices eventually get picked off. This way when you finally die, you'll think "hey at least I made it half way" and you have a much more enjoyable playing experience. After all, who would want to play a game where a single attack could kill you...
Icedecknight - $5 Steam Game
This was a very interesting idea mostly just for the effects it proposed on the resistance (paralysis/disabled voice commands). I think this, in combination with Bekey's and one of the winners' idea, is really going to make the Necro voice commands a LOT more interesting.
Bekey - $5 Steam Game
I feel pretty much the same about this one as I do with icedeckknight's. Decreased accuracy combined with: very short-term paralysis, disabled voice commands, and one of the winners' suggested abilites is really going to ramp-up the scare factor for these close-up strategic attacks.