In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

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Media RSS Feed Report media new aiming system? wtf? (view original)
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schoft
schoft Apr 9 2010, 4:13pm says:

upright at idle, innovative :)

+8 votes     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 4:14pm says:

Yeah it's pretty neat in-game.

+5 votes   reply to comment
bikkebakke
bikkebakke Apr 9 2010, 4:51pm replied:

and a bit more realistic I think, I'm pretty sure you don't walk with the gun in aim-mode while walking in a somewhat secure premise but, can you aim? Like if I press the right mouse button the hands will move down to normal aiming mode, if you understand what i mean :P

+2 votes     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 4:57pm replied:

Yeah you can still go into ironsights.

+3 votes   reply to comment
leon.ladisic
leon.ladisic Apr 9 2010, 5:35pm replied:

For some reason this reminds me off the king kong game.

+2 votes     reply to comment
Spooboy
Spooboy Apr 9 2010, 5:40pm replied:

I might be misunderstand here, but does that mean the gun is either in the upright position or a iron sight aiming mode? It's just, don't most armed forces (police, soldiers, etc) hold their weapons down if drawn and moving(maybe if the player were to move the gun could go down?), and then when they aim they point at the target? One would "assume" that the only reason to hold a gun pointed in the upright position would be if there was some kind of obstacle blocking field of view or movement, like a wall. Also, going from down to center mass is just easier, there isn't much movement involved in it, where up to center could be hard especially if the gun is heavy. Sorry for the rant :D and I could be totally wrong here.

+5 votes     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 6:04pm replied:

Well holding it down/up depends on the situation. Are you going to breach a room and expect to see a mix of hostiles and innocent people? Or are just keeping your weapon at the ready while trying to traverse a lot of terrain? Also, sticking your gun out makes it easier for people to disarm you/knock the gun out of your hand. It all comes down to preference and the situation really.

+1 vote   reply to comment
Spooboy
Spooboy Apr 9 2010, 6:15pm replied:

Yeah, I defiantly think that when breaching a room it would be best to have it placed in the upright position. I guess my main question, which kind of got lost in my previous statement, would be has firing from the hip been eliminated?

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 6:26pm replied:

nope

+1 vote   reply to comment
kaiserpanda
kaiserpanda Apr 11 2010, 4:48am replied:

except it isn't. that pose is called the "Charlies Angels" pose for a reason. it came from Charlie's Angels. The only reason to hold a handgun like that is to get it in a close-up camera view with your face. :|
That said there's no reason not to have it in a game if it looks cool.

+1 vote     reply to comment
pupkin
pupkin Apr 9 2010, 4:49pm says:

Doesn't it block the field of view a bit? Like this it blocks out a large part.

-1 votes     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 4:59pm replied:

Well I guess it comes down to preference. I personally didn't feel like my view was being blocked too much. I thought it looked bad-*** ingame.

+2 votes   reply to comment
BadgerDeluxe
BadgerDeluxe Apr 9 2010, 4:53pm says:

Oh em gee, genius!! I love it!!

+1 vote     reply to comment
Klammy
Klammy Apr 9 2010, 5:12pm says:

Badass.

+1 vote     reply to comment
HellsHigh
HellsHigh Apr 9 2010, 5:14pm says:

So you can't shoot "from the hip" so to speak? You can only iron sight?

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 6:00pm replied:

Yeah you can still hip fire.

+1 vote   reply to comment
Yronno
Yronno Apr 9 2010, 5:52pm says:

You could implement a Nightfire-like system where, after not firing or aiming with your gun for a while, the gun could go into the idle position.

+2 votes     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 6:00pm replied:

Good idea.

+1 vote   reply to comment
Mr.John
Mr.John Apr 29 2010, 2:47pm replied:

Ofcource it wouldnt just go to fire animations and look like a fuckup afterwards, more like a "CLICK CLICK SHOOT DAMNIT!" situation would also suck. Therefore you should be quicker, and more agile by pushing your weapon into the "idle" state while slower but ready and a limit for using state.

+1 vote     reply to comment
aQKilla1
aQKilla1 Apr 9 2010, 6:04pm says:

ohhhhh nice

+1 vote     reply to comment
Mess
Mess Apr 9 2010, 6:37pm says:

so when you fire, does the gun go instantly to aim-mode (which i imagine looks turd) or is there a brief delay as an aim animation plays?

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 9 2010, 6:49pm says:

When going into iron sights mode, no. When firing from the hip, yes, it currently does that. However, the transition from the idle position to the gun firing is so fast you don't really see anything.

+1 vote   reply to comment
.#BlackouT
.#BlackouT Apr 9 2010, 7:13pm says:

that will be nice,keep up this good work!!!!

+1 vote     reply to comment
Armageddon104
Armageddon104 Apr 9 2010, 8:01pm says:

Like the model.

+1 vote     reply to comment
grindkerensky
grindkerensky Apr 10 2010, 12:47am says:

i guess its quite fatiguing to hold a gun up at all times.
why not holding it down - like in HL² when you encounter friendlys

and it doesnt block the sight ;)

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 10 2010, 3:06am replied:

But then you don't get to see the cool gun model.

+2 votes   reply to comment
Murdouken
Murdouken Apr 10 2010, 2:36am says:

How does the flashlight work now?

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 10 2010, 3:06am replied:

Same as before.

+1 vote   reply to comment
HounderKnight
HounderKnight Apr 10 2010, 3:12am says:

Definitely liking; both the model and animation :)

+1 vote     reply to comment
Nawwx
Nawwx Apr 10 2010, 5:07am says:

it would be awesome if you will walk same as in gta 4 but in first person so you can climb some stuff and you need to press right mouse button to start aiming and left mouse button to shoot

+1 vote     reply to comment
EricFong
EricFong Apr 10 2010, 6:29am says:

Yay, Leon in resident evil 4 did that too. :D

+1 vote     reply to comment
minotor1279
minotor1279 Apr 10 2010, 6:33am says:

People like this, but some people don't.
Maybe for all the people to be happy is have an option.
neither that or have a more "looking down/ahead" kind of view.
would make it happy for everyone :D

+1 vote     reply to comment
StoneCrowUK
StoneCrowUK Apr 10 2010, 6:39am says:

i <3 this, really awesome concept
now when i look at friendlies ill be able to see if their in trouble or have fired recently

+1 vote     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Apr 10 2010, 8:59am says:

love this! especially that the forefinger isn't at the trigger - awesome work :)

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 10 2010, 3:32pm replied:

Yay somebody noticed!

+2 votes   reply to comment
ShadowWolf93
ShadowWolf93 Apr 19 2010, 2:53pm replied:

didn't notice it before it was mentioned XD

0 votes     reply to comment
4ScoreSlappy
4ScoreSlappy Apr 10 2010, 12:06pm says:

hey matthewd , I think you should record this in-game to quit everyone from asking questions on how it works

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 10 2010, 3:31pm replied:

I will as soon as the animations are complete for it.

+1 vote   reply to comment
lethal_vortex
lethal_vortex Apr 10 2010, 1:08pm says:

nice:D

+1 vote     reply to comment
MadGodXD
MadGodXD Apr 11 2010, 8:17am says:

is there any kind of "theme" for the weapons in this mod? (e.g not just AK47s and M4A1s, the kind of guns the average person would find first in an apocalypse like handguns and shotguns)

+1 vote     reply to comment
Minuit
Minuit Apr 12 2010, 10:34am says:

Sweet! I always wanted this kind of a thing in a game - I was considering putting it in Resident Evil: Cold Blood (to emulate the whole aiming thing in the real RE games) but I never got round to it. Now that someone else has done it,

A) I feel glad that someone got it looking so good, and, as you say, working well
B) Slightly annoyed, because now if I implement, it will be copying you. :P

+1 vote     reply to comment
MatthewD Author
MatthewD Apr 12 2010, 12:16pm replied:

Well i'm basically copying RE so feel free to take it.

+1 vote   reply to comment
Minuit
Minuit Apr 12 2010, 7:06pm replied:

Only way I'd feel comfortable doing that is at least updating recb_subway to have The Rising posters in it.

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Apr 12 2010, 1:49pm says:

awesome innovation! one of the few Source mods that changed the default aiminng and shooting system =)

+1 vote     reply to comment
Spenzerr
Spenzerr Apr 12 2010, 9:50pm says:

cool adds to the atmosphere +1 glad so many small concepts are making it in gonna make this a great mod!

+1 vote     reply to comment
l0p
l0p Apr 14 2010, 1:01pm says:

Ownage! :D

+1 vote     reply to comment
ShadowWolf93
ShadowWolf93 Apr 19 2010, 2:56pm says:

awesome work :D
i like how it points upwards :D
that sure will make ME feel badass XD

+1 vote     reply to comment
Mr.Walrus
Mr.Walrus Apr 28 2010, 7:20pm says:

It looks cool, but may annoy some. Perhaps theres should be an option.

+1 vote     reply to comment
Spenzerr
Spenzerr Apr 28 2010, 7:31pm says:

oh one question will others players be seen holding their gun up in game? cause it be another small great touch to see others doing it to

+1 vote     reply to comment
xdcmasterx
xdcmasterx Apr 28 2010, 7:42pm says:

Is that a glock?

+1 vote     reply to comment
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